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Author Topic: SALES Thread  (Read 1475500 times)

Metalax

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Re: Steam Sales
« Reply #5220 on: July 05, 2013, 06:09:05 pm »

Indeed all bar two of the Killing Floor DLC are purely cosmetic, and none of the weapons in the two weapon packs are upgrades to the normally available weapons. You can also have a team-mate who has the weapon packs purchase one of the weapons at the trader and throw it to you if really necessary, without you needing to own the dlc.
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BigD145

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Re: Steam Sales
« Reply #5221 on: July 05, 2013, 06:37:23 pm »

Honestly a LOT of games have a lot of DLC but very little worthwhile DLC.

Yes and I try not to encourage those producers by even buying the base game.
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Hugehead

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Re: Steam Sales
« Reply #5222 on: July 05, 2013, 06:39:00 pm »

The Killing Floor devs release a ton of free updates, if they have to supplement the development cost of those updates with skin packs I have no problem with it.
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Enzo

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Re: Steam Sales
« Reply #5223 on: July 05, 2013, 07:45:22 pm »

The Killing Floor devs release a ton of free updates, if they have to supplement the development cost of those updates with skin packs I have no problem with it.

Case in point, the summer event has one or two new maps and a new game mode. And apparently they've released the resources to make your own Objective missions. The game is totally worth $4 and you're not missing out on anything substantive by not purchasing any DLC. I have no problem personally with cosmetic DLC, and the weapon packs seem fun but not overpowered, something for diehard fans to mix it up with.
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Rolan7

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Re: Steam Sales
« Reply #5224 on: July 05, 2013, 10:29:42 pm »

Keep in mind the bonus DLC weapons came out maybe a year ago?  The game was released in May 2009, which means about 3 years of purely aesthetic character-pack DLCs.  During that time they just about doubled the amount of weapons and maps available to *everybody*, along with maintaining a huge white-list of fan maps and mods.  These guys have continued active development on a game I picked up for $30 some time in 2010.  I later bought a character pack just to show appreciation, which I think is the intention.
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Blargityblarg

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Re: Steam Sales
« Reply #5225 on: July 05, 2013, 10:37:32 pm »

They also put the game and all of its DLC (plus like three Red Orchestra titles) into a Humble Indie Bundle, so they're not exactly Black Hat developers.

I would warn, however, that the game is much more approachable if you spend some time reading through the wiki before getting fully into it; there's a lot of tactical information that isn't fully obvious which is fairly critical to survival on anything above Beginner. You'll pick it up as you play, but it's much easier on your team to have a general idea of 'don't shoot big shit unless everyone else is, or you can take it out quickly' in your head.
« Last Edit: July 05, 2013, 10:39:51 pm by Blargityblarg »
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Thexor

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Re: Steam Sales
« Reply #5226 on: July 06, 2013, 02:53:14 am »

Yeah, the berserk mechanics are completely non-intuitive. My other complaint is that the leveling system is brutal - high-level classes get frankly enormous benefits over low-level characters (massive boosts to damage, hugely reduced weapon costs, at high levels even free weapons!), but leveling those classes takes an eternity and a day.

Still, it's a fun survival game, and I'd recommend it to anyone that's interested (ignore the DLC for now). Stick to Beginner and Normal until you gain some experience (in both the theoretical and mechanical senses!), and be prepared to lose a few times while you get used to some of the intricacies of the game.  :D
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Neonivek

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Re: Steam Sales
« Reply #5227 on: July 06, 2013, 02:57:18 am »

Quote
that the game is much more approachable if you spend some time reading through the wiki before getting fully into it

That is usually a large negative... huge even. (for me)

Yet can you reasonably learn that on your own or is this a Wikititle?
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Siquo

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Re: Steam Sales
« Reply #5228 on: July 06, 2013, 03:31:21 am »

Quote
that the game is much more approachable if you spend some time reading through the wiki before getting fully into it

That is usually a large negative... huge even. (for me)

Yet can you reasonably learn that on your own or is this a Wikititle?
Well, it's stuff like... A high level melee-character can stunlock a tough zombie, but if you shoot it you break that stunlock, therefore his combo, and he will likely die due to you not knowing this. Which tends to anger some people, as this was a preventable death.

