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Author Topic: SALES Thread  (Read 1475578 times)

Knirisk

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Re: Steam Sales: SUMMER SALES, SPEND MONIES FOR IMAGINARY GETAWAY
« Reply #5850 on: July 18, 2013, 01:32:09 pm »

It's possible people have spent enough on Steam there's not a lot they don't own or that they want to own.

I'm getting a little tired of "oh the sale is shit this year." I've picked up at least 8 games for bottom dollar prices. I think the issue is less what's being offered and more what people on Bay12 are willing to buy. I hear a lot about "there's nothing I want" but very few mentions of what people actually want.

Sorry, but I've just seen way too many hipster-esqe posts about the quality of the sale this year.

Agreed. It's just that all the good games that go on sale for 50% off or more get bought, so everybody gets them. The other good games that people want are the ones that don't go on sale for much more than 20%. To be honest, it IS a sale, so, like any department clothing store, the unwanted games are put on sale for cheaper.
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My Name is Immaterial

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Re: Steam Sales: SUMMER SALES, SPEND MONIES FOR IMAGINARY GETAWAY
« Reply #5851 on: July 18, 2013, 01:32:56 pm »

Thinking about picking up Tropico 4, Sang Froid, Magicka, and Port Royale 3. Opinions?

Dutchling

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Re: Steam Sales: SUMMER SALES, SPEND MONIES FOR IMAGINARY GETAWAY
« Reply #5852 on: July 18, 2013, 01:34:26 pm »

Magicka is fun, even more if you have someone to play it with.
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Darkmere

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Re: Steam Sales: SUMMER SALES, SPEND MONIES FOR IMAGINARY GETAWAY
« Reply #5853 on: July 18, 2013, 01:36:39 pm »

I haven't played any of the other Tropicos but I liked 4 a lot and the Modern Times expansion only slightly less. It's pretty light-hearted but still an interesting logistical city-building challenge. The smaller DLC's are take or leave, but you can use the buildings in every scenario so it's not really wasted money if they're cheap, IMO.

Magicka had a very unique interface and setup, but fell slightly flat because you only need a couple of spell combinations in total, really. The base game would probably be worth trying for very cheap, but don't get any of the DLC's until you've tried it. They go on sale often and for very cheap.
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nenjin

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Re: Steam Sales: SUMMER SALES, SPEND MONIES FOR IMAGINARY GETAWAY
« Reply #5854 on: July 18, 2013, 01:38:19 pm »

Magicka can be a little brutal when playing by yourself. But it's a great game none the less. Way better with friends.

Quote
Magicka had a very unique interface and setup, but fell slightly flat because you only need a couple of spell combinations in total, really.

It's one of those games where "best" is probably the most boring way to play. Also, a lot of the tricks that work in MP (just Arcane Beaming teh shit out of everything all day) doesn't work in SP. (There it's just LIGHTNING BOLT LIGHTNING BOLT LIGHTNING BOLT)
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Frumple

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Re: Steam Sales: SUMMER SALES, SPEND MONIES FOR IMAGINARY GETAWAY
« Reply #5855 on: July 18, 2013, 01:43:56 pm »

Just make sure to try the Magicka demo before buying. I... personally, I really should have. None of the computers I have access to can run the thing to a decent extent :-\

Even despite meeting the system reqs with a couple of 'em.
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Knight of Fools

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Re: Steam Sales: SUMMER SALES, SPEND MONIES FOR IMAGINARY GETAWAY
« Reply #5856 on: July 18, 2013, 01:47:12 pm »

Thinking about picking up Tropico 4, Sang Froid, Magicka, and Port Royale 3. Opinions?

I played a bit of the Magicka demo and it turned me off on it pretty quick. It felt like a combo-button press fighting game, like Mortal Kombat, but with magic and your combos could kill you if you did them wrong.

It can be fun and I know a lot of people enjoy it, I'm just a spoil sport.


Tropico 4 is very fun if you like city builders. It has its own character, looks great, and it's hard to skip at the price it's at. The only DLC worth getting is the Modern Times one, since it adds quite a few hours of gameplay, but I've heard it breaks the game balance a little bit. If that bugs you, you can't use the Modern Times buildings outside of sandbox/the Modern Times campaign.


Can't say anything about the other ones. Port Royale does look interesting, but the Metacritic score is in the 50's. Pretty good indication that things may not be peachy keen.
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Jopax

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Re: Steam Sales: SUMMER SALES, SPEND MONIES FOR IMAGINARY GETAWAY
« Reply #5857 on: July 18, 2013, 02:06:07 pm »

So I'm on the fence about Van Hellsing, it looks very nice and interesting but I've seen that it was quite broken and buggy at launch, not sure if they fixed that or not.
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BigD145

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Re: Steam Sales: SUMMER SALES, SPEND MONIES FOR IMAGINARY GETAWAY
« Reply #5858 on: July 18, 2013, 02:07:28 pm »

Tropico 4 is very fun if you like city builders. It has its own character, looks great, and it's hard to skip at the price it's at. The only DLC worth getting is the Modern Times one, since it adds quite a few hours of gameplay, but I've heard it breaks the game balance a little bit. If that bugs you, you can't use the Modern Times buildings outside of sandbox/the Modern Times campaign.

