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Author Topic: Dungeon Keeper: The Q&A  (Read 49358 times)

Firelordsky

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Re: Dungeon Keeper: The Q&A
« Reply #765 on: August 11, 2011, 06:58:25 pm »

Yay i get to get killed off!!!
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Country Name: Lindiria
Name: Sir Alexei Robret
Region: North
In Thirteen Colonies Game

Hastur

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Re: Dungeon Keeper: The Q&A
« Reply #766 on: August 11, 2011, 07:06:40 pm »

Name: Acererak

Race: Lich (Reforms from Phylactery, -2 Strength, -3 Health)

Class: Wizard (Quicker research, access to Magic skill, starts with spellbook)

Attributes: -2 Strength, -3 Health, +2 Gross Agility, +4 Inteligence, +4 Endurance.

Skills: +6 Magic, +2 Dodger, +2 First-Aid.

Is this alright?
yes althought you need 3 abilities of some sort,
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rty275

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Re: Dungeon Keeper: The Q&A
« Reply #767 on: August 11, 2011, 07:58:24 pm »

Those would be spells, and they're part of the Spellbook. How about Magic Missile, Ignite, and Identify?
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Hastur

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Re: Dungeon Keeper: The Q&A
« Reply #768 on: August 11, 2011, 08:20:17 pm »

ok
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Firelordsky

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Re: Dungeon Keeper: The Q&A
« Reply #769 on: August 11, 2011, 08:20:50 pm »

Me thinks you dont like me character so me remake
NEW CHARACTER REMAKE
Spoiler (click to show/hide)
Yay new person!!!!!!!!!!
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Country Name: Lindiria
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In Thirteen Colonies Game

Zako

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Re: Dungeon Keeper: The Q&A
« Reply #770 on: August 11, 2011, 11:54:32 pm »

Damn, I did pretty good! I'm glad I made that helmet and took skill in maces!

By the way, if anyone wants me to make them a stone helmet as well, just yell and I'll make you one.
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rty275

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Re: Dungeon Keeper: The Q&A
« Reply #771 on: August 12, 2011, 12:06:43 am »

Anyone who has ever played really old school D&D may know what my character is referencing to, and possibly be afraid. This dungeon will become the new Tomb of Horrors.
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Rask

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Re: Dungeon Keeper: The Q&A
« Reply #772 on: August 12, 2011, 01:53:49 am »

Damn, I did pretty good! I'm glad I made that helmet and took skill in maces!

By the way, if anyone wants me to make them a stone helmet as well, just yell and I'll make you one.

That does sound useful. By the way, should we be posting new shifts already? Hastur hasn't posted the results of the previous ones yet, only the battle.
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IronyOwl

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Re: Dungeon Keeper: The Q&A
« Reply #773 on: August 12, 2011, 04:27:51 am »

Blegh. I'm gonna dig us a graveyard, AKA mass grave, at some point.

This brings us to the question of where I should dig it. My initial thoughts are across the river and going straight north quite a ways, but I'm not sure the sprite wants his tree next to the restless dead pit entrance.
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

rty275

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Re: Dungeon Keeper: The Q&A
« Reply #774 on: August 12, 2011, 05:47:21 am »

If anything, I would think it would make good fertilizer.
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Zako

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Re: Dungeon Keeper: The Q&A
« Reply #775 on: August 12, 2011, 06:28:55 am »

Just dig a corridor off the room where the table pit is. That will be perfectly fine. Hell, I'll do it if you give me the plans for it, what with me being the best miner there is at the moment.
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adwarf

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Re: Dungeon Keeper: The Q&A
« Reply #776 on: August 12, 2011, 07:06:32 pm »

Damn, I did pretty good! I'm glad I made that helmet and took skill in maces!

By the way, if anyone wants me to make them a stone helmet as well, just yell and I'll make you one.
Could you make a Minotaur size one aong with a large stone shield.
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Zako

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Re: Dungeon Keeper: The Q&A
« Reply #777 on: August 12, 2011, 10:07:37 pm »

The helm may be a bit if a problem because of your horns, but I will give it a shot. The shield will also be quite heavy, but should pose no problem.
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Ochita

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Re: Dungeon Keeper: The Q&A
« Reply #778 on: August 13, 2011, 12:29:26 am »

Hm.. I thought it was going to be a flesh golem, not a sentient thing..
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Hastur

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Re: Dungeon Keeper: The Q&A
« Reply #779 on: August 13, 2011, 11:16:46 pm »

Hey Furtuka, as a neceromancer you may haunt the place with your ghost for a while.
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