Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 25 26 [27] 28 29 ... 73

Author Topic: Dungeon Keeper: The Q&A  (Read 50056 times)

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #390 on: May 02, 2011, 08:38:49 am »

Looks like it. Best not to put too much weight on it at once.
Logged

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #391 on: May 02, 2011, 08:57:50 am »

So you're saying everyone should jump and down on it at the same time to test its strength? Excellent idea!
Logged

Rask

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #392 on: May 02, 2011, 09:07:36 am »

At the very least, it should fix our current food troubles.
Logged

rty275

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #393 on: May 02, 2011, 09:09:07 am »

I'm not sure I'd want to eat the brain of anyone stupid enough to fall for that.  :P
Logged

adwarf

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #394 on: May 02, 2011, 03:25:03 pm »

Take the beetles brain but leave its body I mean its split in half it can't be turned into an animated corpse, and also blease don't call me an abomination I am a vampire spawn, not an abomination.

Anywho class change request -

Vampiric Warrior
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #395 on: May 02, 2011, 03:58:23 pm »

Shouldn't your new class be Minotaur Vampire?
Logged

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #396 on: May 02, 2011, 04:08:08 pm »

Hastur, what do you think of the character-like-thing I posted? I wanted to try something I don't think I could anywhere else, but it's also the only thing I want to try here. What needs to be changed for it to be valid?
He probably just missed it. This thread can get kind of hectic at times, and there's a lot for him to keep track of.


Shouldn't your new class be Minotaur Vampire?
Yeah, I'd generally assume that. But then, maybe he's too mangled to really count as a minotaur anymore, or doesn't like goring people because it wastes the blood, or something.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

adwarf

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #397 on: May 02, 2011, 05:18:17 pm »

I tried changing to human, but I have to stay a minoutaur. I figured the vampire change since it wasn't what I chose to be gives me an extra class.
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #398 on: May 02, 2011, 05:54:14 pm »

Adwarf. You died and came back via GM fait. Do not be surprised if the GM decides on the terms of your coming back.
Logged

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #399 on: May 02, 2011, 06:03:49 pm »

I figured the vampire change since it wasn't what I chose to be gives me an extra class.
The vampire change was the only way to not stay dead, I wouldn't expect much in the way of extra freebies from it.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

adwarf

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #400 on: May 02, 2011, 08:44:11 pm »

Its just a class change if I cna't get that I want to just be a Vampire to get full benefits from it.
Logged

Hastur

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #401 on: May 03, 2011, 01:12:42 pm »

Is there a reason I went from "well fed" to hungry in one go?

oohhh crap idle -- wait, I'll just use it as justification for the perk and skillpoint

I thought we'd have to solve the Rargh situation first

You need one unit of blood per turn. If you over eat you dont store it, i just give you a happy mood. One unit of blood i will define as 3 attribute ranks worth (i did say it drained endurance or something didnt i? i should look this up)

I was thinking about buffing vampire, so i might give you a perk called -Blood pressure, to store compressed blood in you and maybe fuell some abilities.

Nivm. i didnt respond cuz it wasnt in wasnt in the QnA thread so i chose to belive you when you said you were just writing it down. Im pro- experimentation, so the concept isnt thrown right out. Its ok that you dont have a class, the joke races on my list dont have ones either. Having Null as an attribute  is very ok, but you dont get points to spend elsewhere for it, otherwise you'd have a floating brain in a jar with uber mind powers or something, SO im glad you didnt overbuff your attributes. Your abilities are the only thing we have to settle on, because im not gonna allow something to sit in an alternate dimension and attack at will, especially sonic attacks that dont make it have to become vulnerable to do so. I'm a little busy at the moment but i'll be thinking about it. I like the name Backfacing Polygon because i think it would be funny. or non-euclidian something or other.

Raargh you are a Vampire spawn minotaur, i just havent made up/balanced new abilities for you yet. They could be different than a regular vampire.
Logged

Rask

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #402 on: May 03, 2011, 01:30:47 pm »

(i did say it drained endurance or something didnt i? i should look this up)

Found it:


Abilities
Gravebound - must sleep in coffin, heals damage at the cost of blood/food. wont heal otherwise. difficult to 'rouse

It's why Miran mentioned needing blood to heal in that IC post when talking about Rargh.
Logged

adwarf

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #403 on: May 03, 2011, 02:38:08 pm »

