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Author Topic: Void Destroyer - Request for feedback on my indie 3D space sim/rts  (Read 23242 times)

chaosavy

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Re: Void Destroyer - Request for feedback on my indie 3D space sim/rts
« Reply #90 on: October 26, 2012, 08:07:15 am »

I've updated the first post with iter13 news -

Hey guys, iteration 13 has been released!


Iteration 13 added a few things: weapon recoils, debris, gate travel, enhanced ship changing and other features, enhancements and bug fixes on our way to Beta.

Check out the change log for details:
http://www.voiddestroyer.com/forums/viewtopic.php?f=7&t=387


Also a new video is here highlighting the changes:
http://www.youtube.com/watch?v=qR4k4xo6QlQ

Iteration 13 is avaiable on the main site: http://www.voiddestroyer.com

Hope you enjoy and thanks for checking it out!
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Akura

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Re: Void Destroyer - Request for feedback on my indie 3D space sim/rts
« Reply #91 on: November 17, 2012, 01:29:37 pm »

Took me awhile to get around to it. So far, it's looking good, though. One major problem is that loading a saved game CTDs. Which sucks since I spent a good while during the game, and decided to send a test force to the first pirate asteroid to gauge how big of a force I'd really need. The ships(3 Intrepids, 4 Correa Ts, I think) got wasted by reinforcements, but not before taking out the two pirate defense platforms.

I went to reload, then crashed. Restart, reload, crash.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
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chaosavy

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Re: Void Destroyer - Request for feedback on my indie 3D space sim/rts
« Reply #92 on: November 17, 2012, 01:36:07 pm »

Thanks for trying it out, sorry about the crash. Could you email me your save file? chaosavy @ arrmaytey . com

The crash somehow got past me, you are the third person to mention it.

In other news I've been working on Command and (single) turret modes.

Here's a vid showing the basics of Command mode:


http://www.youtube.com/watch?v=yWb1zx4J6R8


The goal is to make piloting large ships more interesting than the standard - it just moves slower deal. Instead of moving the joystick/mouse to maneuver you issue commands, while being able to control turrets. Its sort of a merging of tactical and ship modes.

Right now I'm working on enabling explosions (which include weapon "hits"), got them to have momentum (so they won't trail anymore behind moving objects), and now working on having them have push and damage radius (for bigger - eg: capital ship explosions [because capital ships should die like capital ships :) ], energy pods - potentially mines and fla, area of effect weapons later on)

« Last Edit: November 17, 2012, 01:39:27 pm by chaosavy »
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chaosavy

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Re: Void Destroyer - Request for feedback on my indie 3D space sim/rts
« Reply #93 on: November 18, 2012, 08:23:33 am »

Don't worry about emailing the save file thing, I tested another one, found and fixed the bug, I'll put out a fix download and update the main installer when the day gets a bit older. Thanks again for pointing out the bug.
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Akura

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Re: Void Destroyer - Request for feedback on my indie 3D space sim/rts
« Reply #94 on: November 23, 2012, 01:50:25 pm »

I found another one, changing the aggression setting for a ship seems to crash the game. I've been too busy to check to see if that was what causes it, though.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

chaosavy

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Re: Void Destroyer - Request for feedback on my indie 3D space sim/rts
« Reply #95 on: November 23, 2012, 02:19:44 pm »

hmm thanks for the tip I'll toggle it once in a while to see if I can replicate. Not sure if I mentioned it on here, but I'm going to re-work the aggressive/defensive thing soon - it will be turned to "engage" - attack targets within a certain range, but don't use gravity drive (this is to prevent ships from going off to far away asteroid bases and die there - argh) - pursue - do use gravity drive - and evade - run away.

I fixed some of the loading bugs, but it turns out that they are more deeply entrenched than I thought (you pull on a thread and turns out its ready to take out a lot of the sweater heh), so I've decided to put out iter 14 earlier with these fixes - rather than a patch - that wouldn't fix everything anyway.
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chaosavy

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Re: Void Destroyer - Request for feedback on my indie 3D space sim/rts
« Reply #96 on: December 20, 2012, 10:57:31 pm »

I put out iteration 14 a few moments ago - I did a lot of work on the saving/loading to make sure it is more solid - haven't had a crash in a while due to saving/loading so I have my fingers crossed.

