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Author Topic: Dungeon Keeper: The Q&A  (Read 49420 times)

Hastur

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Re: Dungeon Keeper: The Q&A
« Reply #930 on: March 24, 2013, 02:19:32 pm »

Ok i am going to update and organize things right here, to refamiliarize myself, if any new joiners are interested here is the link to the game http://www.bay12forums.com/smf/index.php?topic=78814.0 feel free to ask me whatever
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sjm9876

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Re: Dungeon Keeper: The Q&A
« Reply #931 on: March 24, 2013, 02:22:48 pm »

this seems intruiging. Also complex. May have a go.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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sjm9876

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Re: Dungeon Keeper: The Q&A
« Reply #932 on: March 24, 2013, 02:37:05 pm »

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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

IronyOwl

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Re: Dungeon Keeper: The Q&A
« Reply #933 on: March 24, 2013, 02:40:55 pm »

My favorite zombie LIVES ONCE MORE!
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Ochita

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Re: Dungeon Keeper: The Q&A
« Reply #934 on: March 24, 2013, 02:42:01 pm »

Sure, Bernard can always do more runecrafting and adventuring.
So I'm in.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

micelus

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Re: Dungeon Keeper: The Q&A
« Reply #935 on: March 24, 2013, 02:46:48 pm »

Still here.
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Hastur

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Re: Dungeon Keeper: The Q&A
« Reply #936 on: March 24, 2013, 02:53:04 pm »

GM- worksheet (crap i have since moved houses and had all your physical character sheets, they had your upgrades and claimed inventory on them)

Rask - Vampire alchemist
tough-1 coor+2 agil+3 int+2 per+2 cha+3
Skills: Ranger+2 Dodger+1 Striker+1 Alchemist+6 Clothier+1 Thrower+1

Inv: 9Molotov 10 Acid vial 2 glow sticks 1 healing powder 2 darksticks 1painvial 1 tattered blue dress, Leather Bikini, 360$ of alchemy ingredients, 2 boomerangs, 2 javelins, 1 blastmaster facemask,

72/100 training throwing, at 100 you achieve weapon bond with the boomerang you were training with, at 200 you gain +1 to throwing skill instead

Abilities
Gravebound - must sleep in coffin, heals damage at the cost of blood/food. wont heal otherwise.
Unliving - no bonus damage from pierced/slashed
Lightblind - sensitive to bright lights, sees better in darkness
Bite - deadly bite, a strike that ends in a grapple, deals slashing type damage as long as maintained, deals damage to fatuige too!

Recipes (i want to make changes to the effects and the prices of these recipies later, but im ok with them for now)
120$ Healing Powder regens 1 hp for 1-6 seconds
200$ Buffout potion (+2 str for 1 hour)
$60$ Moxie potion (restores 2 endurance/energy/fatigue)
160$ Spellward potion
$80$ Pain vial
120$ Visions vial
160$ Nausea vial
$20$ Molotov (1-6 fire, Covers 1 tile, may splash adjacent tiles)
$20$ Acid potion (1-6 corrosive, Covers 1 tile and may splash adjacent, reduces armor potentially
$80$ Glowstick Area is illuminated
$80$ Darkstick Area is darkened

smj9 - Troll berzerker
Regeneration 1hp/minute
Low tech
Hacklust - regain fatigue after dealing a major wound
Hackfrenzy - immunity to pain after drawing blood
Overkill - if you cut off a extremity, then the rest of the damage goes on

Strength (2)
Toughness (2)
Gross Agilty (2)
Endurance (2)
Health (3)
Willpower (2)
Intellect (-1)

Two handed (1)
One handed (1)
Striker (1)
Dodger (2)
Armoury (2)
Herder (2)
Ranger (1)

Irony - Salamander Infernalist
Coordination+2 Int+4 Tough+6
Skills: Smith+4 Demonology+4 Jewler+2

Abilities
Fire resistance
Super Spitfire- short range fire attack. Coordination vrs Dodge or Block to hit. 2d
Imp Familiar- 8 hour ritual to enslave a minor demon. Fire imp (fire aura), Blood imp (shared hp), or Nether imp (lends mana)
Combust- Set target aflame!. Will attack vrs Will (-1/range). Lightly damaging but very distracting. Lasts 1d6 seconds on its own, fire may linger or spread
Pentagram- powerful warding Sigil. unnatural creatures and spirits cannot physically cross (at least directly)