Oh thats fine also, but can I learn to summon spirits without any book ?
Logged

Nivim

  • Bay Watcher
  • Has the asylum forgotten? Are they still the same?
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #404 on: May 03, 2011, 03:41:52 pm »

(Yes. Asking those two questions means my first post has gone from "random thought"→"add me to the waiting list".)
Im pro- experimentation, so the concept isnt thrown right out. Its ok that you dont have a class, the joke races on my list dont have ones either. Having Null as an attribute  is very ok, but you dont get points to spend elsewhere for it, otherwise you'd have a floating brain in a jar with uber mind powers or something, SO im glad you didnt overbuff your attributes. Your abilities are the only thing we have to settle on, because im not gonna allow something to sit in an alternate dimension and attack at will, especially sonic attacks that dont make it have to become vulnerable to do so. I'm a little busy at the moment but i'll be thinking about it. I like the name Backfacing Polygon because i think it would be funny. or non-euclidian something or other.
I didn't intend it to be a joke race; it's merely unusually different. I thought some things were implied, so let me clear them up a bit.

- Magical interactions dealt with as physical interactions (eat mana, grapple enchantments, claw apart spells in progress, be dismembered by the gears of ritual...).
I probably should have put an "et certera" to make it more obvious, but this means that this Thing can be harmed by magic just as much as it effects it. Such as what happens if it fails a grapple roll with an enchantment? It gets grappled, and starts getting strangled or smothered, and only two other players (enchanters) will be able to save it if it keeps failing. Also, it must eat mana like food to survive, which means it's going to have to bother players for it, possibly fight them to take it. The amount of which it needs is up to you, but might be made moot if I can learn summon imp and leech off of it (summoning will probably be more like bridge building or house building [again having to take someone else's mana], and might even use architecture and carpentry-equivalent skills).
 In combat, if the Sprite casts entangle and I happen to be between it and its target, I will have to dodge it or be bludgeoned/impaled and possibly make the spell fizzle, but I think that will only be a problem for enemy spells who's casters want it to happen.
 I guess this set of things means that I do need endurance and toughness, but they're my worst stats, aside from charisma. I don't know if it bleeds, but if it does, again, I'll be a little lacking in helpers and medics.
- A piercing, resonating noise ability (can shatter fragile objects, everyone in range must roll concentration [including self], can shatter metal and bones on sufficient critical roll).
[...]
An oddly metallic octahedron rotates slowly in the air. It is surrounded by a cyclic buzzing sound.
The octahedron is my "puzzle switch weak point"; it is effectively the Eldritchian's soul, and if damaged, the Horror is knocked out, and if destroyed, the Phantom dies. The 'hedron can move at the speed of a sedate walk, but is faster in areas of symmetry (or other mathematical art), along with being more durable and healing. If the noise ability is used to close, the 'hedron is damaged, and if the noise ability rolls a critical at that range, the 'hedron will be destroyed.
 I don't really know what +4 Will will do exactly, but if I fail the concentration roll I stop making the noise and am stunned (or worse, confused). Of course, it also hits allies as well as enemies, so it turns the entire combat round into "who has the highest will rolls?".
 Finally, the "cyclic buzzing" is the link between the Abomination and the octahedron, and it only carries so far, and pierces so deeply, just like the Noise. So I have a certain circle (well, square, this is quite euclidean space) where it's at least kinda safe to use Noise, and you don't have to worry about me finding the exact location of the magma and HFS on my first turn. I'm not really sure about the open-space ranges, but I thought the linking sound would be 3-4 squares through solid rock, and the Noise 2-3 squares.
- Incorporeal, but may interact with physical world on an instantaneous/momentary basis.
My attack is punching and clawing, and they can still block. I'll need a perk to make the interaction surface-only and thus bypass un-enchanted armour, and again, I might need to fight with their armour-enchantment before I can start fighting them (but this also keeps the enchantment from working as long as I distract it). Also note that I can't really do very many mundane tasks; no sustained force, like picking up objects for more than a second or two.

 I did want a class, but since it would be just as strange as the race, if not more so, I figured it would work better when combined with all the race stuff (this covers the noise abilities and understanding of euclidean geometry; this is its first sustained time in normal space, the other times were "expeditions").

I'm beginning to wonder how I could have thought the above would be intuitive.

Edits: I lacked time when I posted it at first; added a bit more, fixed various grammatical errors.
« Last Edit: May 03, 2011, 10:23:22 pm by Nivm »
Logged
Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.
Pages: 1 ... 25 26 [27] 28 29 ... 73