Still this is Bay12, home of the game-only-playable-with-a-wiki. You should be okay :)
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BuriBuriZaemon

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Re: Steam Sales
« Reply #5229 on: July 06, 2013, 03:41:34 am »

So Killing Floor is similar to Left 4 Dead series?? If I hadn't spent too much this month I would've bought it.
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Siquo

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Re: Steam Sales
« Reply #5230 on: July 06, 2013, 03:45:10 am »

Very. Bit more grimdark and military and less cartoony/funny.
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Neonivek

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Re: Steam Sales
« Reply #5231 on: July 06, 2013, 03:45:24 am »

Quote
Still this is Bay12, home of the game-only-playable-with-a-wiki. You should be okay


Dwarf Fortress is different. In its case it lacks any intructions and is in a rather unfinished state as it is.

The Wiki is just on how to play the game but spoilers are generally not a requirement.
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Mech#4

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Re: Steam Sales
« Reply #5232 on: July 06, 2013, 03:49:01 am »

Very. Bit more grimdark and military and less cartoony/funny.

From what I remember the weapons in Killing Floor handle quite a bit differently than in Left 4 Dead. I believe it's something to do with it being originally a Unreal Tournament 2004 mod. It's rather a minor point all in all, as I can't remember exactly what about the handling I found off. Smoothing or something?  ???
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Rolan7

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Re: Steam Sales
« Reply #5233 on: July 06, 2013, 12:34:58 pm »

It might be the fact that you get "locked in" to reloading, which seems like an intentional thematic choice.  If you start to reload, only to get grabbed from behind, you can't just shove-lock the zombie until you finish reloading.  You're actually vulnerable until you get that magazine in.  Taking damage also disrupts your vision for about a second, and prevents you from using ironsights.  I could go on about the tactical implications of this, but essentially it serves the purpose of L4D's pin system (except that fleeing is an option, *if* you have a secured escape route - which usually means someone keeping an eye on the corridors/field behind you).

The game is honestly very different from L4D.  I like both, but KF is less about split-second shooting and more about tactically managing the field.

A typical wave 6/10 on West London often goes like this:
Your team of four exits the shop and walks into the street.  A sniper, a commando, a berserker, and you have a shotgun (Support).  The street is long and open, making it a great place to defend with careful, accurate shots.  Except, there's soon skittering and creepy laughter from the nearby rooftops.  The street is a trap: early-invisible stalkers and hopping crawlers will continually attack from the sky, making it impossible to focus on the tougher zed hoard advancing from the only two escape routes.

So instead you run for the bridge tunnel to the left (the tunnel to the right works too, but has an annoying double decker bus providing the hoard cover).  A few crawlers jump down.  Very short, hopping around on 8 legs, they're weak but hard to hit.  Your shotgun works wonders, you even get a couple as it falls from above.  The commando helps with his automatic assault rifles and ability to see enemy health bars... which allows him to spot the invisible stalkers with ease.  Still, you bump into something invisible just before reaching the tunnel.  You reflexively take a few steps back as the stalker uncloaks and swipes at the ground where you stood, cackling madly.  They're fragile like crawlers, so you dispatch it with a couple pistol shots without taking time to aim.

You finally reach the tunnel.  The berserker got here first, both due to his speed boost and his hatred for crawlers.  Berserkers are a great all-around class:  Fast, tough, unable to be grabbed by clots, and able to swing their swords at lightning speed.  Their only weaknesses are crawlers, (due to their shortness and constant hop-attacks) and running out of space to kite bigger enemies.  The berserker already looks uneasy in this rather cramped tunnel, but at least it protects from the rain of crawlers.  A pile of clots and gorefasts lies on the ground, all without their heads.

