Territories
Brent L (£500/turn): 2 archers. Palace, Fishery. Fish.
(+£25/turn from fish)
(+£100: Fishery)
(upk: -£165)
Brent S (£234/turn): 1 spearmen, Cpt Simo the Cavalier. Market.
(+£211/turn from Market)
(upk: -£175)
Brent U (£287/turn): Walls, Deep Mine, Forge. Coal.
(+£14/turn from coal)
(+£400: Deep Mine)
(+£92/turn from Forge)
(upk: -£10)
Brent N (£137/turn):
Sutter E (£252/turn): 1 light axemen. Market.
(+£227/turn from Market)
(upk: -£110)
Alestrom S (£275/turn): 1 light axemen, 1 spearmen, 1 war bears. Bearskin the Druid. Market.
(+£248/turn from Market)
(upk: -£380)
Lester S (£256/turn): 1 war bears. Mine, Forge, Fortifications. Marble.
(+£13/turn from marble)
(+£200: Mine)
(+£82/turn from Forge)
(upk: -£105)
Finances:
Cash Reserves: £300
Revenue: +£3553
Caravan: +£1200
Trade Pact(Farland): +£108 [Access grain, sheep]
Trade Pact(Arcadia): +£194 [Access lumber, game, iron]
Trade Pact(Grouting): +£157 [Access gold]
Trade Pact(Vremya): +£85
Trade Pact(Taikeni): +£212 [Access copper, wine]
Trade Pact(Free Tempest): +£228
Trade Pact(Peaceful): +£151
Trade Pact(Foul): +£176 [Access stone, cattle]
Trade Pact(United): +£248 [Access pottery, cloth]
Trade Pact(Greenblood): +£140 [Access silver, spices, ivory]
Upkeep: -£1220 [3 archers, 2 spearmen, 2 light axemen, 2 war bears, 2 trireme, 1 longbowmen. Cpt Simo the Cavalier, Bearskin the Druid. 4 market, 1 walls, 1 fortifications.]
Diplomacy: -£1000
Religion:-£2000
Recruitment:-£2550
Total: £82
Diplomacy
Loan £1000 to the Free Tempest Republic
Religion
Establish Empirism as the New Empire's official religion.
Recruitment
Hire those horse archers and one unit of light cavalry:£2550 (750 for the light cavalry, 1800 for the horse archers)
Troops movements
Bearskin will take command of the two War Bears, two light Axemen and two Spearmen and invade Lester Central. Do not kill the commander, such a bright strategist can be useful.
Commodore Simo, on the other hand, will load the two archers in Lower Brent aboard my trirems and then sail the combined fleet (1 Republican Trirem, 2 Brentian Trirems, 3 Arcadian Trirems, 1 unit of Longbowmen and 3 units of Shortbowmen) east to engage the pirates.
Technologies
Weaponsmithy I
Nature Magic [Foundation]
Summon War Bears
Marketplaces
Glazing I
Mariners
Fermentation I
Infrastructure I
Diplomacy I
Mechanics I
Armies Away
2 trireme
1 archers
1 longbowmen