You can turn off all social networking and boost something in game. Productivity or something, I forget. No brainer. Rather insulting.
« Last Edit: July 18, 2013, 02:19:17 pm by BigD145 »
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Anvilfolk

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Re: Steam Sales: SUMMER SALES, SPEND MONIES FOR IMAGINARY GETAWAY
« Reply #5859 on: July 18, 2013, 02:46:24 pm »

So, I couldn't get more than a couple of hours in to Torchlight 1 before getting super bored. Click click click... and everything super linear...

I am considering Torchlight 2 to coop with my wife, but I'm wondering what B12's opinion on it is. I enjoyed Titan Quest a fair bit, Diablo 3 I just felt was grindy... I mean, nothing's been particularly new in ARPGs since Diablo 1, and I played that a ton.

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Re: Steam Sales: SUMMER SALES, SPEND MONIES FOR IMAGINARY GETAWAY
« Reply #5860 on: July 18, 2013, 02:52:35 pm »

I couldn't get into TL2 at all.  I found it visually really hard to interpret what was going on a lot of the time compared to Diablo.  I'm not a huge fan of those kinds of games in general though, so take with a grain of salt.
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Re: Steam Sales: SUMMER SALES, SPEND MONIES FOR IMAGINARY GETAWAY
« Reply #5861 on: July 18, 2013, 03:02:18 pm »

That's why I'm interested in Van Hellsing, it's an ARPG but with some interesting twists like base defense and a very neat style, all the others I've played trough or have gotten bored very quickly of. TL2 seems more like TL1 and that lasted me some time before getting too boring.
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hemmingjay

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Re: Steam Sales: SUMMER SALES, SPEND MONIES FOR IMAGINARY GETAWAY
« Reply #5862 on: July 18, 2013, 03:11:05 pm »

There are some really bad games in the sale. Stupendously horrible. Games that shouldn't even be listed on Steam. Games that never should have been made and/or distributed to anyone alive ever.

Your point being...what? Steam has had bad titles since they started selling titles. What does that have to do with this year's sale, at all?
If I might interpret: BigD145 is iriated that crap like WarZ is one of the deals of the day. It shouldn't be. We can all agreed that it shouldn't even be on Steam, but giving it advertising? Thats just wrong.

I honestly believe that selling WarZ and it's new name are criminal. They game is so bad that it merits a class action lawsuit. It misrepresents itself, it has an in game itemshop which is necessary to keep pumping money into because the game is FULL of hackers and the game itself has an unstable item database. Hammerpoint has done NOTHING to implement a change in any of these flaws or publicly address them. They just continue to take money for a product that they know to be faulty and Steam aids them in this and profits from it as well. This is the only problem I have ever had with Steam since 2005.
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Chaoswizkid

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Re: Steam Sales: SUMMER SALES, SPEND MONIES FOR IMAGINARY GETAWAY
« Reply #5863 on: July 18, 2013, 03:18:39 pm »

Thinking about picking up Tropico 4, Sang Froid, Magicka, and Port Royale 3. Opinions?

Tropico 4:

Probably the best Tropico game that exists. Tropico 1 is the game that started it all, way back when, and although it's still a great game it feels dated and clunky. Tropico 2 was an honest effort by PopTop Games to offer a similar game with a distinctly different flavor by placing it in the Age of Sail from the perspective of pirates. After PopTop got eaten by... 2k Games, I think it was, years later Kalypso Games decided to show the world that it had a raging fetish for remaking old games that had a bit of a niche market but had good numbers of dedicated fans that salivated at the thought of playing a remake. Tropico 3 was made, introducing asphalt roads, automobiles, aura benefits for the Presidente, a radio show host that was funny and really set the tone. A lot of fans accepted the new game, but there were several vocal detractors saying that all the different changes were a step in the wrong direction. Then Tropico 4 was made, which was criticized as more like Tropico 3.5, with numerous updates but removing some of the things that made it feel so fresh, like the radio host. However, as Tropico 4 is more like Tropico 3.5, that means that it's the best Tropico there is. The UI is done well, the campaign and scenarios are fun, the whole game feels very refined. The DLC add something like a new building, a new Presidente portrait, and a new scenario each. For your money, they're probably worth about $1~$3 each, unless we're going movie-theater-rate in which case something like $5-$7 for the amount of time you'd be playing a given scenario. Modern Times is actually far more like an expansion pack, and IMO it's definitely worth to get.

