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Author Topic: Apocalypse: The End Is Nigh...For Your Dwarf Fortress World. *Warning Spoilers.*  (Read 6308 times)

Biopass

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Then turn the haunted region square min way up.
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500 fps vanilla 4x4 embark. intel master race.

Lord Zack

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I was just thinking it would add a sense of duty keeping the clowns from destroying your dwarves, since you are safeguarding the thing that could destroy the world.

Well that doesn't change much if it takes several breaches to happen. You'd still know that if you did too greedily and too deep you could endanger the world. It's just I don't think you should be able to transform the entire world should abruptly and radically by doing something so easy. Ideally it would take the actions of several forts to spark an Apocalypse.
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Fniff

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Then turn the haunted region square min way up.

Well, I still think massive civilization changing events should happen. It would add more Fun to the game, in that your dwarves would have another challenge. Plus, they are optional. Also, they could be randomly generated like you suggested. Like, each world could have a different way to start their apocalypse and each apocalypse has different, randomly generated effects (Constant gas that reduces visibility/gives syndromes, randomly generated creatures to evolve after the apocalypse, etc.).

DanielLC

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Apocalypse of the Heavens:
There aren't enough temples. The Gods themselves come down from the heavens to punish you for your insolence.

You end up with Gods randomly coming onto your fort, killing a ton of dwarves, and leaving. They can't be killed, and can't be stopped. Luckily, they never kill all your dwarves.

Apocalypse of the Stars:
Beings come down from the stars on their chariots of metal and fire. They are far more powerful than the other civs, and quickly displace them. I have no idea how you'd trigger this. Perhaps too much magma visible from the sky?

Apocalypse of the Ultraconstruction:
After building too many megaconstructions, the entire dwarven race has a shared strange mood, resulting in them building a single world-spanning structure. Some cities collapse as the ground is mined out from under them. Others are submerged under giant water, magma, and booze reservoirs. Others are crushed under walls too high to hold their own weight.

Apocalypse of Ice:
You've killed all the demons in hell. First the magma pipes solidify. Next, the ground starts to cool. Eventually, the entire planet becomes a frozen wasteland.

Rated D for Dwarven:

Apocalypse of the Kittens:
Too many kittens causes the FPS to drop for the entire world. Time itself crawls to a halt.

Apocalypse of the Toady One:
Dwarf Fortress stops getting updated.

Apocalypse of the Modders:
Strange creatures start appearing. New materials are found. Entire civilizations come out of nowhere.
« Last Edit: March 22, 2011, 01:10:21 am by DanielLC »
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Vlad

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Two words. Zombie apocalypse
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Shook

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This sounds like a pretty Fun addition to DF, though i'd much prefer it to be optional. Sudden incursion of goblin overload would be more fun than what is healthy. :P
Also, some ideas:

Apocalypse of the Adamantine:
Oh hey, turns out those adamantine pillars were SUPPORTING THE WHOLE OVERWORLD. Nice job collapsing it into the magma sea and thus killing all sentient life.
(Might not be global, potentially overlaps with hell)

Apocalypse of the Magma:
Whoops, turns out you made one too many big holes into the magma sea. Hope you enjoyed unleashing a supervolcano on the planet.
(Utter obliteration of fortress, magma everywhere, extreme dorfiness overload)

Apocalypse of the Moody Dwarves:
Seems like whatever forces that possesses your dwarves have had enough of you walling them in. The entire dwarven population is now heading into a massive collective fell mood, which basically means you've successfully committed dwarven genocide, even if you didn't intend to do so. Lots of bone artifacts for the other sapients, though!

Apocalypse of Armok:
Armok finds your world boring. Prepare to be smitten.
(I have no idea how, though. Meteors? Giant raging fist of anger? Thermonuclear catsplosions everywhere?)

Apocalypse of the Burning Sun:
Pumping all that water into hell might have seemed like a good idea, but you just managed to cool off and solidify the planets core. With the geomagnetic field rapidly fading away, it's recommended that you stay indoors, or at least pack copious amounts of sun block.
(Temperature outside rises to hotter than scorching everywhere, and stuff gets set on fire if outside for too long, underground creatures (including dorfs) may survive if they don't go outside, though the first few layers below the surface might be significantly heated)

Nuclear Apocalypse:
Putting all that pitchblende in a quantum storage and then atom-smashing it doesn't seem like a very bright idea now, does it?
(Clarification: According to our lovely wiki, pitchblende is an ore of uranium. Putting too much of it together (AKA atom-smashing) would result in it exceeding critical mass, and thus massive kaboom (dwarven nuclear bomb, get!))
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Twitter i guess
also deviantART page
Quote from: Girlinhat
It may be worthwhile to have the babies fall into ring of fortifications or windows, to prevent anyone from catching and saving them.
Quote
[01:27] <Octomobile> MMM THATS GOOD FIST BUTTER
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