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Author Topic: Roll to Adventure: The Land of Legends.  (Read 2525 times)

wolfchild

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Re: Roll to Adventure: The Land of Legends.
« Reply #15 on: March 14, 2011, 06:47:38 pm »

If it's powwible to could i join aswell?
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Talarion

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Re: Roll to Adventure: The Land of Legends.
« Reply #17 on: March 15, 2011, 12:27:26 am »

Waiting List me. Seems like the best option at the moment.
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?

Jacos

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Re: Roll to Adventure: The Land of Legends.
« Reply #18 on: March 15, 2011, 12:53:44 pm »

@Derm Okay, you're done.

@Taricus Sure, I guess seeing that gender isn't going to impact anything, you can have a gender change! You don't really need a description if you don't want to write one, so I won't bother with putting it down. As for your name, we'll do "Throldilmis", seeing that it is a very koboldish name, in my opinion, seeing that an actual name couldn't be "Random utterance". If you would prefer no name, or if you would like to write your own koboldish name, just say. Otherwise, you're done.

@Serious You're done.

@Irony You're done.

@Tyberix Yes, wizards can worship good, evil or neutral deities. But wizards shouldn't go around killing in their gods name etc, otherwise they'd be a paladin/necromancer. Worship who you like!

Also, to be clear guys, your character doesn't have to be religious! I'm fine with gender changes, I suppose. It doesn't really matter, now that I think about it!
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Dwarven Science: We do what we must, because, we're bored.

Every few miles, [the dwarves] stop the cart.  One of the dwarfs (sic) gets off, digs a hole down below the dirt layers, licks the bedrock, and then they know exactly where they are.  It's called GPS: Geological Piquancy Sampling.

Taricus

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Re: Roll to Adventure: The Land of Legends.
« Reply #19 on: March 15, 2011, 01:23:04 pm »

It's good.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Jacos

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Re: Roll to Adventure: The Land of Legends.
« Reply #20 on: March 16, 2011, 11:39:32 am »

Tyberix, pleae choose your deity: wizards must have deitities.
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Dwarven Science: We do what we must, because, we're bored.

Every few miles, [the dwarves] stop the cart.  One of the dwarfs (sic) gets off, digs a hole down below the dirt layers, licks the bedrock, and then they know exactly where they are.  It's called GPS: Geological Piquancy Sampling.

Tyberix

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Re: Roll to Adventure: The Land of Legends.
« Reply #21 on: March 16, 2011, 11:42:59 am »

Hmm i thought i posted it,nevermind.

Diety: Ormin-God of the Sky
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Jacos

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Re: Roll to Adventure: The Land of Legends.
« Reply #22 on: March 17, 2011, 01:10:01 pm »

Adventurers, you stand in Shell Square, in the costal town of Vudivish, of the Kingdom of Trilinia, in The Land of Mist, another insignificent continent in the great land of legends. There are many things to do here, from thieving from the many rich men in the nobles quarter, working hard in a field near the city, hiring yourself out, joining the army against the war against the Empire of Great G'Shan, or joining the navy and sailing to distant lands.

You are aware from your small knowlege of the city that you are near several shops, which could be good for purchasing equipment with your grand total of one hundred gold coins you have saved for when you started your adventuring career. You have no equipment, and not any possessions other than the ordinary clothes you are wearing, and your good leather shoes.

Now what, adventurers? Destiny awaits.
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Dwarven Science: We do what we must, because, we're bored.

Every few miles, [the dwarves] stop the cart.  One of the dwarfs (sic) gets off, digs a hole down below the dirt layers, licks the bedrock, and then they know exactly where they are.  It's called GPS: Geological Piquancy Sampling.

Taricus

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Re: Roll to Adventure: The Land of Legends.
« Reply #23 on: March 17, 2011, 01:11:27 pm »

Find someone to fix my hand
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

SeriousConcentrate

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Re: Roll to Adventure: The Land of Legends.
« Reply #24 on: March 17, 2011, 01:15:09 pm »

The first thing Khaskha needed to do was get a good weapon, then some armor. She set out to find a blacksmith where she could purchase an appropriately-sized kanabo and some armor, preferably iron plate mail if she could afford it too but whatever she could get after the weapon would be fine.

This would be the weapon I have in mind.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Tyberix

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Re: Roll to Adventure: The Land of Legends.
« Reply #25 on: March 17, 2011, 01:35:50 pm »

Dagger is always handy even for a wizard. Find nearest blacksmith and buy nice one. Exchange the rest of gold for gemstones in the nearest jeweler.
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Dermonster

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Re: Roll to Adventure: The Land of Legends.
« Reply #26 on: March 17, 2011, 02:20:32 pm »

Take twenty gold coins, and take to the nearest weapons shop. A short, sharp dagger combined with a reasonably sized one handed sword should do the trick.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Jacos

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Re: Roll to Adventure: The Land of Legends.
« Reply #27 on: March 17, 2011, 03:53:14 pm »

@Taricus Roll: 1. You search the streets for a while, attempting to search for a place to have your arm fixed. However, you soon end up lost in the streets, until you end up in a poorer area of the city. It smells bad, and you can hear someone moving, although this small road seems abandonned.

@SeriousConcentrate: Roll 5: You find a shop called BRUK'S QUALITY WEAPONS AND ARMOUR. It looks quite good, and you enter. Inside, you see a range of fine looking but decently priced equipment. You see some fairly heavy clubs, hammers, and axes that you like. One catches your eye, a "IRON BUTTERFLY AXE". It costs sixty gold, but it looks pretty good, it is shaped like a butterfly - both edges are sharp, and very sharp at that. It might be worth it.

@Tyberix: Roll 6: You find a store called 'The Sparring Soldier'. Inside, you find plenty of high quality equipment. Even better, you find a fine iron dagger for sale, for a grand total of 30 gold. It has a very good grip, sharp edges, and a deadly point. You think it is worth it.

@Dermonster: Roll 5: You traverse the streets, until you find a credible looking store: "The Soldiers Sweetshop". You even see the blacksmith argueing with one man, and there is an opertunity to possibly steal something. Another customer is looking around in the store, but you beleive that if you act quietly, and steal it while not near him, you could probably not be noticed by him. The blacksmith seems to be in a heated discussion which will last a while.
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Dwarven Science: We do what we must, because, we're bored.

Every few miles, [the dwarves] stop the cart.  One of the dwarfs (sic) gets off, digs a hole down below the dirt layers, licks the bedrock, and then they know exactly where they are.  It's called GPS: Geological Piquancy Sampling.

Taricus

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Re: Roll to Adventure: The Land of Legends.
« Reply #28 on: March 17, 2011, 03:55:02 pm »

Go back and see someone about my hand
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Dermonster

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Re: Roll to Adventure: The Land of Legends.
« Reply #29 on: March 17, 2011, 03:57:26 pm »

Go for the dagger, then the shortsword. Caution above all else.


I assume you have a plot line already sorted out? I also assume we are all to travel in a group? Because wandering into my own is kinda tricky.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.
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