Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 13 14 [15] 16 17 ... 73

Author Topic: Dungeon Keeper: The Q&A  (Read 50325 times)

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #210 on: April 01, 2011, 05:04:17 pm »

Oh god, we're gonna have meat trees, I just know it. Screaming, writhing meat trees. >_<
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Rask

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #211 on: April 01, 2011, 05:16:04 pm »

Screaming, writhing meat trees full of deliciously swollen blood vessels!
Logged

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #212 on: April 01, 2011, 05:18:04 pm »

Lets add incubus.
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Fortis

  • Bay Watcher
  • Suspected Elf Sympathizer
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #213 on: April 01, 2011, 05:37:57 pm »

When I said making mother nature cry, I meant every word.
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #214 on: April 01, 2011, 05:44:19 pm »

Logged

Hastur

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #215 on: April 01, 2011, 08:19:26 pm »

Question: Will the aberrations against nature I create be tame, or will I need the services of a beast tamer once they're born, hatched, or spawned?

They are hostile to most everything and everybody except their creator and maybe some plants that are out of the way. they can be barely controlled by their creator under constant supervision. just like necromancy binded spirits.
Logged

adwarf

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #216 on: April 01, 2011, 08:52:38 pm »

Am I not in this anymore ?
Logged

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #217 on: April 01, 2011, 09:11:01 pm »

You're listed under statuses, I think Hastur just couldn't find a turn from you.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

adwarf

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #218 on: April 01, 2011, 09:12:07 pm »

You're listed under statuses, I think Hastur just couldn't find a turn from you.
Ive listed it every turn

Study Necromancy all Shifts
Logged

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #219 on: April 01, 2011, 09:15:13 pm »

Ah. Well, Hastur said he couldn't find it, so he just had you help mine this turn.

If it's any consolation, we nearly have a place to sleep. And studying necromancy without a lab of some sort isn't very efficient.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Rask

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #220 on: April 03, 2011, 01:51:19 am »

Surface adventurers? Are they going to come down the ladder?
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #221 on: April 03, 2011, 01:58:16 am »

I believe it was implied that they are coming from the toad room. I quite like your helpless damsle idea though.

I am unsure which among us can survive underwater, but that is a great idea. There is space for four of us at least to hide above water. You and the cow will not be hiding...

I think if the bird man hides in the ceiling, you and the cow stand across the river with him menacing you. Then the ghoul and the gargoyle can hide under water under the bridge. The rest of us can fit on the hidden ledge.

Plan of attack: They go to help you, the underwater monsters tip the bridge and kill the floundering humans. Then the rest of us charge whoever escaped the watery grave.

Edit: Replace cow with mind eater.
Logged

Fortis

  • Bay Watcher
  • Suspected Elf Sympathizer
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #222 on: April 03, 2011, 09:58:56 am »

I think Seogv should play the kidnapping monster. He's not much of a fighter, but he can spare those who are fighters for the ambush.

Oh, and Hastur, no rush, but it still lists me as on the waiting list on the first page.
Logged

rty275

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #223 on: April 04, 2011, 01:27:22 am »

Oh god, we're gonna have meat trees, I just know it. Screaming, writhing meat trees. >_<

Don't forget the brain trees! An illithid has to eat too you know.
Logged

Ahra

  • Bay Watcher
  • Immoveable, Indestuctible
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #224 on: April 04, 2011, 05:08:21 am »

wont be logged in for the next 2-3 days just make me the illithids servant when im gone.
Logged
And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.
Pages: 1 ... 13 14 [15] 16 17 ... 73