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Author Topic: Fiefdoms @ War: Turn 15  (Read 129278 times)

Taricus

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Re: Fiefdoms @ War: Turn 9
« Reply #1155 on: April 03, 2011, 04:28:54 pm »

Okay then...
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 9
« Reply #1156 on: April 03, 2011, 04:50:38 pm »

Well, if you don't, everyone else will.

Its a vaild tech option. If you do not industrialize, then everyone else will.

Also, guns are cheating, but flying isn't?
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adwarf

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Re: Fiefdoms @ War: Turn 9
« Reply #1157 on: April 03, 2011, 04:54:22 pm »

No because it fits in the theme guns really don't make sense to me in this theme.
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 9
« Reply #1158 on: April 03, 2011, 05:29:16 pm »

No. In fact, it would better fit if guns were founded FIRST.

The first gunpower weapons were made in 1200 or eariler, and the classic medieval and dark ages were from around 900 AD to 1250 AD?
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adwarf

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Re: Fiefdoms @ War: Turn 9
« Reply #1159 on: April 03, 2011, 05:31:06 pm »

Oh well it doesn't matter what I do or do not research, or what fits best lets just stop this before it starts a fight or something, and avoid cluttering the thread.
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Hubris Incalculable

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Re: Fiefdoms @ War: Turn 9
« Reply #1160 on: April 03, 2011, 07:27:08 pm »

@Criptfiend: Trade w/anyone is good. ((At least until i'm ready to reveal my deviousness))

@Iituem: Does "Diplomatic Marriage" mean that Morati has to marry the Echidna? Hell Yes!
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Taricus

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Re: Fiefdoms @ War: Turn 9
« Reply #1161 on: April 03, 2011, 07:28:31 pm »

Rule one: Don't assume everyone uses darkling.
Rule two: Don't tempt me.
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Johnfalcon99977

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Re: Fiefdoms @ War: Turn 9
« Reply #1162 on: April 03, 2011, 07:32:24 pm »

Rule 3: Also do not assume that no one can highlight text.
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Hubris Incalculable

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Re: Fiefdoms @ War: Turn 9
« Reply #1163 on: April 03, 2011, 07:37:02 pm »

Rule one: Don't assume everyone uses darkling.

It worked in Starship Olympic... I hid a hint that nobody noticed
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Taricus

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Re: Fiefdoms @ War: Turn 9
« Reply #1164 on: April 03, 2011, 07:38:26 pm »

The one about the pet?
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Hubris Incalculable

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Re: Fiefdoms @ War: Turn 9
« Reply #1165 on: April 03, 2011, 07:40:11 pm »

You saw that then. and ignored it. good jorb.
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Taricus

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Re: Fiefdoms @ War: Turn 9
« Reply #1166 on: April 03, 2011, 07:41:16 pm »

 :D, That's my job.

But seriously, you've just painted a target on yourself for revealing your plans though...
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Iituem

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Re: Fiefdoms @ War: Turn 9
« Reply #1167 on: April 03, 2011, 07:43:37 pm »

I'm not overly surprised, but I'm still annoyed. Turn up shortly.

You think that's bad?  The first time I did the battle, Sheb was still sending his trireme to protect the waters.  That time, you won.  I redid the battle from scratch when he changed his turn, but I couldn't justify just having the battle not happen since it was meant to happen anyway.  =/
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Hubris Incalculable

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Re: Fiefdoms @ War: Turn 9
« Reply #1168 on: April 03, 2011, 07:45:15 pm »

:D, That's my job.

But seriously, you've just painted a target on yourself for revealing your plans though...

I've revealed nothing! NOTHING! Except that i am going to be devious. And that trade MAY OR MAY NOT cease when that happens.

EDIT: Because i haven't yet decided whether cessation of trade is beneficial to my devious plan.
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Taricus

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Re: Fiefdoms @ War: Turn 9
« Reply #1169 on: April 03, 2011, 07:46:33 pm »

EXACTLY, You aren't meant to reveal if you're being devious...
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