Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 50 51 [52] 53 54 ... 73

Author Topic: Dungeon Keeper: The Q&A  (Read 50531 times)

Firelordsky

  • Bay Watcher
  • Moogle!
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #765 on: August 11, 2011, 06:58:25 pm »

Yay i get to get killed off!!!
Logged
Country Name: Lindiria
Name: Sir Alexei Robret
Region: North
In Thirteen Colonies Game

Hastur

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #766 on: August 11, 2011, 07:06:40 pm »

Name: Acererak

Race: Lich (Reforms from Phylactery, -2 Strength, -3 Health)

Class: Wizard (Quicker research, access to Magic skill, starts with spellbook)

Attributes: -2 Strength, -3 Health, +2 Gross Agility, +4 Inteligence, +4 Endurance.

Skills: +6 Magic, +2 Dodger, +2 First-Aid.

Is this alright?
yes althought you need 3 abilities of some sort,
Logged

rty275

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #767 on: August 11, 2011, 07:58:24 pm »

Those would be spells, and they're part of the Spellbook. How about Magic Missile, Ignite, and Identify?
Logged

Hastur

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #768 on: August 11, 2011, 08:20:17 pm »

ok
Logged

Firelordsky

  • Bay Watcher
  • Moogle!
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #769 on: August 11, 2011, 08:20:50 pm »

Me thinks you dont like me character so me remake
NEW CHARACTER REMAKE
Spoiler (click to show/hide)
Yay new person!!!!!!!!!!
Logged
Country Name: Lindiria
Name: Sir Alexei Robret
Region: North
In Thirteen Colonies Game

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #770 on: August 11, 2011, 11:54:32 pm »

Damn, I did pretty good! I'm glad I made that helmet and took skill in maces!

By the way, if anyone wants me to make them a stone helmet as well, just yell and I'll make you one.
Logged

rty275

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #771 on: August 12, 2011, 12:06:43 am »

Anyone who has ever played really old school D&D may know what my character is referencing to, and possibly be afraid. This dungeon will become the new Tomb of Horrors.
Logged

Rask

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #772 on: August 12, 2011, 01:53:49 am »

Damn, I did pretty good! I'm glad I made that helmet and took skill in maces!

By the way, if anyone wants me to make them a stone helmet as well, just yell and I'll make you one.

That does sound useful. By the way, should we be posting new shifts already? Hastur hasn't posted the results of the previous ones yet, only the battle.
Logged

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #773 on: August 12, 2011, 04:27:51 am »

Blegh. I'm gonna dig us a graveyard, AKA mass grave, at some point.

This brings us to the question of where I should dig it. My initial thoughts are across the river and going straight north quite a ways, but I'm not sure the sprite wants his tree next to the restless dead pit entrance.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

rty275

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #774 on: August 12, 2011, 05:47:21 am »

If anything, I would think it would make good fertilizer.
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #775 on: August 12, 2011, 06:28:55 am »

Just dig a corridor off the room where the table pit is. That will be perfectly fine. Hell, I'll do it if you give me the plans for it, what with me being the best miner there is at the moment.
Logged

adwarf

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #776 on: August 12, 2011, 07:06:32 pm »

Damn, I did pretty good! I'm glad I made that helmet and took skill in maces!

By the way, if anyone wants me to make them a stone helmet as well, just yell and I'll make you one.
Could you make a Minotaur size one aong with a large stone shield.
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #777 on: August 12, 2011, 10:07:37 pm »

The helm may be a bit if a problem because of your horns, but I will give it a shot. The shield will also be quite heavy, but should pose no problem.
Logged

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #778 on: August 13, 2011, 12:29:26 am »

Hm.. I thought it was going to be a flesh golem, not a sentient thing..
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Hastur

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #779 on: August 13, 2011, 11:16:46 pm »

Hey Furtuka, as a neceromancer you may haunt the place with your ghost for a while.
Logged
Pages: 1 ... 50 51 [52] 53 54 ... 73