Is Rogue Legacy.. actually good?
I pirated it a while back to see if it was worth buying, and it seemed very plain. The whole "genealogical" aspect seemed more like "your next character is vaguely named after your previous character" and that's about it. Most of the character modifiers were just downright terrible, and since you were given a number of choices, there was never really a reason to go for the character who had exploding head disease or wibbly wobbly vision unless you had a thing for gimping yourself. Seemed like an illusion of variety more than anything.
Then again, the trailer video looks a whole lot more fleshed out than what I remember playing. Any thoughts?
Maybe I'll just pirate it again and see if it's changed.
I like it, though it's an upgrade-game not a roguelike. It's practically impossible to win without dying a few dozen times. I'm a fan of 2D platforming and I still took over 100 generations to win. Still, the pacing worked alright for me. It's an easy game to walk away from and come back to, I wouldn't try to beat it in a sitting by any stretch. More a "Hm I'm in the mood for some platforming" and play about an hour (5-10 runs). It apparently took me 20 hours to win, but I played off and on over a couple of months. Once victory was in sight I was able to sit down and finish it.
Being able to put the game down and come back like that is kinda rare for me, only Zeno Clash comes to mind as similar.
The traits keep the grind from feeling grindy, such that I was playing for fun rather than in any hurry to finish. A lot of traits are mixed blessings, only a few are purely bad, and it can be worth enduring them in order to get a Hokage or Paladin (classes which fit my melee playstyle better than the mages). All the classes can be played roughly the same, but they have unique abilities which are rewarding to figure out.
The bosses felt good, very possible to avoid damage altogether if you play perfectly. They tend to have a lot of projectiles on screen but the arenas have a lot of platforms to dodge on, so it's a matter of tracking many slow moving entities at once. Beating each one was a major rush, particularly when I started a run with no expectation of success.
There's also an extensive newgame+ which is exactly what I hoped for: more of the same but harder. You can also re-enter a completed boss arena to fight an uber version of the boss with a pre-set character, though they are beyond my skill as a player.
Bit of advice: Buying runes is the only unforgiving mechanic, as they get more expensive as you buy more. A single "float" rune is amazing in general and especially for navigating the "challenge" rooms (some special chests will require you to take no damage, sometimes *deal* no damage, while navigating a gauntlet). It's basically a 1-2 second jetpack with perfect maneuverability, I'm not sure why double jump runes are even a thing. My other 4 rune slots I used for vampirism, or occasionally gold+. The other rune types seemed eh.