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Author Topic: Dungeon Keeper: The Q&A  (Read 50478 times)

Ochita

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Re: Dungeon Keeper: The Q&A
« Reply #405 on: May 04, 2011, 09:55:11 am »

Still.. The fact that it can hurt friends, and yourself.. Its like a double edged sword.
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Nivim

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Re: Dungeon Keeper: The Q&A
« Reply #406 on: May 05, 2011, 01:08:21 am »

 Yeah! I was also thinking about an ability that destroys viewers' sanity at the cost of hitpoints, but that's for later. (Heh, I think I added even more spelling and grammar errors into that post, before.)
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rty275

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Re: Dungeon Keeper: The Q&A
« Reply #407 on: May 06, 2011, 12:16:56 am »

Do I sense a DMPC? In any case, if he is only a "5 de mayo mobling", I had better get right to eating him before he skulks away for a year.
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Ochita

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Re: Dungeon Keeper: The Q&A
« Reply #408 on: May 06, 2011, 11:05:44 am »

Heh. So, we have a creature wandering around..

Also, I would like some help with making a workshop.. I think enchanting some equipment would be a good thing for all of us.
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Rask

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Re: Dungeon Keeper: The Q&A
« Reply #409 on: May 06, 2011, 11:21:01 am »

Heh. So, we have a creature wandering around..

Also, I would like some help with making a workshop.. I think enchanting some equipment would be a good thing for all of us.

I wonder if you could make traps with your enchantments, like a floor tile that burst into flame when stepped on, or a ladder that sprouts nasty poisonous barbs when the intruder is about halfway down.

Or perhaps triggers for other traps. "If creature: human gets close, then release boulder." Perhaps even combine the two. "If creature: human gets close, then frog statue uses enchanted eye laser." 
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Ochita

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Re: Dungeon Keeper: The Q&A
« Reply #410 on: May 06, 2011, 11:48:35 am »

Well... I was thinking of something that drains mana as fast as it can for a couple of seconds, and then uses the mana to blow up. So -mana and splash damage depending on how much mana is taken.
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Rask

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Re: Dungeon Keeper: The Q&A
« Reply #411 on: May 06, 2011, 12:58:47 pm »

Well... I was thinking of something that drains mana as fast as it can for a couple of seconds, and then uses the mana to blow up. So -mana and splash damage depending on how much mana is taken.

That would be quite the evil thing to put on a barbed arrow.
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Ochita

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Re: Dungeon Keeper: The Q&A
« Reply #412 on: May 06, 2011, 01:27:54 pm »

It would be nasty to use on mages.. Both their MP and Hp are depleted.
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Criptfeind

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Re: Dungeon Keeper: The Q&A
« Reply #413 on: May 06, 2011, 02:02:54 pm »

Would that not be useless vs non mages?
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adwarf

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Re: Dungeon Keeper: The Q&A
« Reply #414 on: May 06, 2011, 02:08:26 pm »

Would that not be useless vs non mages?

I don't think so I mean each creature I believe has atleaat a small amount of mana, but it would be less effective than just shooting them with an arrow, or hacking them with an axe.
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Ahra

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Re: Dungeon Keeper: The Q&A
« Reply #415 on: May 06, 2011, 02:18:12 pm »

id rather just make an electric line on the floor.
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Ochita

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Re: Dungeon Keeper: The Q&A
« Reply #416 on: May 06, 2011, 02:50:51 pm »

Would that not be useless vs non mages?
Well... Kinda. For starters, only the arrow would do damage, unless every creature has a basic amount of untapped magic. But with mages, I can see it being useful.
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adwarf

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Re: Dungeon Keeper: The Q&A
« Reply #417 on: May 06, 2011, 03:26:31 pm »

We do need an anti-mage weapon, so it would be very helpful.
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IronyOwl

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Re: Dungeon Keeper: The Q&A
« Reply #418 on: May 12, 2011, 03:07:16 am »

Yay, turn.

Though I only healed 1 hp. D'oh. :(
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Zako

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Re: Dungeon Keeper: The Q&A
« Reply #419 on: May 12, 2011, 03:42:56 am »

Well, now you have healing powder, so that should help with recovery. And I approve of the -mana exploding arrows. Show dem shamen who's boss!
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