Except for how seriously the game takes itself. That's why it didn't work for me, at all. I was digging the story (obligatory cutscenes of Max drinking aside), but when it hit midgame it just went as flat as a pancake. They took the theme of victory always being out of your reach and made 4 levels out of it, and after a while it got so thin and transparent, it's like the writers just kind of took a break. It shows in Max's dialog as well. He starts repeating, in sentiment as well as word, the things he's been saying since the start of the game.
I've played all the Max Payne games, and I can this is honestly the first time I found both the story and Max boring. I love Noir, personally. And Max Payne has always been known for taking Noir so far to the point it becomes parody. Except in MP3, it's not really funny. It's cheap and played out "like a $3 whore dragging herself across a floor covered in piss and broken glass."
Plus, there's not really any of the characteristic weirdness of Max Payne games. Instead they substitute in a lot of screen noise and colored effects to simulate how fucked up Max is all the time. In the beginning I was like "That's pretty cool, that immerses me." By the middle of the game, it was giving me a headache. At least in that, I had a moment of real enjoyment when:
Max sobers up and all that shit finally goes away.
If Rockstar's goal was to make me dislike Max so much and share his self loathing, that the end of the game actually felt a little bit like Redemption, then they accomplished that. The end of the game was pretty good, I will admit.
"Walk with a limp" indeed.
But the road leading up to it was very long, repetitive and pretty damn boring in terms of the story. It's still essentially Max Payne in all things, but it's probably the most "grown up" of all the games. Something about the game just elicited strong, unfavorable reactions from...and it wasn't the constantly down beat note of everything, every inner thought and some of the sheer brutality of the scenes. I'm pretty used to that from MP and plenty of others games. It was how some of it was handled, and how it felt like there was so much padding.