So that's kind of the history, but what it is is a kind of political, economic, city-building game. Unlike (most) other (traditional) city-building games (Pharaoh, Cleopatra, Caesar series, Zues & Poseidon), there are individual people. These people have their own skills and own personalities (although it doesn't mean much more than where they fall in the political spectrum and what facilities they frequent). Unlike most god games, where you can more or less force people to do what you want, Tropico takes the stance that you must use other forces to encourage people to do what you want, like increased wages at a particular industrial building to encourage people to work there. You also aren't safe in your rule, because if you don't keep the people happy you may find a lot of political opposition come election time, and a lot of foreign opposition if you cheat the elections. If the people become too disgruntled, some may become rebels and hide out in the island jungles, striking at economic and strategic targets to weaken your base of power and overthrow you. It comes down to figuring out how to make money, using the money to invest into your people (or to tighten your oppressive grip and milk them for all they're worth), win over or bribe the populace, protect yourself from rebels and either accomplish whatever you want in a sandbox or complete the campaign. The entire game has a very humorous tone to it, which I often chuckled at. I definitely got my money's worth, and I didn't buy it or the DLC when they were as cheap as they are now.


Sang Froid: I don't even know what that is, sorry.

Magicka: Neat game, but low replayability for me. Beat it on single player. I'm sure the main draw is multiplayer, but I didn't really find anyone that wanted to play with me so I haven't done much with it.


Port Royale 3: Another Kalypso game. I forgot who made Port Royale 2, but Port Royale 2 was a very interesting economic and ship-warfare simulator. Kalypso created a remake of the game, which seemed to stay very true to the original. Unfortunately, PR3 distinctly lacks some of the features that made PR2 so interesting, such as the ability to found your own towns if you got the appropriate okay from one of the naval superpowers. I'm pretty sure you could also take over other towns, but whether you remain in control of them or if you are forced to give control to one of the naval superpowers that gave you a Letter of Marque (sp), I don't remember.

You essentially play the role as a freelancer, and you're able to trade with the four superpowers (England, France, Spain and the Netherlands), build your own economic buildings such as farms and distilleries, get involved in the wars they start periodically with eachother, combat pirates, and engage in piracy. My real issue with the game is that it often feels like automation takes care of everything. Once you get enough money, you buy some ships, create an automated route, and just send them off and as long as you didn't make a really stupid mistake (like giving them no escort and they run into a bunch of pirates) you'll start seeing profit. If naval combat is more your thing, then feel free to do that, but there's not much variety involved.

IMHO, PR3 is kind of bland, good for a decent time investment until you just go "... eh... I wish there was something else to do in this game...". Also, the campaigns are crap. They are not even campaigns. They are glorified extended tutorials, which can be nice, except there's essentially nothing interesting to do story-wise to break up the monotony. There's apparently some DLC that adds campaigns, but I don't know much about it or any of the other DLC.
« Last Edit: July 18, 2013, 03:22:00 pm by Chaoswizkid »
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Niveras

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Re: Steam Sales: SUMMER SALES, SPEND MONIES FOR IMAGINARY GETAWAY
« Reply #5864 on: July 18, 2013, 03:30:55 pm »

There are some really bad games in the sale. Stupendously horrible. Games that shouldn't even be listed on Steam. Games that never should have been made and/or distributed to anyone alive ever.

Your point being...what? Steam has had bad titles since they started selling titles. What does that have to do with this year's sale, at all?
If I might interpret: BigD145 is iriated that crap like WarZ is one of the deals of the day. It shouldn't be. We can all agreed that it shouldn't even be on Steam, but giving it advertising? Thats just wrong.

If it's going to be on Steam at all, Valve can't selectively decide to discriminate against the title because users don't like the developers.

On the contrary, that's probably the best reason to discriminate against a publisher, and - although they may ostensibly have the power to do so - would result in less backlash than if Valve themselves unilaterally decided to pan a particular developer.

WarZ has pretty much preyed on ignorance, it should not be allowed an opportunity to do so again.

.

On TL2: in my opinion it gets a little repetitive. I mean, the zones and acts are long and there isn't as much variation in backgrounds and enemies as I would like. It's almost like every zone feels like the jungle of Diablo 2: long, winding, linear and irritating. That's not actually literally true of the TL2's zones (except in caves and dungeons), but that's the feeling I get everywhere after the first play through. Not sure if I'm just old and don't want D2 anymore or what.

Also, if you're playing a ranged class, do yourself a favor and get the Zoomy mod. I don't know what it is about ARPGs these days having a max camera distance that could casually be described as "claustrophobic." Sacred2 and Titan Quest got it right, as did Diablo 2 back when you could run the High Res mod to use resolutions higher than 800x600. These games they seem to want you to die to enemies off-screen or that that haven't even completely loaded in yet, or throw you against bosses whose melee attacks cross half the screen, and incidentally the boss can walk two steps to catch you in half a second if you try to move away. Makes playing stick-and-move casters very irritating.

So it's good for one playthrough.
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