Yeah, it's an obvious PC port in that the UI is obviously console-designed, but otherwise it's fine.
Some people also claim it was dumbed down specifically to appeal to the console crowd, but it still felt like an Elder Scrolls game to me. I can't say I approve of all of their steamlining and simplifying, but I never found myself blaming the Call of Duty crowd for anything.
It's not dumbed down for the consolers, it's just how it was designed. Oblivion was the same way. There's "a lot" to do, but it is doing all the same thing a dozen times over and then some more. Strength progression also tends to be less about getting stronger than about getting more ways to attack. There's still a little bit of power gain (I think? maybe not, and it is all based on equipment, no multipliers based on skill with the weapon), but it is a wash when fighting stronger enemies. Weak enemies die quickly either way.
I feel like combat suffers at the hands of trying to make a 'living' world, especially given the world still isn't very living. Adding some economy (perhaps even to the degree of individual vendors getting physically restocked by traders, and being able to interrupt this by raiding a caravan before it reaches a city), and the ability to affect that economy by owning land/businesses/trading posts/etc would go a long way, instead of just having NPCs wander around, eat, sleep in 'real' time.
There is a lot of eye candy in Skyrim, though, it is a beautiful game. They also did a much better job in terms of the variety of dungeons compared to Oblivion.
It is a good game for explorers, not so much for achievers (unless getting 100% of the game is a worthwhile achievement for you) or killer type players.