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Author Topic: SALES Thread  (Read 1461863 times)

Aklyon

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Re: Steam Sales
« Reply #2610 on: June 13, 2012, 03:41:17 pm »

Not just the hype, the fact that the earlier videos had a more complex builder than what we were given, because people aren't good enough thinkers for complex creature makers, apparently.
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Mephansteras

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Re: Steam Sales
« Reply #2611 on: June 13, 2012, 03:45:29 pm »

Well, even without the hype it wasn't that great a game. I played through a bit on a friend's computer and was thoroughly unimpressed.
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Sirus

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Re: Steam Sales
« Reply #2612 on: June 13, 2012, 03:45:38 pm »

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Sergius

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Re: Steam Sales
« Reply #2613 on: June 13, 2012, 03:46:25 pm »

Well, there's also that once you leave the Creature(?) stage, customization has no effect on anything at all. And even then it's limited to a couple statistics (more claws, more attack power, or something). All that just goes away once you grab a spear. Vehicle, building, plant customization is moot.
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Sirus

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Re: Steam Sales
« Reply #2614 on: June 13, 2012, 03:54:52 pm »

Actually, vehicles in the Civ stage were affected by what you put on them. They could be fast, or heavily armored, or whatever.
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Quote from: Max White
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RedKing

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Re: Steam Sales
« Reply #2615 on: June 13, 2012, 04:02:37 pm »

Well, there's also that once you leave the Creature(?) stage, customization has no effect on anything at all. And even then it's limited to a couple statistics (more claws, more attack power, or something). All that just goes away once you grab a spear. Vehicle, building, plant customization is moot.
Yeah, the vehicles were definitely customizble (to a degree). And your civilization got the custom bonuses and powers from your accumulated green/blue/red paths up to that point (which was kinda neat, if a bit lacking in variety). But yeah, overall the game lost a lot of luster once you got past Creature stage. Space stage could have been more fun if you weren't constantly having to rush back home to fight off pirates or shoot glowing foozles.
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Lectorog

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Re: Steam Sales
« Reply #2616 on: June 13, 2012, 04:21:52 pm »

* "Worth my money" = ~$1 paid/1 hour enjoyed for average quality games.
Interesting to see I'm not the only one using this measurement.

I've noticed that nobody's said anything about FEAR 3. Is it not a good game? (It's 60% off currently, for those who didn't know.)
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nenjin

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Re: Steam Sales
« Reply #2617 on: June 13, 2012, 04:31:08 pm »

Eh. I think it's more than franchise than the actual game. FEAR 1 and 2 were kind of cliche horror games. Where tacticool and scary stuff mash together. Should have been great, was only so-so. I think the other two games just kept on that track.

Had I not bought Krater and CKII recently, I might have gotten it.
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BigD145

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Re: Steam Sales
« Reply #2618 on: June 13, 2012, 05:51:31 pm »

This is what Spore was initially going to be.

The TED talk was awesome and it was all cut out of the final game. That's not "hype". That's stupidity.
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Pandarsenic

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Re: Steam Sales
« Reply #2619 on: June 13, 2012, 06:16:35 pm »

* "Worth my money" = ~$1 paid/1 hour enjoyed for average quality games.
Interesting to see I'm not the only one using this measurement.

Huh. Steam sales spoiled me - I aim for $1:5 hours now
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Aklyon

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Re: Steam Sales
« Reply #2620 on: June 13, 2012, 06:29:22 pm »

This is what Spore was initially going to be.

The TED talk was awesome and it was all cut out of the final game. That's not "hype". That's stupidity.
You mean marketing took over?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

BigD145

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Re: Steam Sales
« Reply #2621 on: June 13, 2012, 06:34:28 pm »

This is what Spore was initially going to be.

The TED talk was awesome and it was all cut out of the final game. That's not "hype". That's stupidity.
You mean marketing took over?

TED talks are marketing. That is their purpose. You sell yourself and your product to investors. What did you think TED talks were for?

But let's talk about Steam sales.
« Last Edit: June 13, 2012, 06:37:10 pm by BigD145 »
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nenjin

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Re: Steam Sales
« Reply #2622 on: June 13, 2012, 06:40:42 pm »

I think WW pretty much lost creative control midway through the development of the game. More than likely due to budget reasons.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

BuriBuriZaemon

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Re: Steam Sales
« Reply #2623 on: June 13, 2012, 07:13:55 pm »

I think WW pretty much lost creative control midway through the development of the game. More than likely due to budget reasons.

Or due to the typical dumbing-down philosophies orchestrated by EA.
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Lectorog

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Re: Steam Sales
« Reply #2624 on: June 13, 2012, 07:30:04 pm »

* "Worth my money" = ~$1 paid/1 hour enjoyed for average quality games.
Interesting to see I'm not the only one using this measurement.
Huh. Steam sales spoiled me - I aim for $1:5 hours now
I set $1/hour as the minimum. Any less and I wasted my money. Unless the time is really fun, in which case each hour would count as more than just 1 hour's worth of enjoyment.

Not a sale, but the game Splice that came out is pretty fun. The demo is at least worth downloading and playing.
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