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Author Topic: Fiefdoms @ War: Turn 15  (Read 127817 times)

Iituem

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Re: Fiefdoms @ War: Turn 10
« Reply #1260 on: April 06, 2011, 04:22:02 pm »

In a sense; they produced the Powered Workshop and Powered Sawmill building.  That said, I think this needs...

Quote from: New Building
Windmill:  £1000.  Requires grain, Farm.  Provides an industry bonus of £200.  Counts as a new industry.  Tech:  Mechanics II
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Zako

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Re: Fiefdoms @ War: Turn 10
« Reply #1261 on: April 06, 2011, 11:19:24 pm »

Hmm... Can I join in this late in the game? It may not be proper, but I'm sure it will be interesting!

If so:

Empire Name: The Jiruzama Shogunate
Leader Name: Yazuma Jiruzama
Starting Territory:  Central Hodgwin
Colour: Maroon

I'm thinking something ancient japanese style.  ;)
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Phantom

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Re: Fiefdoms @ War: Turn 10
« Reply #1262 on: April 06, 2011, 11:20:19 pm »

An actual Chinese/Japanese/Korean based Empire in a game with Fiefs!? NOOOO!
Note to self: Finish that damn game and conquer Okinawa.
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Zako

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Re: Fiefdoms @ War: Turn 10
« Reply #1263 on: April 06, 2011, 11:22:38 pm »

Shut up, I can fluff it how I want. You don't have to actually read any of it.
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Phantom

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Re: Fiefdoms @ War: Turn 10
« Reply #1264 on: April 06, 2011, 11:23:28 pm »

Dude, it was just a joke.
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Criptfeind

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Re: Fiefdoms @ War: Turn 10
« Reply #1265 on: April 06, 2011, 11:27:25 pm »

The answer is no at anyrate. It is too late to join.
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Zako

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Re: Fiefdoms @ War: Turn 10
« Reply #1266 on: April 06, 2011, 11:42:30 pm »

Oh well, I thought as much. Seems a bit too complex for me anyway.
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Iituem

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Re: Fiefdoms @ War: Turn 10
« Reply #1267 on: April 07, 2011, 01:06:58 am »

Yeah, I've got to say no to any further joiners.  Turns are long enough as they are.  =P

Still, the actual rules of the game are available if anyone wants to do their own game (just not the code, which is embarrassingly sloppy anyway).
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Dwarmin

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Re: Fiefdoms @ War: Turn 10
« Reply #1268 on: April 07, 2011, 02:01:15 am »

Spoiler: Turn 10 (click to show/hide)

Sorry you couldn't get in Zako-your emp looks pretty cool... but I was the last pity joiner. ;)

*Edited turn, read as new*
« Last Edit: April 07, 2011, 04:59:46 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Pillow_Killer

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Re: Fiefdoms @ War: Turn 10
« Reply #1269 on: April 07, 2011, 06:02:33 am »

Spoiler (click to show/hide)
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Quote from: x2yzh9
every man faps to every person he knows/likes. I've done that for about 2 girls that I've liked really, and it's because they have big boobs. 'Nuff said amirite?

CyberGenesis

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Re: Fiefdoms @ War: Turn 10
« Reply #1270 on: April 07, 2011, 06:25:54 am »

I'd take a copy, at least so much as to see the differences in the this to the one we were going to run. Maybe theres a mechanic I can pry out and apply
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Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Zako

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Re: Fiefdoms @ War: Turn 10
« Reply #1271 on: April 07, 2011, 08:49:23 am »

At least I can watch and advise. That's pretty cool as it is.  :)
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Criptfeind

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Re: Fiefdoms @ War: Turn 10
« Reply #1272 on: April 07, 2011, 12:43:33 pm »

Hey, Pillow killer. Do you want to trade with me?
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Pillow_Killer

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Re: Fiefdoms @ War: Turn 10
« Reply #1273 on: April 07, 2011, 02:07:04 pm »

Sure brah, Ill trade with everyone
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Quote from: x2yzh9
every man faps to every person he knows/likes. I've done that for about 2 girls that I've liked really, and it's because they have big boobs. 'Nuff said amirite?

Criptfeind

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Re: Fiefdoms @ War: Turn 10
« Reply #1274 on: April 07, 2011, 02:11:31 pm »

I changed my turn to make it as so.
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