Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 22 23 [24] 25 26 ... 73

Author Topic: Dungeon Keeper: The Q&A  (Read 50053 times)

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #345 on: May 01, 2011, 09:56:44 am »

Was my left hand thrown in the river or do we still have it?
Logged
It's FEF, not FEOF

adwarf

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #346 on: May 01, 2011, 11:55:30 am »

If there is an axe of some sort I call it.

There's a waraxe.

You dumped the fresh meat :(

For a good cause! How can having a evil amphibious god on our side not be a good thing? And aren't there still some beetle corpses lying around?

EDIT: What does druidry do in any case? And since you didn't give me perks to choose from I took Faster Researching, if that's okay?

Touch the beetle corpses, and I will kill you. I must bury them not feed them to a Toad.
Logged

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #347 on: May 01, 2011, 01:07:13 pm »

:( im not a toad
Logged
It's FEF, not FEOF

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #348 on: May 01, 2011, 01:54:23 pm »

and burying is worthless..
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #349 on: May 01, 2011, 02:07:56 pm »

wtf are you talking about.

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #350 on: May 01, 2011, 02:10:01 pm »

Um.. You're not even a part of this, and maybe if you read the thread, you would know what we are talking about.
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #351 on: May 01, 2011, 03:18:05 pm »

Well, burying is generally more respectful than feeding them to the Toad. Maybe it'll improve pet morale, or something. It'll probably improve Raargh's morale, if nothing else.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #352 on: May 01, 2011, 03:19:37 pm »

Hm..

We need to find some creatures to dominate and stuff. Maybe we could breed them?
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #353 on: May 01, 2011, 03:21:45 pm »

I think the only "them" that's left is Raargh's legless pet hellwolf.

Just occurred to me that in a pinch, we could maybe give him peglegs. Wouldn't work spectacularly, but he's be able to walk around and such without a problem.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #354 on: May 01, 2011, 03:26:23 pm »

.... We need to get ready and catch some animals or something..
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #355 on: May 01, 2011, 03:30:19 pm »

Oh, right. Of course, now that we've got our beastmaster back, that shouldn't be too hard. Assuming he's still a beastmaster and not a vampire.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Hastur

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #356 on: May 01, 2011, 03:38:27 pm »

Was my left hand thrown in the river or do we still have it?
you still have it.

oops yeah furtuka healed when he shouldnt have. Somebody feed that guy!

Demonic spoon- yeah faster reasearchign is ok. saves me from thinking up stuff. thinking is hard.

Rask you do indeed get 6 of each potion.

No furniture survived in the old workshop

warlord abilities going up soon
« Last Edit: May 01, 2011, 03:43:03 pm by Hastur »
Logged

adwarf

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #357 on: May 01, 2011, 03:41:04 pm »

I think I am now, correct me if I am wrong, a Vampire Beastmaster Minoutaur
Logged

Hastur

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #358 on: May 01, 2011, 04:13:08 pm »

Can I get a overview of the warlord abilities and what they do since I may be coming in soon?

Warlord- Overpower, Command, Battlecry
Overpower-if you or enemy parries/blocks, then weapons lock in close combat (nerfing dodges unless they drop the weapon)
Command - unaffiliated freindly npcs obey you in battle. Suicidal commands require a charisma roll
Battlecry - IF take turn to Battlecry, Then allies reroll one dice this turn.

Can i get Ochitas and Zako's character sheets? im tired
« Last Edit: May 01, 2011, 04:36:08 pm by Hastur »
Logged

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Dungeon Keeper: The Q&A
« Reply #359 on: May 01, 2011, 05:15:11 pm »

Found 'em:

Name: Bernard.
Race:Human
Class:Enchanter
Attributes: 4 Int,4 Will,1 Cha,1 Per
Skills:5 Enchanting, 3 first aid, 1 Dodge, 1 sword.

Well... I would be good for research, I can enchant stuff, I can be of moderate use in a battle, I can heal.... But there is already an Enchanter.... Mad scientist?
Well, here is a character for your waiting list. This game looks interesting, so I would like to give it a try.

Name: Dragnar Menolin
Race: Dwarf
Class: Warlord
Attributes:

Strength: 3
Toughness: 2 + 1 (Dwarf)
Gross Agility: 3
Endurance: 2
Health: 1 (Dwarf)
Intellect: - 2
Willpower: 0
Perception: -1
Charisma: 3

Skills:
Mining: 3
Stoneworker: 2
One handed mace: 3
Shield(dwarf)man: 2

Seems like you guys need a miner/stoneworker/commander of slaves(and or troops).

Also, would it be possible for me to get some sort of commander-y/help allies fight type perk, even though I'm not really a commanderish class/race?
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
Pages: 1 ... 22 23 [24] 25 26 ... 73