So I saw the games from the guys who did Bastion are on sale today, 80% for the two older and 60% for the newest.
Are the ones that are not Bastion a lot like Bastion?
As Teneb said, they're both very different, in gameplay, themes and even art style.
Transistor is more of a turn-based game than anything else. The game is real-time with the ability to pause and queue up actions which then plays out. Then you run around a bit while your meter recharges, or try using abilities in the real-time mode. Every ability you have acts differently whether you have it as an active, passive, or enhancement on a different ability, which gives a lot of flexibility. The gameplay rewards you for experimenting with different styles by unlocking new lore on characters and the world as you try new things.
Transistor has a interesting aesthetic and story but to me it felt it went too far into obscurity - it didn't feel finished to me, and lacked the wonderfully complete nature of Bastion's story.
I'd still recommend it, but only on sale.
Pyre. Pyre is strange.
It's a sports game crossed with a visual novel. It's very pretty to look at, and the worldbuilding is fantastic. It starts off very strongly with the characters being likeable and diverse. The freedom mechanic where you choose one of your strongest characters to be liberated (assuming you win, or indeed assuming you don't let your opponent win) ensures you keep utilising different characters and don't stick with the same three all game. The different species play quite differently and I think they patched in an ironman mode as well.
The downside (heh) of this is that after a while none of the characters get as much focus as they deserve because they have to be prepared for any character to potentially have gone, which is a shame.
Again, I'd still recommend it. I'm not sure if I'd recommend it at full price, though.
Honestly like them or not I'd still say buy them to support the developer, because Supergiant are certainly trying new and interesting things each time.