So if anyone was interested in
Dreadnought, I've picked up a founder pack, which includes a set of invite keys that'll give people a couple hero ships, cosmetics, and a small sum of premium currency.
It's a team arena vehicle shooter in the World of X vein, but with spaceships (for general aesthetic, think Homeworld). FWIW I decided to give them money after about eight hours of gameplay, both because it's satisfying and because it lacks that P2W stink you get off of WoT and Warthunder. It's crunchy, fairly balanced, and really fills the void of big ships blasting seven kinds of hell out of each other. Nice variety of environments (everything from low-altitude over forested canyons to amidst a ruined deep-space station) which provides a surprising amount of tactical depth, thanks to three-dimensional movement.
There's a fair amount of nuance on the hanger side of things. Each ship has primary and secondary weapons which server different roles; the former is hardlocked to the chassis, but the second will usually have at least an upgrade and occasionally an alternative mount. Additionally, each has four module slots--typically each will have two or three options--that serve different roles, including: direct damage from torpedoes, missiles, autoguns, &c.; point defense; disabling enemy modules; healing; speed boosts; &c. Which ones are available vary between chassis, but tend to be grouped by class. There are also four perk slots per chassis which provide conditional boosts.
Beyond that, in-match you can also divert your (limited) supply of power to engines, weapons, or shields, which boosts the first two and raises the third, draining in the process, so you've got the additional layer of energy management on top of gunplay, 3D maneuvering, and module management to help push the skill ceiling up.
Ship classes are broken down into five sets:
1. Corvettes, which are small, fragile assassins. Most have a set of speed boosts, a few have cloaks, all have short-ranged guns with extremely high burst damage, and all will pop like soap bubbles if you sit still. They can kill pretty much anything fairly easily in one run except a Dreadnought, but pretty much anything can kill them fairly easily with a dollop of situational awareness and a balanced module load.
2. Destroyers, which are predominantly JOAT gunboats capable of laying down decent damage, taking decent hits in return, and outrunning most things that aren't corvettes. They often have damage boosting modules. A few can mount plasma rams, which are exactly what they sound like, and are capable of killing most ships outright, provided you surviving the charge, don't miss, and don't get disabled.
3. Tactical Cruisers, which are predominantly healers. Some can mount nasty stuff like stasis beams capable of locking down enemy ships. Fucking obnoxious if they're smart enough to position well and nobody on your team is competent enough to nail them with a corvette run.
4. Artillery Cruisers, which are exactly what they sound like. Though not in a WoT sense. They tend to have limited firing arcs, low magazine capacity, long reloads, and low health. On the other hand, they have the longest effective ranges, though if they sit scoped in all the time they're easy picking for countersnipers and corvettes. Or really just about anything that can get up closer without being noticed, since they generally can't shoot backwards or take many hits. Tend to have things like cloaks, emergency thrusters, and armor boosters to help escape bad spots.
5. Dreadnoughts, the eponymous class. Big ships, big guns, big health pools, big targets. They're the most common class to see warp jump modules, which can be used either for blind jumps in a direction to get out of danger or targeted jumps to warp right on top of enemy ships. With proper support they're incredibly tough, but they can melt in seconds if caught unawares by, say, a sneaky Destroyer with two weapon boost modules and full energy. Tend to have high per-shot damage, but at fairly short ranges, too. Some have fun shit like tractor beams.
They're slated for official Steam & PS4 launch later this month, and the game itself is F2P, so I thought I'd give y'all a chance for free shit.
Here's the open beta cinematic trailer, and
here's a trailer from last year with actual gameplay starting at ~2:40, to help ya get an idea as to whether it's up your alley.
Consider this offer of free shit to be me taking the opportunity to shill for a criminally underplayed game. First come first serve, PM me. I need whatever email address you use to sign up for the game, since for some idiotic reason they've set it up so that I have to enter those on a friend invites page instead of just having a set of codes to give out.