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Author Topic: SALES Thread  (Read 1473710 times)

majikero

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Re: Steam Sales
« Reply #6585 on: October 29, 2013, 09:40:55 pm »

Following Optimus Prime Liberty Prime was the best part of Fallout 3.
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Darkmere

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Re: Steam Sales
« Reply #6586 on: October 29, 2013, 10:06:26 pm »

Following Optimus Prime Liberty Prime was the best part of Fallout 3.

If it had come earlier in the game, I would agree with you. But building up the entire conflict to end the game by giving you an invincible god-mode kaiju robot that took you on a sightseeing tour (and then forcing you to kill yourself because the script says so) was pretty awful. Compare NV, where the final fight has you at it's spearhead and directly comes from all the decisions you've made in the game with the payoff being a mano-a-mano fight... No contest.
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majikero

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Re: Steam Sales
« Reply #6587 on: October 29, 2013, 10:21:03 pm »

I agree that NV is simply the better game in all levels but I like Fallout 3 better even if its more buggy, has a shitty story, terrible DLCs(except for Broken Steel).
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umiman

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Re: Steam Sales
« Reply #6588 on: October 29, 2013, 10:28:53 pm »

Pretty sure NV is far more buggy than Fallout 3.

But yeah, definitely NV is the better game.

lordcooper

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Re: Steam Sales
« Reply #6589 on: October 29, 2013, 10:32:19 pm »

Nah, Fallout 3 has twelve more bugs.
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Darkmere

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Re: Steam Sales
« Reply #6590 on: October 29, 2013, 10:34:28 pm »

Pretty sure NV is far more buggy than Fallout 3.

But yeah, definitely NV is the better game.

The bugginess seems to vary by platform as far as I've seen. I had far more troubles with FO3, despite it being the same engine. It should also be noted that VATS builds in FO3 will be worthless without fix mods, as the official patches completely destroyed the VATS system. There are plenty of mods for both games, though. As per usual Bethesda standard.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Shadowlord

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Re: Steam Sales
« Reply #6591 on: October 29, 2013, 10:53:06 pm »

(and then forcing you to kill yourself because the script says so)

You'd think I would remember something like that happening, but no. I don't recall FO3 ever forcing me to kill myself.
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Neonivek

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Re: Steam Sales
« Reply #6592 on: October 29, 2013, 10:56:13 pm »

(and then forcing you to kill yourself because the script says so)

You'd think I would remember something like that happening, but no. I don't recall FO3 ever forcing me to kill myself.

They fixed it in a patch. There was a point of the game where you needed to make a heroic sacrifice.

But the problem is that there were so many ways out of it that it was pointless.

Think of it this way... Lets say you had a game where a switch was electrified and it needed to be pulled or else the doomsday machine would destroy the world.

Well, you have rubber gloves. You have a Rubber Golem on your team who can pull it. You also have this slave who would do it for you and sacrifice herself if you are going for an evil run.

But the game makes you pull the switch without protection anyway.

That is what Fallout 3 did. It created a scenario with many avenues of escape but allowed you to take none of them.

And Fallout isn't like the stereotypical JRPG where the story and the gameplay take place in completely alternate dimensions. What occurs in the story and what occurs in gameplay are directly linked... most of the time... sorta.
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Anvilfolk

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Re: Steam Sales
« Reply #6593 on: October 29, 2013, 11:06:12 pm »

Well, I sort of dislike Oblivion and just generally the Elder Scrolls series after Daggerfall. Daggerfall was truly sandboxy, with randomly generated quests and people's reactions to you would change in a fluid way according to what you did. From Morrowind onwards, it's just a very large set of linear (or at most tree-like) scripts. There's a lot to it, but all the results are hard-coded and there's very little really affecting the world.

Combat itself was meh and the RPG aspects as well, so if that's what I can expect I'll pass.

If FO3/NV's combat can stand on its own and is enjoyable, and the RPG elements are nice, then I might give it a shot. If it's all about the entirely scripted story I think I'll pass. Which one would you guys say it is?

Mech#4

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Re: Steam Sales
« Reply #6595 on: October 29, 2013, 11:12:12 pm »

There is these random events that occur while your wandering about, like: A slave will run past being chased by slavers or a merchant being attacked by bandits.

Though yes, that's really all the randomness in the game.
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Anvilfolk

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Re: Steam Sales
« Reply #6596 on: October 29, 2013, 11:15:05 pm »

Thanks guys. Guess I'll pass on it :)

Thexor

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Re: Steam Sales
« Reply #6597 on: October 29, 2013, 11:15:26 pm »

Compared to Mass Effect, it's infinitely more 'open' - you can spend 60+ hours of gameplay just wandering around, completely ignoring the main story, finding side-quests, people, etc. The story itself is pretty much entirely scripted, and it's also pretty short... but that's because you're supposed to spend hours exploring the world and taking in the sights, not speedrunning the main campaign.  ;)
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Tellemurius

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Re: Steam Sales
« Reply #6598 on: October 29, 2013, 11:34:46 pm »

I remember huge mods that dropped craptons of npcs that wander around in the map for Morrowind and FO3, hell there mods for Skyrim that brings civil war battles all over the place other than being an empty rock.

Rolan7

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Re: Steam Sales
« Reply #6599 on: October 29, 2013, 11:39:17 pm »

(and then forcing you to kill yourself because the script says so)

You'd think I would remember something like that happening, but no. I don't recall FO3 ever forcing me to kill myself.

They fixed it in a patch. There was a point of the game where you needed to make a heroic sacrifice.

But the problem is that there were so many ways out of it that it was pointless.

Think of it this way... Lets say you had a game where a switch was electrified and it needed to be pulled or else the doomsday machine would destroy the world.

Well, you have rubber gloves. You have a Rubber Golem on your team who can pull it. You also have this slave who would do it for you and sacrifice herself if you are going for an evil run.

But the game makes you pull the switch without protection anyway.

That is what Fallout 3 did. It created a scenario with many avenues of escape but allowed you to take none of them.

And Fallout isn't like the stereotypical JRPG where the story and the gameplay take place in completely alternate dimensions. What occurs in the story and what occurs in gameplay are directly linked... most of the time... sorta.

I guess I played the patched version, because I remember being able to send a companion in if I wanted.  The credits condemn you as a coward, but... I think even the robot companion can do it for you.  So there was plenty of choice.
Of course, the Brotherhood of Steel DLC reveals that the radiation wasn't quite lethal.
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