You all set up on top of the cars.  The sniper choose which direction to cover (away from the trap-street) knowing that someone will support him.  Any of you three (berserker, commando, support-shotgun) could do it, but the commando can see stalkers so he goes.  Your shotguns and the berserker's swords mean that stalkers only ever get one hit on you, if that.

Things go well.  The commando focuses on stalkers, crawlers, and whatever else he has time for.  The sniper shoots the slower stuff, like bloats and husks, until a scrake arrives.  Scrakes are walking tanks with chainsaws.  They're specifically strong against explosions - I've seen one receive 4-5 M32 grenades to the face, only for it to emerge from the dust cloud enraged.  That's the other thing: they're very slow and low-priority until about half health, at which point they flip out and charge into melee.  The commando knows this, and knows that scrakes are basically a giant "F U" to his bullet-spray based class, but he can also see the thing's health bar.  He wittles its health down about a quarter, then the sniper finishes it with a crossbow bolt between the eyes.

On the other side you and the berserker are also doing well.  He keeps going out of the tunnel a little for the extra space, but retreats back in periodically to heal up.  His armor is wrecked, but (unlike medics) most of his damage resistance is innate.  You shoot the crawlers which keep going for him, allowing him to take on almost everything else.  Whenever he falls back, you fire into the center of the hoard to thin it out (bizarrely, shotgun pellets all have penetration.  No, it doesn't make any sense, but it means shotguns are great at wrecking hoards).  You keep an eye on your ammo, and see you're getting low on shells. 

Just then another scrake approaches!  The berserker charges at it, ignoring the other enemies.  (Scrakes are natural prey for berserkers, and I have to admit I've often gotten tunnel vision when pursuing one.)  He swings at its face, every hit stunning the scrake for half a second - exactly as often as he swings.  The rest of the hoard is tearing at him, though.  You use some of your last shells to shoot the gorefasts and clots around him, but a couple of pellets hit the scrake.  Somehow (I don't understand why this happens, except that the bond between scrake and berserker is holy and most not be disturbed) this snaps the scrake out of stun, and it swings its chainsaw into the berserker right before it succumbs to its wounds.  The berserker is at about 10% health, which means he can barely see or hear until he's healed.  In desperation he starts healing only a few meters from the hoard, which slows him to a walk - and a crawler leaps from behind a car, finishing him.  Oops.

Fortunately the wave is nearly over.  You shoot the couple crawlers nomming on your friends corpse, then exit the tunnel looking for stragglers.  Instead you find yourself face-to-face with the grinning visage of a 10 foot tall, metal-clad giant.  A glowing yellow energy core is in his chest.  He bats at you with the studded meat tenderizers he has for hands, knocking you back.  Fortunately he's still calm, striding into the tunnel with a metallic chuckle.  You slam "FP" into the chat before turning around and running.  You're pretty wounded, and this is a job for the sniper...

There's the twang of the crossbow, and a roar of anger and whirring cybernetics.  Your overconfident sniper "friend" didn't wait for you to get clear, and the dumbass shot the thing in the shoulder.  You leap over a car, turning - of *course* it's coming after *you*.  Glowing bright red, meat tenderizers spinning, and faster than a charging bear.  Your AA12 is half empty, and there's no time to reload, but at this range... it might work.

Er so yeah, not really like L4D.  Both really great games, I have a few hundred hours in each.
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Quote from: Fallen London, one Unthinkable Hope
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PanH

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Re: Steam Sales
« Reply #5234 on: July 06, 2013, 01:51:36 pm »

Your aim is to survive the waves by killing the zombies, as oppossed to L4D, where you just have to escape. You're here to clean the infection. It's one of the few games where cooperation works really well, and people will give you money if you arrive mid-game. Of course, they're not gonna sacrifice themselves for you, but that's the best you can hope for in an apocalypse. Also, lots of kiting.

That's the other thing: they're very slow and low-priority until about half health, at which point they flip out and charge into melee.
Nope, Scrakes will charge if they're hurt, a few seconds after, even if they have 99% of their health. So you can decide to kill the rest while leaving them unharmed and going backwards.
FP will charge every 20s or so, regardless of damage or whatever.
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