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Author Topic: Dungeon Keeper: The Q&A  (Read 50069 times)

Ochita

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Re: Dungeon Keeper: The Q&A
« Reply #885 on: April 20, 2012, 01:13:03 pm »

Well, given that I can also re-enchant the healing wand to 3 charges, with 6hp each, I think we can start to reduce the rate of consumption of healing dust.. Oh wait. A time slot for a charge. Still, it is renewable.
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IronyOwl

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Re: Dungeon Keeper: The Q&A
« Reply #886 on: April 20, 2012, 01:35:41 pm »

How did we get the healing bed, anyway? Would it be possible to make another, possibly even better one?
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Hastur

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Re: Dungeon Keeper: The Q&A
« Reply #887 on: April 20, 2012, 02:31:50 pm »

an enchanter made it , i think rahal. anyways about the healing wand... Healing dust is more efficient use of time because a healing wand is very convenient in combat 6 hp with just a touch, but healing dust rolls 1d6 healing in combat. out of combat you can get the full effects carefully. (you could make a potion too but then you have to remove the cork and everything and by that time you'll probably have your hand cut off but i digress)
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Chaunage

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Re: Dungeon Keeper: The Q&A
« Reply #888 on: April 20, 2012, 04:46:26 pm »

Hey, I really enjoyed reading the thread and decided to pitch in a character to the waitlist.

Spoiler (click to show/hide)

Also would you need a butchery shop in general, or would a kitchen be sufficient to butcher critters into usable food? I was just thinking that if someone had the herding skill, they should probably butcher the olm and fruitbat before they start rotting like those frogmen corpses did.
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killerhellhound

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Re: Dungeon Keeper: The Q&A
« Reply #889 on: April 20, 2012, 07:10:46 pm »

so we need some proper tools for the vamp i could use the smelter to make some glass for her. it has to be better then a rock grinder
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IronyOwl

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Re: Dungeon Keeper: The Q&A
« Reply #890 on: April 20, 2012, 08:28:00 pm »

Might be nice to get a rock grinder anyway, though. Not like we'll be running out of stone anytime soon, and we wouldn't need to jump into the lake to get it.

Of course, with that floating skull roaming about we might as well have him do it. Dissolving stone into sand can't be that hard for something that can turn it into iron instead.
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

killerhellhound

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Re: Dungeon Keeper: The Q&A
« Reply #891 on: April 20, 2012, 08:33:03 pm »

i agree but didnt we already have a rock rinder that was made by the vamp for the vamps work
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IronyOwl

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Re: Dungeon Keeper: The Q&A
« Reply #892 on: April 20, 2012, 08:40:40 pm »

I actually have no idea. Could be; I really don't remember what she's been doing with her workshop, other than that she has one.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

killerhellhound

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Re: Dungeon Keeper: The Q&A
« Reply #893 on: April 20, 2012, 09:10:54 pm »

skull make some sand and next turn i will make some glass stuff for the vamp
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Hastur

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Re: Dungeon Keeper: The Q&A
« Reply #894 on: April 21, 2012, 02:09:23 am »

i think there was a mortar and pestle as fluff, but i recall no constructed tool to assist in alchemy. A true alchemy set can be made by a glasscrafter out of a piece of glass and sand can be collected as silt from the river. Clay crafts can be made from carefully collected mud.

Chaunage, your char will be fine, however i am going to change the nightvision and lightblindess because i dont want to keep track of lighting anymore. youll get something else, if you have a preference or idea you can tell me. Also you mention rapid healing, normally you roll vrs Health to regain one hp, with rapid healing you roll twice and can regain 2 hp. Also when you fully regain hitpoints you roll Health to see if your limb uncripples, and rapid healers get a bonus to this roll. Also the undead do not have a pool of fatigue points, i should have mentioned this somewhere at somepoint, they can neither lose or use fatigue.
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killerhellhound

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Re: Dungeon Keeper: The Q&A
« Reply #895 on: April 21, 2012, 02:30:18 am »

i think there was a mortar and pestle as fluff, but i recall no constructed tool to assist in alchemy. A true alchemy set can be made by a glasscrafter out of a piece of glass and sand can be collected as silt from the river. Clay crafts can be made from carefully collected mud.

Chaunage, your char will be fine, however i am going to change the nightvision and lightblindess because i dont want to keep track of lighting anymore. youll get something else, if you have a preference or idea you can tell me. Also you mention rapid healing, normally you roll vrs Health to regain one hp, with rapid healing you roll twice and can regain 2 hp. Also when you fully regain hitpoints you roll Health to see if your limb uncripples, and rapid healers get a bonus to this roll. Also the undead do not have a pool of fatigue points, i should have mentioned this somewhere at somepoint, they can neither lose or use fatigue.
so we need a jewelr to make some glass stuff
screw that i with the help of anyone who wants to will make it next in game day (after this one)
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IronyOwl

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Re: Dungeon Keeper: The Q&A
« Reply #896 on: April 21, 2012, 02:48:29 am »

Conveniently enough, I am a (part-time) jeweler.

However, it seems like our healing dust shortage is more due to lack of herbs than lack of equipment.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

killerhellhound

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Re: Dungeon Keeper: The Q&A
« Reply #897 on: April 21, 2012, 03:28:15 am »

we could make better stuff though
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IronyOwl

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Re: Dungeon Keeper: The Q&A
« Reply #898 on: April 21, 2012, 03:44:11 am »

That's true of just about everything, though. We've got potentially craft-capable people all over the place who could, theoretically, do with some better equipment for this or that. I'm not sure what makes the alchemist any different, especially since she's already got a pretty nice project.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

killerhellhound

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Re: Dungeon Keeper: The Q&A
« Reply #899 on: April 21, 2012, 03:48:44 am »

so i just pump out tools for everybody
then get to work on armor

 IronyOwl
you make the glass stuff i will just work on tools
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Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.
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