Inv: Invokation of Khagai & other covenants (infernalism book), Soul gem, 1 healing dust, 1 hand pick
Ochita - Bernard the Human enchanter
Int+4 Will+4 Cha+1 Per+1
Skills: Enchant+5 F/aid+3 Dodge+1 Sword+1
inv: Flint knife, Furry leather boots, Bronze vambraces, healing 6 wand, Pierced padded coat, fire hardened spear
Training:

Micelus - floating skull that trasmutes
Tough-2 Endurance+2 Int+4 Cha+1
Skills: Stoneworker+1 Morpher+3 Dodger+2
Abilities: Levitate Nosleep Telekenesis Morpher

Adwarf - Rarg the Vampirespawn Minotaur
Str+5 Cha+5
Skills: Twohander+6 Herding+4
Abilities: Vampirebite, Unliving, War axe bond (+1 skill with this war axe)
Training: 150/200 puppetry
Inv: Longbow, warax, arrows

Rule changes for my ease of play: lighting is either dark or lighted, no gradient. Moods are on vacation untill im more confident im not missing other things. No gradual distinction on ground types, everything probably counts as smoothed floor and does not slow you down.
« Last Edit: March 24, 2013, 05:20:59 pm by Hastur »
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Rask

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Re: Dungeon Keeper: The Q&A
« Reply #937 on: March 24, 2013, 03:38:49 pm »

That looks incomplete. Here's a link to the latest version of my character sheet that I posted here in thread: http://www.bay12forums.com/smf/index.php?topic=79612.msg2770309;topicseen#msg2770309

I think I was also pretty far training throwing up some more? I'll have to check. Later. The actual character sheet is on the old computer stashed away in the basement.
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Hastur

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Re: Dungeon Keeper: The Q&A
« Reply #938 on: March 24, 2013, 03:42:48 pm »

Yeah i kept up to date character sheets on notecards for everyone, i kept them at my old house i will be by there today, i need to get them.

Edit:i've found the notecards with some bonus killbots too. i can continue
« Last Edit: March 24, 2013, 04:17:56 pm by Hastur »
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adwarf

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Re: Dungeon Keeper: The Q&A
« Reply #939 on: March 24, 2013, 03:45:47 pm »

I'm still here of course, everyones gotta love their not so friendly neighborhood Vampire Minotaur :P
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Hastur

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Re: Dungeon Keeper: The Q&A
« Reply #940 on: March 24, 2013, 06:31:17 pm »

I will be going forward with the character sheets posted above and the stocks as of the end of day 22, ill resolve the last stated actions and conclude day 23 , then everything will be normal after that. I tried to make the first few posts a little more clear and welcoming. There were probably some mistakes but the perfect is the enemy of the good so we are just gonna ignore like that i doubled some of mirrans alchemy stocks into her personal inventory, this personal inventory stuff is tricky after a battle, i need some double entry accounting for that lol
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adwarf

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Re: Dungeon Keeper: The Q&A
« Reply #941 on: March 26, 2013, 08:10:30 pm »

Since when did killerhellhound get a greatbow? O_o
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Hastur

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Re: Dungeon Keeper: The Q&A
« Reply #942 on: March 26, 2013, 08:38:45 pm »

There is no geatbow, the only bow i remember was one that Adwarf had, it was a mighty longbow, i think ashemane was trying to steal it or stole it.  you should beat him up. Also ashemane is not strong enough  to draw raarghs mighty longbow, he just might not know it yet :)
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adwarf

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Re: Dungeon Keeper: The Q&A
« Reply #943 on: March 26, 2013, 09:06:22 pm »

Lol, how can he steal something I always keep with me? Plus I think it'd be very obvious that such a bow couldn't be drawn xD Its a Minotaur sized mighty longbow for crying outloud

EDIT: Problem solved with the great English skills of Rargh
« Last Edit: March 26, 2013, 09:15:07 pm by adwarf »
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Hastur

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Re: Dungeon Keeper: The Q&A
« Reply #944 on: March 26, 2013, 09:14:24 pm »

welcome to my world... steal it back, oh and stuff is not always kept with everyone unless they can carry it all. for example if someone with an inventory of: longbow, 3 stacks of arrows, axe, throwing knives and a 4 grenedes, then this person would be assumed to be holding it in their arms untill they get into combat at which point they have to drop everything they cant carry, so they might be left with a bow in one hand and an arrow in the other. So get a scabbard or quiver people.

EDIT; oh you fixed it thanks good job
« Last Edit: March 26, 2013, 09:18:03 pm by Hastur »
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