webadict: I fought with that bug for a while
will win, but I spent over a day on it without any results so I let it go for now (cropped up when I put in actual physics forces, something to do with rounding and the time step that the physics engine gets, it is slightly different from the time step that the rendering engine gets)
Orb: I think I get it: what you want is a Warcraft and other RTS type camera (sort of isometric/top down). Where the movement keys are not as tied to the orientation of the camera (as they are now). Sort of an assumption that there is a sort of a virtual ground plane and that north isn't UP but sort of away from the equator. Hmm... this would make the move command and placing stations easier/more accurate. I'll make a note to put in a toggle of some sort to do this (EG: like F1 F2 in ship mode). Akura also mentioned that it using the mouse was hard to manage. SeaBee
also echoed this. Will have to think on this a lot. thanks everyone! this is something I wouldn't have thought of.
My current timeline is like so:
Add in "research system" to control player progression and be able to nail down enemy progression more (EG: you start with corvette type ships, you have to research a frigate type ship, or capture an enemy frigate or destroy X number of enemy frigates or a combination of all 3 to get the ability to build frigates). At first you are attacked by fighters, corvettes and frigates, no destroyers yet, till you get frigates, etc.
Add in instant action mode: scenario type mode with predefined scenarios (for huge instant action battles) and ability for players to create/export their own. Most likely: unlock ships to fly as you go through story (EG: destroy 10 enemy corvettes, its unlocked, research destroyer its unlocked)
At that point it will be alpha stage.
During alpha:
refine everything (GUI, tutorials, add little touches like icons, create cool hud)
add stations (city station, assault station [attacks bases and other stations], gate station/fast transport station) Add ships and ship models
Work on game world (more asteroids, more bases, pirate base/station)
Add stoyline elements (objectives, and potentially in game cut scenes)
More tactical mode refinements/options: grouping ships, formations, feedback
Better AI and actual pathfinding
FX: sounds, better explosions (chunks flying)
Finalize modding tools