(Yes. Asking those two questions means my first post has gone from "random thought"→"add me to the waiting list".)
Im pro- experimentation, so the concept isnt thrown right out. Its ok that you dont have a class, the joke races on my list dont have ones either. Having Null as an attribute is very ok, but you dont get points to spend elsewhere for it, otherwise you'd have a floating brain in a jar with uber mind powers or something, SO im glad you didnt overbuff your attributes. Your abilities are the only thing we have to settle on, because im not gonna allow something to sit in an alternate dimension and attack at will, especially sonic attacks that dont make it have to become vulnerable to do so. I'm a little busy at the moment but i'll be thinking about it. I like the name Backfacing Polygon because i think it would be funny. or non-euclidian something or other.
I didn't intend it to be a joke race; it's merely unusually different. I thought some things were implied, so let me clear them up a bit.
- Magical interactions dealt with as physical interactions (eat mana, grapple enchantments, claw apart spells in progress, be dismembered by the gears of ritual...).
I probably should have put an "et certera" to make it more obvious, but this means that this Thing can be harmed by magic just as much as it effects it. Such as what happens if it fails a grapple roll with an enchantment? It gets grappled, and starts getting strangled or smothered, and only two other players (enchanters) will be able to save it if it keeps failing. Also, it must eat mana like food to survive, which means it's going to have to bother players for it, possibly fight them to take it. The amount of which it needs is up to you, but might be made moot if I can learn summon imp and leech off of it (summoning will probably be more like bridge building or house building [again having to take someone else's mana], and might even use architecture and carpentry-equivalent skills).
In combat, if the Sprite casts entangle and I happen to be between it and its target, I will have to dodge it or be bludgeoned/impaled and possibly make the spell fizzle, but I think that will only be a problem for enemy spells who's casters want it to happen.
I guess this set of things means that I
do need endurance and toughness, but they're my worst stats, aside from charisma. I don't know if it bleeds, but if it does, again, I'll be a little lacking in helpers and medics.
- A piercing, resonating noise ability (can shatter fragile objects, everyone in range must roll concentration [including self], can shatter metal and bones on sufficient critical roll).
[...]
An oddly metallic octahedron rotates slowly in the air. It is surrounded by a cyclic buzzing sound.
The octahedron is my "puzzle switch weak point"; it is effectively the Eldritchian's soul, and if damaged, the Horror is knocked out, and if destroyed, the Phantom dies. The 'hedron can move at the speed of a sedate walk, but is faster in areas of symmetry (or other mathematical art), along with being more durable and healing. If the noise ability is used to close, the 'hedron is damaged, and if the noise ability rolls a critical at that range, the 'hedron will be destroyed.
I don't really know what +4 Will will do exactly, but if I fail the concentration roll I stop making the noise and am stunned (or worse, confused). Of course, it also hits allies as well as enemies, so it turns the entire combat round into "who has the highest will rolls?".
Finally, the "cyclic buzzing" is the link between the Abomination and the octahedron, and it only carries so far, and pierces so deeply, just like the Noise. So I have a certain circle (well, square, this is
quite euclidean space) where it's at least kinda safe to use Noise, and you don't have to worry about me finding the exact location of the magma and HFS on my first turn. I'm not really sure about the open-space ranges, but I thought the linking sound would be 3-4 squares through solid rock, and the Noise 2-3 squares.
- Incorporeal, but may interact with physical world on an instantaneous/momentary basis.
My attack is punching and clawing, and they can still block. I'll need a perk to make the interaction surface-only and thus bypass un-enchanted armour, and again, I might need to fight with their armour-enchantment before I can start fighting them (but this also keeps the enchantment from working as long as I distract it). Also note that I can't really do very many mundane tasks; no sustained force, like picking up objects for more than a second or two.
I did want a class, but since it would be just as strange as the race, if not more so, I figured it would work better when combined with all the race stuff (this covers the noise abilities and understanding of euclidean geometry; this is its first sustained time in normal space, the other times were "expeditions").
I'm beginning to wonder how I could have thought the above would be intuitive.
Edits: I lacked time when I posted it at first; added a bit more, fixed various grammatical errors.