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Author Topic: Fiefdoms @ War: Turn 15  (Read 130239 times)

Taricus

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Re: Fiefdoms @ War: Turn 10
« Reply #1380 on: April 13, 2011, 07:55:41 am »

Until someone invents artillery.
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Terenos

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Re: Fiefdoms @ War: Turn 10
« Reply #1381 on: April 13, 2011, 08:01:56 am »

..You are not filling me with hope for my own conquest there, Iituem. Just saying.
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Dwarmin

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Re: Fiefdoms @ War: Turn 10
« Reply #1382 on: April 13, 2011, 08:06:19 am »

Ahh, you keep piling it on Iituem.

I guess I really screwed myself over by not starting there in the first place huh?

Anyone feel like selling diplomacy to me?
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Zako

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Re: Fiefdoms @ War: Turn 10
« Reply #1383 on: April 13, 2011, 08:08:26 am »

Think of the bright side, when you take that place over, you can have that keep!
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Dwarmin

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Re: Fiefdoms @ War: Turn 10
« Reply #1384 on: April 13, 2011, 08:09:32 am »

No, i'm sure keeps get magically destroyed when you take them over. New rules. Instituted on that very day.
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Terenos

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Re: Fiefdoms @ War: Turn 10
« Reply #1385 on: April 13, 2011, 08:10:12 am »

You could always find a way to destroy it yourself Dwarmin..Im sure theres some Nature magic spell that can do that..Or Death magic to just kill the defenders.
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Iituem

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Re: Fiefdoms @ War: Turn 10
« Reply #1386 on: April 13, 2011, 08:11:21 am »

Siege warfare in general is pretty worthy of note.  Artillery units will have different bonuses, but the most basic siege unit you have is the Engineer.

Engineers count as a Siege Power 1 unit, and Walls are a Tier 1 Defence.  Having a single engineer in your army negates the bonus of your opponent's Walls.  Fortifications are Tier 2; you need 2 engineers to negate that bonus.  Keeps are Tier 3; you need 4 engineers to negate that bonus.  The amount of Siege Power needed to break a defence doubles per tier.

Countersiege:  A defending army can use engineers (and only engineers) to raise the Siege Power required to nullify a city's defences.  To put it another way, if you have a city with Fortifications the enemy normally needs 2 engineers to break it and negate the defensive bonuses.  If the defenders have 3 engineers in their army, the Siege Power required goes up to 5; i.e. 5 engineers are needed to break the defences.

Artillery units such as catapults have greater Siege Power but don't have the (as yet undiscovered) additional uses of engineers.  They also cannot Countersiege.

You get to keep whatever defensive fortifications you take.  If building destruction was going to be implemented, I'd have done it by now.
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Sheb

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Re: Fiefdoms @ War: Turn 10
« Reply #1387 on: April 13, 2011, 08:42:29 am »

Good to know. I think I'll buy a few engineer units next turns then.
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Dwarmin

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Re: Fiefdoms @ War: Turn 10
« Reply #1388 on: April 13, 2011, 08:53:21 am »

Well, that sucks I had to be one to teach everyone that.
Just my luck to run into the Dragon's Teeth with my four light maceman. Iituem was probably laughing his ass off when he saw my action lol

Now, what tech allows you to build engineers again? The unit spoiler doesn't list anything, so are they public domain?
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Taricus

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Re: Fiefdoms @ War: Turn 10
« Reply #1389 on: April 13, 2011, 08:54:51 am »

Yep, they're public.
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Iituem

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Re: Fiefdoms @ War: Turn 10
« Reply #1390 on: April 13, 2011, 08:58:30 am »

I wasn't laughing, but it was an excellent opportunity to demonstrate what the weak green territories are like in terms of defences.
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Taricus

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Re: Fiefdoms @ War: Turn 10
« Reply #1391 on: April 13, 2011, 08:59:44 am »

...Cattan!, We're going ta need more axes!
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Terenos

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Re: Fiefdoms @ War: Turn 10
« Reply #1392 on: April 13, 2011, 09:04:27 am »

Again with the not filling me with faith here Iituem. So I'm just going to sit here and think to myself "He means the light green territories. Not that there are varying grades of 'OH MY GOD WHY?' in the light green territories. Yep. Thats what he means."
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Taricus

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Re: Fiefdoms @ War: Turn 10
« Reply #1393 on: April 13, 2011, 09:07:24 am »

This means Cado will be FUN!
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Terenos

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Re: Fiefdoms @ War: Turn 10
« Reply #1394 on: April 13, 2011, 09:09:38 am »

Yeah...And its proly got a modest navy too. Best wishes to ye Taricus!
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