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Poll

Should I:

Forget About Money And Restrict Users To "Per Turn" Rules .
- 5 (38.5%)
Half And Half.
- 4 (30.8%)
Figure out how to make money work.
- 4 (30.8%)

Total Members Voted: 13


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Author Topic: Rome:Total War - Experimental Countries Game. [Signups:Grab A Faction Now!]  (Read 10284 times)

adwarf

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When do we start ?
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Karl Marx

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If you guys are ready to start now I can automate the remaining factions, although it's recommended someone take a middle eastern faction, if nobody wants to then I just need to sort out a few details and figure out how to fucking do this.
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Johnfalcon99977

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Ok, lets wait a bit longer.
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Karl Marx

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Should we go ahead and start?
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
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Johnfalcon99977

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Yeah, sure. Why not.
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Karl Marx

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For the starting turn all players will select 1 building to manufacture, And up to 3 units. All players have access to a diplomat, spy, and 2 Generals in their territory with the basic units: 2 archers, 3 infantry, 1 cavalry. To make it less confusing it takes two turns to move through one territory, if the territory is small I will make it one turn. If you are playing a "rebel" take the faction nearest to you and use their units, it makes it easier on me.

http://www.g-unleashed.com/index.php?jump=352 A list of all the units in the game.
http://www.twcenter.net/wiki/Export_descr_buildings.txt_(RTW_Modding) A list of all buildings in the game.



Start [bNOW[/b]
« Last Edit: March 18, 2011, 09:27:36 pm by Karl Marx »
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

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Furtuka

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the links in the buildings link doesn't seem to be working
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It's FEF, not FEOF

Karl Marx

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I edited it, it's the best thing I could find, if you find better PLEASE let me know.
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
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Furtuka

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link has bracket attached wrong
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It's FEF, not FEOF

Karl Marx

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Re: Rome:Total War - Experimental Countries Game. [Game In Progress!]
« Reply #84 on: March 18, 2011, 09:27:55 pm »

Try now.
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
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Furtuka

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I found a place that lists the roman buildings clearly but the text requires highlighting to read clearly
http://www.gamespot.com/features/6110568/p-14.html
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It's FEF, not FEOF

Phantom

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Eh, what factions units would the Bosporan Kingdom use? They're not on there compared to the Scyths.
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Furtuka

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Uh so what buildings do we already have?
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It's FEF, not FEOF

adwarf

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How many cities do w have ?
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Karl Marx

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I found a place that lists the roman buildings clearly but the text requires highlighting to read clearly
http://www.gamespot.com/features/6110568/p-14.html
Appreciate it.

How many cities do w have ?
Look on the map and you'll see.

Eh, what factions units would the Bosporan Kingdom use? They're not on there compared to the Scyths.

Pick a faction and copycat them, you can't just rip units from all the factions, that's what you get for playing a rebel faction.
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
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