Well I wasn't actually directly responding/commenting on your post, it was just that general observation too. for, like random people who might do something silly like buy the Sakura games, since they only cost $1.
The main point was that they're crappy faux-Japanese games. Devs should just make their own thing, like there are companies making games inspired by visual novels, but They set things in the west or in western Europe fantasy settings (like the Long Live The Queen VN), they don't go naming everyone "Takahiro" and shit. That's bad fan fiction level writing. It's derivative.
The real problem is that if you're trying to slavishly imitate something for "authenticity" then what you make invariably ends up mediocre, since you're scared to break conventions, because then it will be less "authentic", while the actual creators don't have to give a fuck about being "authentic", since they're not trying to prove anything. Point in case, Bloodstained: Ritual of the Night. A western self-conscious "metroidvania" would probably adhere more strictly to the formulas than the one created by the original creator.
I'd have respected the Sakura guy more if he didn't go and pay the Japanese to add voice-acting to his game and just said, "fukkit, it's in English, deal with it". Having Japanese voice acting in an English game just because that's what you do, is just silly, whereas making a game like that with a full English voice cast would be something new that we don't really have many examples of.