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Author Topic: SALES Thread  (Read 1475606 times)

Thexor

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Re: Steam Sales
« Reply #5235 on: July 06, 2013, 02:06:37 pm »

I guess I'll follow this thread's advice, and check the wiki!

Quote from: Scrake Charge Behaviour
The main difference [to the Gorefast] is its conditions for charging players, which is based primarily on its health, the difficulty of the game and a random variable; the harder the difficulty, the more likely they are to charge the players.

For reference...

Quote from: Gorefast Charge Behaviour
A Gorefast picks a target based on proximity and steadily walks toward them until it's within a certain distance of them, at which point it will charge towards them, brandishing its blade ready for attack.

Quote from: Fleshpound Charge Behaviour
There are two triggers for this rage, the first and foremost of which is based on damage over time; if a Fleshpound receives more than approximately 320 damage within a 3 to 5 second period it will rage. The second trigger is based on time; if a Fleshpound hasn't made it into attacking range for a variable length of time it will become frustrated and rage anyway.
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Rolan7

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Re: Steam Sales
« Reply #5236 on: July 06, 2013, 02:44:49 pm »

Your aim is to survive the waves by killing the zombies, as oppossed to L4D, where you just have to escape. You're here to clean the infection. It's one of the few games where cooperation works really well, and people will give you money if you arrive mid-game. Of course, they're not gonna sacrifice themselves for you, but that's the best you can hope for in an apocalypse. Also, lots of kiting.

That's the other thing: they're very slow and low-priority until about half health, at which point they flip out and charge into melee.
Nope, Scrakes will charge if they're hurt, a few seconds after, even if they have 99% of their health. So you can decide to kill the rest while leaving them unharmed and going backwards.
FP will charge every 20s or so, regardless of damage or whatever.

I believe you about the scrakes, my brother plays Commando so I had to fill in some of that part from second-hand knowledge.  I mainly play berserker, medic, and support.

FPs are complicated.  They *can* rage from frustration, and maybe that timer's about 20 seconds.  However, that timer resets if they lose sight of all the players, and if they *swing*.  Berserkers and medics can dodge that swing with good timing.  Taking a FP down with a berserker is slow but fun.

FPs *also* rage from taking too much damage too rapidly (within the last 3 seconds or something).  The most common culprit is snipers hitting the shoulders, but a few shotgun blasts will do it too.

This is probably why new players have a lot of trouble understanding FPs.  Here's the strategy that works on most difficulties:

If it's raging:
1) Shoot it lots
2) Maybe spam grenades at it if things are bad

If it isn't raging, various strategies from best to worst:
1) A sharpshooter shoots it in the head, everyone else finishes it off
2) A demo covers it in explosions - works much better than against Scrakes
3) A support with an AA12 walks up and empties a drum into it

If those options aren't available but you think you can take it:
1) Just start shooting and throwing grenades
2) Try to kill it during the brief moment it stands still and roars
3) Pray and/or have a hunting shotgun

If you're alone (for example, because you're medic or berserker and all your friends died again because they can't move like water):
1) Hide around corners, killing other mobs until you and it are alone in a flat arena
2) Slowly kill it with a thousand tiny cuts.  Don't hurt it too fast!!
3) If you're one of the fast classes let it swipe at you every 10 seconds or so.  Otherwise hide behind things.
!!!) Oh no you enraged it.  If you're fast enough on a low difficulty you might be able to outpace it *anyway*, but only if you turn and run.  It'll only hit you in the back once, then calm down, so heal up and be more careful this time.
$$$) Win the praise of your team, who secretly resent you for taking like 5 minutes to end the wave.  Buy them back with all the dosh you just earned.  If you're a medic or berserker you probably have a lot extra anyway.
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PanH

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Re: Steam Sales
« Reply #5237 on: July 06, 2013, 02:54:05 pm »

Actually, there is only one good strategy against FP. Once one is sighted, the whole team focus all its firepower on it till it's dead. There's subtleties on how you do it (like what you said), but that's basically it.
Maybe we should let this thread to Steam sales, but why isn't there a KF thread  :P ?
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Sirus

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Re: Steam Sales
« Reply #5238 on: July 06, 2013, 02:56:17 pm »

I believe there is one. It just died.
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nenjin

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Re: Steam Sales
« Reply #5239 on: July 06, 2013, 05:41:05 pm »

Having put 400 or so hours into Killing Floor, here's my take.

Spoiler (click to show/hide)

So yeah. Good luck. I have a love/hate relationship with KF after so many hours, because it swings from "standing still and getting tunnel vision from aiming down sights for so long" to "Omg there's something behind me and I need to relo--I'm dead" pretty dramatically based on a lot of factors: level, difficulty, player count, wave count, perk levels, player experience and player style. Finding the sweet spot: not too easy but easy enough to win, can be tough sometimes in KF, even for a group of coordinated players.
« Last Edit: July 06, 2013, 07:56:18 pm by nenjin »
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Metalax

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Re: Steam Sales
« Reply #5240 on: July 06, 2013, 06:27:08 pm »

A couple of things that were off in some previous posts.

Scrakes don't charge until their health dips below a certain percentage that is modified by the game difficulty + a random factor. For example, on normal difficulty you can safely drop a scrake by 40% and on hard by 25% without the random factor interfering. On suicidal/HOE the random factor is large enough that there isn't a safe level but they don't always charge after taking a tiny amount of damage either. Igniting a scrake and letting it crisp up will also break it out of it's charge and send it wandering, this can be repeatedly done to dispose of the scrake if you have sufficient room to manoeuvre.

