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Author Topic: Baby's First Siege  (Read 1812 times)

Fujikan

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Baby's First Siege
« on: March 15, 2011, 09:42:57 am »

Well, it finally happened. After two reclaims, I've gotten my fortress enough population to get the local goblin kings to take notice of me. One has ridden in on his cave swallow with a cohort of swordsmen. I've never been besieged before, so I'm hoping you could give me some info on the next step I should take from here. First up, heres the situation:

Spoiler (click to show/hide)

What I've Got:
  • Squad #1: The Creative Ivy -- 10 Melee fighting Urists of average quality.They are wearing mixed leather & metal
  • Squad #2: The Golden Picks -- 8 Marksdwarves of average quality. Leather armor.

What They've Got:
  • 1 Goblin Axeman Riding a Swallow
  • 15 Goblin Swordsmen

Right now, the goblins seem happy marching around, waiting for something to happen. I think I'd have a lot better chance of winning this if they would come in to the traps and then get catapulted by the bridge, that would be terrific. But the trick is getting them to come in close enough. If they were to come a little bit closer I can pepper them with Masterful bolts...

Any ideas?
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Girlinhat

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Re: Baby's First Siege
« Reply #1 on: March 15, 2011, 09:57:51 am »

You look like you need some serious defensive help.  My advice?  Close that bridge as soon as you can, have your melee engage the flying goblin, and then wait for them to leave.  Or pelt them with crossbows, if you can.  Which is the other thing.  Get ceilings if you don't, fliers will rape your fort and ignore all your fancy walls!  Then, add Fortifications around the edge of this ceiling, so that your crossbows can get on the roof and shoot at enemies.  While not fast or always lethal, it's very easy to get a group of 3-10 crossbows with bone bolts to simply pelt the enemy.  Eventually, the individual goblins get injured and leave, even if they're not killed, and once ~75% of the goblins are gone, the rest flee.  Generally, don't deploy melee unless you've got bronze or steel full armor and some skill to each soldier, unless you're willing to take losses.  Judging by that corpse stockpile, you've got some losses too.

Mainly, for breaking up sieges and ambushes safely, get fortifications atop your walls, and pelt them with whatever ammo is available.

Also, your fortress design looks chaotic and sloppy.  I love it.

MisterLich

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Re: Baby's First Siege
« Reply #2 on: March 15, 2011, 10:02:07 am »

MEET THEM HEAD ON, BLOOD FOR THE BLOOD GOD!
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Girlinhat

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Re: Baby's First Siege
« Reply #3 on: March 15, 2011, 10:04:37 am »

Alternatively yes. *adjusts glasses almost casually* Skulls for the skull throne.

Diamond

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Re: Baby's First Siege
« Reply #4 on: March 15, 2011, 10:05:49 am »

They have no archers ? Build a ramp/stairs to your wall, station marksdwarves on the wall as close to goblins as you can then. 20 tiles is close enough.
Alternatively, build few floor tiles linked to wall near your entrance(behind bridge), station marksdwarves there, station melee soldiers behind the entrance doors, open doors. Goblins will charge the entrance through traps. Pull the lever to close the bridge when first of them reaches traps. If this goes well, goblins will be caught in traps while being showered with bolts by marksdvarves, and the rest will fall down to the pit or flee. If someone manages to get through before bridge closes melee dwarves will deal with them.

And GOBLIN KING at first siege?! Really ? Maybe just named veteran ?
« Last Edit: March 15, 2011, 10:10:56 am by Diamond »
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Fujikan

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Re: Baby's First Siege
« Reply #5 on: March 15, 2011, 10:10:28 am »

You look like you need some serious defensive help.  My advice?  Close that bridge as soon as you can, have your melee engage the flying goblin, and then wait for them to leave.  Or pelt them with crossbows, if you can.  Which is the other thing.  Get ceilings if you don't, fliers will rape your fort and ignore all your fancy walls!  Then, add Fortifications around the edge of this ceiling, so that your crossbows can get on the roof and shoot at enemies.  While not fast or always lethal, it's very easy to get a group of 3-10 crossbows with bone bolts to simply pelt the enemy.  Eventually, the individual goblins get injured and leave, even if they're not killed, and once ~75% of the goblins are gone, the rest flee.  Generally, don't deploy melee unless you've got bronze or steel full armor and some skill to each soldier, unless you're willing to take losses.  Judging by that corpse stockpile, you've got some losses too.

Mainly, for breaking up sieges and ambushes safely, get fortifications atop your walls, and pelt them with whatever ammo is available.

Also, your fortress design looks chaotic and sloppy.  I love it.

I've got ceilings/floors and fortifications above the central keep which can be accessed by 4 ramps at the inside corners of the keep which are covered by hatch covers.

