Race: Eldritchian
Class: Euclidean Specialist (eh, close enough)
Strength= +2
Toughness= -4
Fine Coordination= -1
Gross Agility= +2
Endurance= -2
Intellect= +4
Willpower= +4
Charisma= -6
(Athough these stats would imply my race has nothing but stat-penalties (-11 total), and that the stats are the same for both parts, which doesn't seem right.)
Mining +2 (a certain tone makes the rock weaken and crumble)
Engineer +5 (within its eerie glow one might spot geometric shapes of all kinds...)
Striker +2
Grapple +1
(Lets see if I can make it all clear.)
Abilities and Intrinsics:
A coalescence of glowing lines almost standing on the floor, the apperance of which is often up to opinion.
Incorporeal - May interact with physical world on an instantaneous/momentary basis, but may not interact inside solid objects, yet.
From Somewhere Else - Magical interactions dealt with as physical interactions, and normally physical requirements dealt with as magical requirements. Above momentary physical interaction capability viewed as spells.
Body and Soul - Can only exist within range of the linking sound emitted by its octahedron. If sound link is blocked, (completely) phases out and takes ~falling damage equivalent to the distance to the nearest linked square, then phases back in from octahedron. Not feasible to do on purpose.
Waves - Can vibrate things; mostly low-interference fillings such as air.
Reverberating Shreik - A piercing, resonating noise ability; can shatter fragile objects, everyone in range must roll concentration (including self), and can shatter metal and bones on sufficient critical roll. Carries effective force 12 squares strait-distance through air, 1/2 this through water, 1/4 this through solid rock.
(Senses - Instead of classifying them into "sight, hearing, feeling, smelling, tasting" it would list off "amplitude/frequency, distance, ~taste/shock, temper, and spin".)
An
oddly metallic octahedron rotates slowly in the air. It is surrounded by a cyclic buzzing sound.
Link - The sound emmited by this object to connect it to the rest of its self; it carries 16 squares strait-line through open air but 1/2 through water, and 1/4 through solid rock.
Symmetry - Its normal speed is equivalent to a sedate walk and normal healing rate even slower than the gargoyle, but in areas containing symmetry, exact angles, or smooth surfaces both rates increase at an exponenial rate. When a hall is smoothed out, with right angles, and at first glance strait, the gain is only 1kmh and an extra health point every three or four days, but when every single atom is arranged perfectly in repeating geometric patterns matching the octahedron, it is capable of moving just slow enough to glimpse and healing visibly in seconds. At the realistic point before such extreme (where all is perfect to the naked eye), it can move at a sprint and heal 1hp/day faster than a human. This property also defines the ideal place for it to sleep, with greater importance on "matching the octahedron".
Soul and Body - If damaged, the eldritchian is knocked unconscious, possibly along with other behavioral effects, and the octahedron is frozen in space relative to the nearest 26 tonnes of matter. If destroyed, death is instantaneous, and the eldritchian leaves a ~corpse of heavily mana-charged vapours. (Resurrection
might be possible if the hedron was destroyed by shattering, since the pieces could be collected, carefully reassembled, then the last piece added within a cloud of correctly empowered vapour.)