Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Building channels, miner suicide  (Read 374 times)

Amir Alawi

  • Bay Watcher
    • View Profile
Building channels, miner suicide
« on: October 07, 2006, 06:59:00 pm »

When building a channel indoors, it is probable that the miner will have to go for a little swim.  This is not a bug.  However, it leads to a set of circumstances that will cause the miner to sit in the same square of the channel and drown to death.  The following criteria must be met in order for this to happen:

1) There must be some tiles designated to be mined
2) Your miner must be inside a water filled channel

What happens is the miner attemps to go to the designated mining spot and mine out the designated tiles.  Unfortunately he cannot, and as a result you will be bombarded with the following cycling announcement spam:

quote:

Name, Profession, cancels Dig: Dangerous terrain. x3
Name, Profession, cancels Dig: Could not find path. x3
Name, Profession, cancels Dig: Dangerous terrain. x3
Name, Profession, cancels Dig: Could not find path. x3
Name, Profession, cancels Dig: Dangerous terrain. x3
Name, Profession, cancels Dig: Could not find path. x3

etc.


Since the miner cannot access the tile squares due to his current location, he remains inside the channel.  The moment you undesignate all of your mining tiles, he will quite easily find his way out of the channel.

This occurred to me when the designated mining areas were not reachable at all such as when you're planning your next rooms but you don't connect them to your hallways so the mining cannot start.

Logged

Pacho

  • Bay Watcher
    • View Profile
Re: Building channels, miner suicide
« Reply #1 on: October 08, 2006, 12:45:00 am »

Well that's strange.  I usually designate some area to be mined so I can safely get the miner OUT of the water.  They usually drown if they go about at random like they would normally do.
Logged

Captain Mayday

  • Bay Watcher
  • A Special Kind of Terrible
    • View Profile
Re: Building channels, miner suicide
« Reply #2 on: October 08, 2006, 08:41:00 am »

You could momentarily turn off his 'mining' task.
Logged
Why not join us on IRC? irc.newnet.net #bay12games

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Building channels, miner suicide
« Reply #3 on: October 08, 2006, 03:34:00 pm »

This is probably a new phenomenon caused by how I changed the status of channels to stop item jobs from looking in them.  Now the miner doesn't know how to take a job from inside one -- however, the dig job shouldn't even be assigned to these miners, since they are on dangerous terrain.
Logged
The Toad, a Natural Resource:  Preserve yours today!