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Author Topic: Mechanism Overload  (Read 2120 times)

Megaman3321

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Mechanism Overload
« on: March 14, 2011, 12:14:34 pm »

So, I have about 1000 high-quality mechanisms. Does anyone have some ideas as to what I should do with them?
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Glacial on dwarves being assigned socks:
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You see, here's how I think this works:
Overseer: Welcome to the military! You need to wear socks! Dorf: Oh, I should get military socks. My socks are civilian socks. Dorf discards socks Dorf: You know, I need a whole lot of gear now. I should get socks... last. Oh, but these steel boots with the white goo on them are nice!
I know you can pick up water, then throw said water, while underwater, to kill a fish -He_Silent_H

Naryar

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Re: Mechanism Overload
« Reply #1 on: March 14, 2011, 12:18:11 pm »

Spam cage traps !

imperium3

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Re: Mechanism Overload
« Reply #2 on: March 14, 2011, 12:21:47 pm »

Forge a crapton of menacing spikes (or spears) and put small pit traps everywhere.

Or just sell them.
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Socks inspire the same sort of emotions in dwarfs that Helen of Troy inspired in the Achaean Greeks. Although it is said that Helen's face launched a thousand ships, socks have surely launched a million ultimately-fatal Store Owned Item tasks.

beorn080

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Re: Mechanism Overload
« Reply #3 on: March 14, 2011, 12:51:07 pm »

Link every door, floodgate, hatch, grate, bridge, trap, support, and anything else to a single lever.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Urist Imiknorris

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Re: Mechanism Overload
« Reply #4 on: March 14, 2011, 01:06:28 pm »

Build a clock.
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Quote from: LordSlowpoke
I don't know how it works. It does.
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YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

antymattar

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Re: Mechanism Overload
« Reply #5 on: March 14, 2011, 01:09:00 pm »

NotPete

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Re: Mechanism Overload
« Reply #6 on: March 14, 2011, 01:11:16 pm »

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arkhometha

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Re: Mechanism Overload
« Reply #7 on: March 14, 2011, 01:11:56 pm »

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Hyndis

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Re: Mechanism Overload
« Reply #8 on: March 14, 2011, 01:13:16 pm »

I only accept masterworks. Everything else is chucked into the volcano or sent back to the smelters for melting.
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Urist McGyver

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Re: Mechanism Overload
« Reply #10 on: March 14, 2011, 01:16:55 pm »

Build a clock.
This is a joke right?

There's acctualy a away of making a working clock with pumps, axles, etc. And all those components are made from mechanisms.

Make a dwarven-swiss floor watch.
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It's treated as completely normal because this is Dwarf Fortress.  There's absolutely nothing wrong with surrounding yourself with a wall of flames, only to later realize that you're surrounded by a wall of flames.
There's nothing that can't be solved by hurling fifteen roc birds at it.

Urist Imiknorris

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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Triaxx2

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Re: Mechanism Overload
« Reply #12 on: March 14, 2011, 01:56:54 pm »

Go one better. Go digital. Use Magma for the numbers, water for the date.
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Grumbledook

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Re: Mechanism Overload
« Reply #13 on: March 14, 2011, 03:21:14 pm »

Make your entire fortress into a danger room - ONLY THE STRONGEST SURVIVE!
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Goblins make the best target practice.

Skivverus

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Re: Mechanism Overload
« Reply #14 on: March 14, 2011, 03:48:52 pm »

They also sell pretty well in bulk (when the trade caravans drop by, find them by searching for "mech"), so you can at least cart off a few that way.
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