Spoiler (click to show/hide)

Oh, and about the corpses: those are the left overs from a previous embark. That was a crazy time where goblins invaded and mostly murdered everyone, but I managed to lock the hatch covers and trap one paralyzed veteran who was stuck in a hospital bed and one dwarven child in the fortress. They survived together fore a good while. Migrants kept arriving but they never made it past the goblin blockade. Was unfortunate, but that was long ago :P Eventually I just opened the doors and the veteran attempt to take them on from his bed. It wasn't pretty.

I don't have any losses yet, its right at the beginning :) Is there any way I could get this gobbos to come into the traps, you think?
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Fujikan

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Re: Baby's First Siege
« Reply #6 on: March 15, 2011, 10:11:50 am »

And GOBLIN KING at first siege?! Really ? Maybe just named veteran ?

Yes, its a veteran, I didn't mean that literal kings were showing up. I didn't even know there were actual kings...geeze, guess I have something to look forward to..
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Urist McGyver

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Re: Baby's First Siege
« Reply #7 on: March 15, 2011, 10:29:32 am »

I don't have any losses yet, its right at the beginning :) Is there any way I could get this gobbos to come into the traps, you think?

Restrain an animal behind that bridge and unlock the doors.
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It's treated as completely normal because this is Dwarf Fortress.  There's absolutely nothing wrong with surrounding yourself with a wall of flames, only to later realize that you're surrounded by a wall of flames.
There's nothing that can't be solved by hurling fifteen roc birds at it.

Naryar

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Re: Baby's First Siege
« Reply #8 on: March 15, 2011, 10:37:18 am »

You are faced against a melee-only 16-goblin ambush, and you have 8 marksdwarves and 10 melee fighters ?

MEET THEM HEAD ON ! BLOOD FOR THE BLOOD GOD !

Make your marksdwarves pepper them, then when they approach rush on with your melee fighters.

Fujikan

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Re: Baby's First Siege
« Reply #9 on: March 15, 2011, 10:49:48 am »

Spoiler (click to show/hide)

Alright, so things went a lot better than I had thought. I didn't even do anything too special.

I assigned my marksdwarves to get up on top of the keep, since the goblins were getting really close to the western wall. My goal was to rain bolts down on them, but the marksdwarves seemed non-compliant. As this was happening, the Axe-Goblin decided to use his swallow's flying ability and jump up on top of the fort. This was perfect...I immediately ordered the melee to rush the roof and they made short work of him and his cave swallow. Unfortunately, one marksdwarf was lost in the struggle.

The rest of the goblins, seeing their leader cut to shreds atop the fortress broke rank and fled back into the northern highlands, I suspect I'll see more of them someday...
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Renzuko

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Re: Baby's First Siege
« Reply #10 on: March 15, 2011, 11:08:47 am »

lol as the others said, and you obviously did, charge em head on mang, always, charge em head on...unless they have crossbowmen themselves >.>

as i stated in another thread, i sent my whole army after a 16 melee only on ground force of goblins, one dwarf got to them first and martial tranced, and they were running away before the other 15 militia men had even reached the river near the edge of my map
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SpiralDimentia

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Re: Baby's First Siege
« Reply #11 on: March 15, 2011, 12:33:42 pm »

I wish stuff like this would happen to me. Last time I tried, I sent 15 dwarves after 10 goblins [mine were in iron armour] and I think... I had 1 survivor, who barely managed to limp his way back before I locked the door?
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Dragonwork, A Successful Failure.
Legacy of Insightshields
Many more made tales in this hall,
before the stronghold found it's fall.
An enemy none could stop or yield,
had taken over Insightshields.

Fujikan

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Re: Baby's First Siege
« Reply #12 on: March 15, 2011, 01:45:12 pm »

Oh Shi-apparently this is happening now....apparently the running goblins tipped off the minotaur. What now? Do I have a chance?

Spoiler (click to show/hide)
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Urist McGyver

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Re: Baby's First Siege
« Reply #13 on: March 15, 2011, 01:49:18 pm »

Oh Shi-apparently this is happening now....apparently the running goblins tipped off the minotaur. What now? Do I have a chance?

Spoiler (click to show/hide)

Of course. I can be easily caged, and doesn't have ranged attacks.
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It's treated as completely normal because this is Dwarf Fortress.  There's absolutely nothing wrong with surrounding yourself with a wall of flames, only to later realize that you're surrounded by a wall of flames.
There's nothing that can't be solved by hurling fifteen roc birds at it.

Fujikan

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Re: Baby's First Siege
« Reply #14 on: March 15, 2011, 02:55:18 pm »

Okay, now I'm doomed. The goblins have really returned this time, with something like 30+ invaders including jaberers and caged trolls. Every single goblin is also mounted, either on a toad or on a cave swallow. These guys are really, really persistent.

Spoiler (click to show/hide)
« Last Edit: March 15, 2011, 02:57:32 pm by Fujikan »
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