I believe you (Akura) are more heavily into the tactical aspects rather than the "fps" like combat - so I'm curoious to your thoughts about the new command mode - if you get a chance plus the inclination to try it out :)


Have to update the media page and create another video to showcase iteration 14, then off to iteration 15 :)
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magistrate101

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Re: Void Destroyer - Request for feedback on my indie 3D space sim/rts
« Reply #97 on: December 27, 2012, 04:53:33 pm »

Sounds like an interesting game, posting to watch!

chaosavy

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Re: Void Destroyer - Request for feedback on my indie 3D space sim/rts
« Reply #98 on: December 27, 2012, 05:58:11 pm »

Neat!


Here's a link to Iteration 14's video:

http://www.youtube.com/watch?v=5JefyJU8SPs
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Akura

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Re: Void Destroyer - Request for feedback on my indie 3D space sim/rts
« Reply #99 on: February 22, 2013, 01:37:43 pm »

Thread necromancy because I finally got around to playing iter14. Just want to say that I'm loving the new command and turret modes. And that it's still crashing while changing aggression modes.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

chaosavy

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Re: Void Destroyer - Request for feedback on my indie 3D space sim/rts
« Reply #100 on: February 22, 2013, 02:18:34 pm »

Thanks for the feedback - I think I will get rid of the aggression modes - the main line of thinking on these is that - it might be too much in terms of having ships do what you want, less options might be simpler and they'll respond more predictably.

Working towards iter 15 - ETA - more or less a month - I"m re doing the misions/objectives adding in cutscenes etc.
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chaosavy

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Re: Void Destroyer - Request for feedback on my indie 3D space sim/rts
« Reply #101 on: April 16, 2013, 12:58:04 pm »

Hey guys, been working hard and here is iteration 15!

Iteration 15 added ship radar, HUD/GUI overhaul, asteroid mining, cutscenes, story/missions and dialog as well as other improvements.


Iteration 15 is the precursor to iteration 16 which is to follow soon (around a month).


Iteration 16 will be very important to the project as that will be the iteration for a Steam Greenlight and potential Kickstarter demo.


Due to the new story elements and impending iter 16 and its importance I'd very much appreciate any/all feedback on the current state of the project. Especially on the new "story mode"

For example:

Is it too hard?
Is it too easy?
How long did it take you to complete?
Any odd things?
Any things that stopped you?

A new video is available showing the changes:
http://www.youtube.com/watch?v=TlSVAigeYc8


Here's the change log for iter 15:
http://www.voiddestroyer.com/forums/viewtopic.php?f=7&t=396


I've updated the media page with some new screen shots:
http://voiddestroyer.com/media.html

Including this new vid:
http://www.youtube.com/watch?v=TlSVAigeYc8

Here's a screen shot of the new command ship:




Iteration 15 is available on the main site: http://www.voiddestroyer.com

thanks for reading!
« Last Edit: April 19, 2013, 07:54:29 pm by chaosavy »
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Akura

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Re: Void Destroyer - Request for feedback on my indie 3D space sim/rts
« Reply #102 on: April 19, 2013, 04:15:17 pm »

This gets better each time. I'm not sure I like the new Wardrum design, but that's probably because I'm more used to the old one. At least it pours out more dakka.

I am a bit annoyed about how this playthrough went, though. I was managing research when I return to control of my commad ship and notice my health was down to 20% and dropping fast. What's really annoying is that it decided to autosave at around 40%.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

chaosavy

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Re: Void Destroyer - Request for feedback on my indie 3D space sim/rts
« Reply #103 on: April 19, 2013, 04:26:49 pm »

Thanks for checking it out again :)

The old Wardrum - was actually a scaled up Correa frigate with a bit of added turrets.

Its very hard for me to add in new assets for a variety of reasons, I'm very happy with the new ship - it took several tries of "almost" ships that just wouldn't co-operate in terms of scale and weapon positoning. They became huge in the game. I hope you grow to love it :) If you don't then modding is always possibility - just have to get more players to get modders in.

Right now auto save is every minute - it helps me with debugging since I can replicate the problem real quick - it goes like this - crash... dammit... ok reload and wait for the crash to repeat then debug. This reminds me I'll put in a more than one auto save and increase the time for the next more polished release.

Though you can pause at any time in tactical mode and still manage things - I tend to not pause myself.

Again thanks - and any feedback is great feedback.
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Aklyon

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Re: Void Destroyer - Request for feedback on my indie 3D space sim/rts
« Reply #104 on: April 19, 2013, 06:53:47 pm »

The [youtube] tags don't work in your post, replace them with url tags?
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