Scrakes aren't strong against explosions, they simply feel that way because they are normally compared with the fleshpound that has a specific weakness to explosives.

Fleshpounds will only rage due to more than a small amount of damage in a short time or if they have kept a line of sight on their target for at least 10 seconds and have been unable to get close enough to take a swing at their target. On occasion they will rage if blocked by a welded door but swinging at the door causes them to calm. Breaking line of sight causes the timer to reset and lower difficulties extend the timer. As long as nothing else is causing it damage, you can ignite a fleshpound and as long as you keep breaking line of sight and reigniting it once it burns out, kill it without it raging or it being a danger.

Mostly agree with nenjin's take on things, although I will add that one of the things you need to be aware of as a team is when to pull out of defending an area to avoid getting swamped and allow for resupply via ammo boxes and regrouping at a new strongpoint.

There is also the need not to play difficulties higher than your perk level equips you for. Joining such will frequently see you getting kicked, not because the other players think you are no good but rather that you simply won't be able to afford weapons without the discounts of higher level perks on higher difficulties and you simply won't do enough damage to make up for the increased numbers and health of the zeds your presence will cause.
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Hawkfrost

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Re: Steam Sales
« Reply #5241 on: July 06, 2013, 08:22:45 pm »

Actually, there is only one good strategy against FP. Once one is sighted, the whole team focus all its firepower on it till it's dead. There's subtleties on how you do it (like what you said), but that's basically it.

I wouldn't agree with that personally.
If you are dealing with everything well and can handle it properly I would say the Commando should instead focus on mopping up the rest of the nearby horde so that when the Fleshpound drops you aren't suddenly swarmed. The assault rifles don't do a particularly good job of damaging them anyway, leave the Fleshpounds and Scrakes to the big guns.

Maybe I'm wrong but I find that since we started doing that we've done significantly better and died less frequently.
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JoshuaFH

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Re: Steam Sales
« Reply #5242 on: July 06, 2013, 08:35:47 pm »

Man all this discussion actually makes me interested in Killing Floor. I only ever played it once at a Gaming Lounge, where I failed at it pretty epically. I would probably buy it but I hate the idea of having to spend a considerable amount of time leveling if I don't want to be stuck at scrub difficulty.
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Blargityblarg

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Re: Steam Sales
« Reply #5243 on: July 07, 2013, 04:05:01 am »

Man all this discussion actually makes me interested in Killing Floor. I only ever played it once at a Gaming Lounge, where I failed at it pretty epically. I would probably buy it but I hate the idea of having to spend a considerable amount of time leveling if I don't want to be stuck at scrub difficulty.

It really isn't a scrub difficulty; the massive difficulty gap between Beginner and Normal is very much a necessary part of the game, to even out the learning curve and introduce concepts. It's not really any less fun, just less intense.
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Wiles

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Re: Steam Sales
« Reply #5244 on: July 07, 2013, 01:03:40 pm »

Just thought I'd point out that Greenmangaming has put up all of the offers they've had for the 6 day sale. http://www.greenmangaming.com/hot-deals/

Some notable deals:

Guns of Icarus Online: 3.99$
Borderland 2 + Season Pass: 14.99$
XCOM Pack: 12.99$

and a whole bunch more. It's a 30 hour deal, but I'm not sure what time it started.
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Anvilfolk

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Re: Steam Sales
« Reply #5245 on: July 07, 2013, 02:08:58 pm »

So after the latest conversation on this thread I actually felt like playing Killing Floor and gave it another try. I'd done that a few times in the past couple of years, but the experience was always meh. Now though? Man, I *loved* it! Just spent a couple of hours playing it and had a blast :) So much more tension than L4D! Great stuff!

Also, Greenmangaming is doing the big sales encore, meaning you can get most games they've been having on sale right now for pretty cheap. Here's a few interesting ones:

Killing Floor: $5
Guns of Icarus Online: $4
Red Orchestra 2: $5 - but you should actually get:
Rising Storm: $10, which includes RO2
Krater: $3.75
Sword of the Stars: The Pit: $3.40
Scribblenauts Unlimited: $7
Awesomenauts: $5
Natural Selection 2: $8.50
Bastion: $3.75
Tropico 4 Collector's Edition: $10
Frozen Synapse: $6.25
Reus: $6.70

BigD145

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Re: Steam Sales
« Reply #5246 on: July 07, 2013, 02:51:30 pm »

Meh. Gamersgate has had deals like that in the past year, so I have much of that. Humble has had some of it.
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LoSboccacc

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Re: Steam Sales
« Reply #5247 on: July 07, 2013, 06:37:27 pm »

thanks for the tip I got evil genius and a bunch of other stuff at very low prices
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Thexor

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Re: Steam Sales
« Reply #5248 on: July 07, 2013, 11:21:48 pm »

If you're playing Evil Genius, I'd recommend the Unofficial Patch. Fixes a whole bunch of minor issues. (Also, get the official patch if Gamersgate doesn't include it - fixes a number of major issues, including an auto-save related crash bug!)
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Neonivek

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Re: Steam Sales
« Reply #5249 on: July 08, 2013, 12:09:25 am »

If you're playing Evil Genius, I'd recommend the Unofficial Patch. Fixes a whole bunch of minor issues. (Also, get the official patch if Gamersgate doesn't include it - fixes a number of major issues, including an auto-save related crash bug!)

It is a shame that quite a bit in the Unofficial patches is just "I didn't like this aspect of the game so I changed it in spite of the fact that it unbalances what was supposed to be resource management"

Namely increasing the minion cap and changing Sentry Guns (To admit the Sentry guns were basically useless)
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