Looking at Just Cause 2, what's this one like? I assume it's similar to Farcry in gameplay but what about tone? Humour, serious, moments of both? Is there many things to do outside of exploring and driving, like going to a bar and buying drinks, minigames, is the city a location where you can explore inside buildings?
It's on an island, there is one urban "city" location but most of it is wilderness and small military outposts and rural villages. There is zero non-"combat" related things to do. I don't think there's much in the way of humour per se, what most players find funny is the absolutely preposterous things you can do in the game. Like, you won't be instructed to rob a store with an enormous purple dildo while wearing a gimp suit, but you can make an impromptu getaway by grappling onto a canister of compressed fuel and using it as a rocket. The acting and overall story is "serious" and dramatic like an action movie: lots of ham, lots of over the top gravitas, but when you take the long view you recognize the silliness.
I don't think there are many, if any, major indoor locations. There are tents and barracks in some bases but I don't think there was any indoor fighting in the missions involving the hotel, which is where I'd expect to see it if it existed at all.
There might be some mini games (I think there are some "parachute into target zone" for example), but most of them revolve around
destroying obliterating the military regime with extremely absurd prejudice, with a helpful helping of unrealistic physics.