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Author Topic: Dungeon Keeper: The Q&A  (Read 49427 times)

sjm9876

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Re: Dungeon Keeper: The Q&A
« Reply #990 on: April 01, 2013, 05:52:28 am »

Ah, the classic welcome of a punch to the face. :P
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killerhellhound

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Re: Dungeon Keeper: The Q&A
« Reply #991 on: April 01, 2013, 06:03:23 am »

Ah, the classic welcome of a punch to the face. :P
Its the superdickery way
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Unholy_Pariah

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Re: Dungeon Keeper: The Q&A
« Reply #992 on: April 01, 2013, 07:40:52 am »

Do you think alchemy could be used to enhance the slimes?
Perhaps by mixing the acidic slime with a little paralytic frogman venom and maybe a wee bit of oil in case they choose the "wrong" target?
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Rask

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Re: Dungeon Keeper: The Q&A
« Reply #993 on: April 01, 2013, 07:45:26 am »

Do you think alchemy could be used to enhance the slimes?
Perhaps by mixing the acidic slime with a little paralytic frogman venom and maybe a wee bit of oil in case they choose the "wrong" target?


We-ll think about that once we have found a way to *aim* the slimes.
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killerhellhound

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Re: Dungeon Keeper: The Q&A
« Reply #994 on: April 01, 2013, 10:30:36 am »

stickm in a pot and throw whats to aim
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Hastur

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Re: Dungeon Keeper: The Q&A
« Reply #995 on: April 01, 2013, 03:29:43 pm »

yes

A regeneration potion perhaps?  ;)


Unrelated: I think we should catch a bunch of stuff at the sludge warrens so next time the heroes arrive, we can go "RELEASE THE SLIMES!"
Regeneration potion? *POOF* done!
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killerhellhound

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Re: Dungeon Keeper: The Q&A
« Reply #996 on: April 02, 2013, 10:29:42 pm »

Yay
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IronyOwl

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Re: Dungeon Keeper: The Q&A
« Reply #997 on: April 03, 2013, 01:04:02 am »

Sorry I missed a few turns, was too busy to dig through everything.

Also yay helmet.
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Hastur

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Re: Dungeon Keeper: The Q&A
« Reply #998 on: April 13, 2013, 06:24:35 pm »

Today day 26 is level up day, you may all choose one skill and it goes up by 1, even if you did not previously have it. and make sure i update the front page with your choice to be sure
   Mirran i will soon list your alchemy list again.
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killerhellhound

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Re: Dungeon Keeper: The Q&A
« Reply #999 on: April 13, 2013, 07:02:41 pm »

magic fire +1 for me
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We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Hastur

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Re: Dungeon Keeper: The Q&A
« Reply #1000 on: April 13, 2013, 07:15:17 pm »

I will list that as pyromancy+1
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Unholy_Pariah

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Re: Dungeon Keeper: The Q&A
« Reply #1001 on: April 13, 2013, 07:37:42 pm »

Ill take +1 to grappling on brimstone.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

adwarf

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Re: Dungeon Keeper: The Q&A
« Reply #1002 on: April 13, 2013, 07:39:20 pm »

Hastur you forgot to change the mighty longbow and flint arrows to my possessions in the stocks :P
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Rask

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Re: Dungeon Keeper: The Q&A
« Reply #1003 on: April 14, 2013, 01:26:03 am »

Today day 26 is level up day, you may all choose one skill and it goes up by 1, even if you did not previously have it. and make sure i update the front page with your choice to be sure
   Mirran i will soon list your alchemy list again.

+1 Alchemy for Miran. I wonder what the recipe list will look like when you are done editing it.

Also, I can't find the other 3 boomerangs that Ashemane made the day before on the stocks list?
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Ochita

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Re: Dungeon Keeper: The Q&A
« Reply #1004 on: April 14, 2013, 01:38:03 am »

+1 Enchanting for Bernard sounds pretty good.
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