demonic spoon- you tried to choose druidry for a skill increase, but the bonus skillpoint can only be applied to a skill you dont have yet. if you want to increase druidry, spend your perk on it, which is more powerful.
Can I choose a second perk instead?
no
zako, champion abilities are all listed on the first page of the QnA thread under "martial perks"
heres a copy.paste
Deflection-If you parry or block, then Contest of skill/strength vrs skill/strength; margin of victory to the enemy weapon involved
Disarm-If parry by 5, then contest skill/str; success disarms enemy weapon
Counter-If parry/dodge by 5, then bonus attack
Duel Wield-you can use your off hand at not penalty and attack with both weapons simultaneously at no penalty
Combo-attack twice in quick succession at no penalty
Onslaught-if you attack nonstop, then get +1 to skill every turn up to +3
Evaluate-if you spot enemy, then you get +1 to skill/defence every turn up to +3 until you attack
Boot-a kick with double knockback
Fastdraw-ready a weapon in no time
Overpower-if you or enemy parries/blocks, then weapons lock in close combat
Overkill-if you cut off a extremity, then the rest of the damage goes on
Turtlestance-take 1 turn to enable/disable stance, then you get +1 to defences -2 to attacks, and may defend for adjacent allies you can reach.
Blindfighting-fight with your eyes closed or in darkness, use perception instead of agility to hit
Fitness-your endurance is spent up half as fast
Ruse-1/enemy, if you attack with an unexpected attack, then enemy defends at -2