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Author Topic: Fiefdoms @ War: Turn 15  (Read 130189 times)

Sheb

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Re: Fiefdoms @ War: Turn 12
« Reply #1455 on: April 14, 2011, 05:22:37 pm »

Damn, this turn sucks. :/
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Iituem

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Re: Fiefdoms @ War: Turn 12
« Reply #1456 on: April 14, 2011, 05:29:15 pm »

More accurately, your previous turns were just really good by comparison.  =D

By next turn's estimation you're still getting a total revenue of more than 3.3 grand.  Don't sniff at it, you're clearly in the lead right now.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Taricus

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Re: Fiefdoms @ War: Turn 12
« Reply #1457 on: April 14, 2011, 05:29:54 pm »

For now...
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Dwarmin

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Re: Fiefdoms @ War: Turn 12
« Reply #1458 on: April 14, 2011, 05:46:53 pm »

A nerf, just in time for me. How droll.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 12
« Reply #1459 on: April 14, 2011, 06:35:10 pm »

I notice that I indirectly have access to everyones reasources. I was going celebrate, then I remembered that everyone has elephants and wine now.

DAMN IT.
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Phantom

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Re: Fiefdoms @ War: Turn 12
« Reply #1460 on: April 14, 2011, 06:43:13 pm »

See, that's why I refrained from giving out horses as a resource.
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Criptfeind

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Re: Fiefdoms @ War: Turn 12
« Reply #1461 on: April 14, 2011, 11:13:32 pm »

Spoiler: Turn 12 (click to show/hide)

Taricus, I need to hire a ship or two to move my troops from Terret North to Cloud, can you move them down there not this turn but the next one?
« Last Edit: April 17, 2011, 01:44:11 pm by Criptfeind »
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Taricus

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Re: Fiefdoms @ War: Turn 12
« Reply #1462 on: April 14, 2011, 11:15:47 pm »

Only If I get cloud...
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Criptfeind

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Re: Fiefdoms @ War: Turn 12
« Reply #1463 on: April 14, 2011, 11:25:17 pm »

Ah alright, what areas did you want again? Cause my knowledge seems hopelessly outdated.
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Taricus

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Re: Fiefdoms @ War: Turn 12
« Reply #1464 on: April 14, 2011, 11:37:48 pm »

Cloud and shalevale in the north.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Terenos

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Re: Fiefdoms @ War: Turn 12
« Reply #1465 on: April 14, 2011, 11:40:04 pm »

And I believe it was me, that was interested in Northron. I am regretably, not very open to compromise in this regard, as i'd like to control that area, as a preventative measure against attacks.
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But despite what you've been told, I once had a soul. Left somewhere behind...

Taricus

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Re: Fiefdoms @ War: Turn 12
« Reply #1466 on: April 14, 2011, 11:40:47 pm »

Fair enough.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Terenos

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Re: Fiefdoms @ War: Turn 12
« Reply #1467 on: April 14, 2011, 11:43:30 pm »

I suppose Greyland is still open, and I'd be willing to pay a modest fee if you conquered the lands of Northron -for- me. Something on the order of 6x turnly income, with a 10-15% rider on top of that, if there are exploitable resources.
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But despite what you've been told, I once had a soul. Left somewhere behind...

Taricus

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Re: Fiefdoms @ War: Turn 12
« Reply #1468 on: April 14, 2011, 11:45:08 pm »

And if there aren't any resources?
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Quote from: evictedSaint
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Terenos

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Re: Fiefdoms @ War: Turn 12
« Reply #1469 on: April 14, 2011, 11:48:05 pm »

Then i'd merely be paying the 6x turnly income for that province. They are only a red and an orange.  They should cause no serious casualties.
This is of course open to negotiation!
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But despite what you've been told, I once had a soul. Left somewhere behind...
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