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Author Topic: Dizzy dwarves  (Read 2233 times)

Naryar

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Dizzy dwarves
« on: March 16, 2011, 08:23:30 am »

So, I've fought and beaten a forgotten beast with noxious secretions. Now a good bunch of my dwarves are "dizzy" since a few DF months. It seems to slow them down generally, and is annoying.

What I am supposed to do ? I just made an hospital, most of the dizzy higher ups (these who fought the FB) went and rest in it, and my chief medical dwarf went and diagnosed patients. He doesn't seems to make anything more if clean a bit of forgotten beast blood.

I also built a pit, and dwarves are not cleaning. Do I need soap or something ? Isn't soap bugged ?

I'm going to try a dwarf bath.

« Last Edit: March 16, 2011, 08:26:28 am by Naryar »
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GrueSlayer

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Re: Dizzy dwarves
« Reply #1 on: March 16, 2011, 08:32:35 am »

Put the dizzy dwarves into a small chamber, wash with magma. magma is a wonderful disinfectant/antibacterial agent.
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Naryar

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Re: Dizzy dwarves
« Reply #2 on: March 16, 2011, 08:47:58 am »

Put the dizzy dwarves into a small chamber, wash with magma. magma is a wonderful disinfectant/antibacterial agent.

Should have expected this. You ask something on this forum, first answer is bound to include MAGMA as an answer.

So, does anyone has a constructive answer ?

PCpaste

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Re: Dizzy dwarves
« Reply #3 on: March 16, 2011, 08:52:53 am »

The only way I can think to solve FB blood is by making a waterfall above a floor grate, feeding into a sewer system or back into itself. Kind of like a shower, except it also makes them very happy from the mist.

Get back on me on how it works if you try it. It is of course, just a theory. You could call it !!SCIENCE!!, if you will.

Just make the involved guinnea pigs scientist dwarves sign a paper saying that the devine overlord is not responsible if they somehow drown.
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Dwarf Fortress: The only game where an Artificial Intelligence-controlled unit can pull the pants off someone and the proceed to beat said someone to death with said pants.

Sphalerite

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Re: Dizzy dwarves
« Reply #4 on: March 16, 2011, 08:53:17 am »

There's no cure for dizzyness, but it should go away eventually.  This may take a while.

Your higher priority should be finding and cleaning all the forgotten beast extract and blood.  Build wells, dwarves will clean themselves at wells without needing soap.  Check the floors for pool/smears/spatters of forgotten beast contamination.  When you find it, you can manually remove it by building floors or other constructions or buildings on top of it, then removing them.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Newbunkle

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Re: Dizzy dwarves
« Reply #5 on: March 16, 2011, 08:56:34 am »

You could try one of those 3/7 water-filled channels across a busy hallway. They should automatically get washed off as they pass through it.
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Urist McGyver

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Re: Dizzy dwarves
« Reply #6 on: March 16, 2011, 08:57:37 am »

Put the dizzy dwarves into a small chamber, wash with magma. magma is a wonderful disinfectant/antibacterial agent.

Should have expected this. You ask something on this forum, first answer is bound to include MAGMA as an answer.

So, does anyone has a constructive answer ?

Construct a magma shower. Pump the magma to a Z level up, and release when the dwarf is under it.
« Last Edit: March 16, 2011, 09:10:14 am by Urist McGyver »
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It's treated as completely normal because this is Dwarf Fortress.  There's absolutely nothing wrong with surrounding yourself with a wall of flames, only to later realize that you're surrounded by a wall of flames.
There's nothing that can't be solved by hurling fifteen roc birds at it.

ledgekindred

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Re: Dizzy dwarves
« Reply #7 on: March 16, 2011, 10:14:40 am »

There's no cure for dizzyness, but it should go away eventually.  This may take a while.


There's always a possibility that the syndrome is permanent.  If it's already been a few in-game months, I'm afraid this might be the case since every FB syndrome I've seen are quickly fatal, wear off in a short time or permanent. 

In which case yes, the "cure" is magma.  Or spike traps.  Or walling them off. 

If it is permanent, then you definitely try to find and clean up any remaining FB goop or the rest of your dwarves could become permanently dizzy as well.
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I don't understand, though that is about right with anything DF related.
I just hope he dies the same death that all dwarfs deserve: liver disease.
The legend of Reg: http://www.bay12forums.com/smf/index.php?topic=65866.0
Atir Stigildegel, Legless Hero of Diamondrelic: http://www.bay12forums.com/smf/index.php?topic=83136.0

Urist McGyver

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Re: Dizzy dwarves
« Reply #8 on: March 16, 2011, 10:24:42 am »

Or you can make those dwarves fortress guards. They will never catch law infractors :P
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It's treated as completely normal because this is Dwarf Fortress.  There's absolutely nothing wrong with surrounding yourself with a wall of flames, only to later realize that you're surrounded by a wall of flames.
There's nothing that can't be solved by hurling fifteen roc birds at it.

Naryar

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Re: Dizzy dwarves
« Reply #9 on: March 16, 2011, 10:33:48 am »

I am not killing my best dwarves and starting seven !

The baron maybe, because he's really damn useless, but the rest are my nobles, overseers and other useful miners/engravers/woodcutters/etc.

ledgekindred

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Re: Dizzy dwarves
« Reply #10 on: March 16, 2011, 10:41:32 am »

That's the thing about forgotten beasts usually.  Your best military are the ones who are going to get there first and going to be the ones to get spit in the face with the crap that makes their skin melt off and then go permanently insane.

If you can't bear to slaughter them, then you might have to put up with them being permanently dizzy.  Give them a couple more seasons to see if it wears off but honestly I've never seen a FB syndrome that lasted that long that wasn't permanent.
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I don't understand, though that is about right with anything DF related.
I just hope he dies the same death that all dwarfs deserve: liver disease.
The legend of Reg: http://www.bay12forums.com/smf/index.php?topic=65866.0
Atir Stigildegel, Legless Hero of Diamondrelic: http://www.bay12forums.com/smf/index.php?topic=83136.0

Naryar

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Re: Dizzy dwarves
« Reply #11 on: March 16, 2011, 10:45:30 am »

Well, some did not recovered, but they still thwarted a gobbo siege, so i'm fine with dizziness.

Urist McGyver

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Re: Dizzy dwarves
« Reply #12 on: March 16, 2011, 11:06:28 am »

If they're valuable, then just keep them. It you hinder the fort, but its better than having loads of !!FUN!! with a forgotten beast that savaged the fort.
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It's treated as completely normal because this is Dwarf Fortress.  There's absolutely nothing wrong with surrounding yourself with a wall of flames, only to later realize that you're surrounded by a wall of flames.
There's nothing that can't be solved by hurling fifteen roc birds at it.

Naryar

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Re: Dizzy dwarves
« Reply #13 on: March 16, 2011, 11:17:59 am »

They're valuable, excepted for the baron. That is ON BREAK since two years. Despite having a room fit for a king.

It's kinda sad because he was my main engraver and a legendary miner as well. As well as general all-purpose noble, broker, bookkeeper, manager, etc.

Urist McGyver

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Re: Dizzy dwarves
« Reply #14 on: March 16, 2011, 12:06:18 pm »

Some nobles such as the baron, the count, the duke and the monarch have a [LAZY] tag that prevents them from doing any work.

http://df.magmawiki.com/nobles
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It's treated as completely normal because this is Dwarf Fortress.  There's absolutely nothing wrong with surrounding yourself with a wall of flames, only to later realize that you're surrounded by a wall of flames.
There's nothing that can't be solved by hurling fifteen roc birds at it.
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