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Author Topic: Dungeon Keeper: The Q&A  (Read 49150 times)

Ochita

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Re: Dungeon Keeper: The Q&A
« Reply #300 on: April 29, 2011, 01:06:17 pm »

Well.. You are all injured by my attack, and some people got poisoned.

Plus, you don't know when they will attack again.
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princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Criptfeind

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Re: Dungeon Keeper: The Q&A
« Reply #301 on: April 29, 2011, 01:15:37 pm »

I am not hurt at all.
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Rask

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Re: Dungeon Keeper: The Q&A
« Reply #302 on: April 29, 2011, 01:35:23 pm »

Well, it's also for healing during combat.
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Ochita

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Re: Dungeon Keeper: The Q&A
« Reply #303 on: April 29, 2011, 01:41:29 pm »

True..

Hmm... I think I might have a couple of ways to stop enemy spellcasting..
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rty275

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Re: Dungeon Keeper: The Q&A
« Reply #304 on: April 29, 2011, 02:07:01 pm »

Could I get an ability to create a Psionic "noise" to disrupt other people's concentration?
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Hastur

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Re: Dungeon Keeper: The Q&A
« Reply #305 on: April 29, 2011, 02:09:26 pm »

Damn shame about Kricklick and Raargh. Those are the only two we lost though, correct?

Also, we only recover 1 HP per shift? So at best, 3 HP a day?

yes,yes, and yes.

also. Extremeties are hit very often in my opinion. limbs  can also be targeted at -2 to skill. or hands n feet at -4 to skill

LEVEL UP SCREEN WOO!
(in progress...) at the end of the battle - Sly, shigohl, mirran, furtuka, Sprite all get one skillpoint in a skill they did not previously have, for roleplaying/activity/contribution. its too late for the rest though. Everyone gets a perk or skillpoint to spend though.

Mirran - Wolfform, Levitate, Gaseous form, nightwing, Healing powder, 3 poisons, maybe one more

Sly - Brainwash, Precognition(+1 to defences), Vertigo (will vrs agility, win causes knockdown n stunn, -1 skill/range)

Cizixkler - Static (Will vrs will, targets will is supressed by margin of victory, no range penalty), Aura (sees auras, sneakers, invisible folks, small guys stand out more, no darkness penalty versus the living), brainbuster (more eaasy to target head with tentacles)

Shigon - small gate (opens portal at a location, demons might come out, they are not friendly, -1skill/range), Super Spitfire (doubles damage of spitfire 2-12 damage), some other third thing?

Furtuka - Zombie Thrall (slow durable zombie, can wield weapons badly), Severian (You can detatch limbs n extremeties, hurl your own head at your enemies! doable in response to severing enemy damage resulting in no damage), Haunt (will vrs will, ghostly spirits distsract target)

Rahal - I donno i'll make up some magic item recipies

Seogv - blah

Sprite - ill come up with something later
« Last Edit: April 29, 2011, 02:44:50 pm by Hastur »
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adwarf

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Re: Dungeon Keeper: The Q&A
« Reply #306 on: April 29, 2011, 02:24:47 pm »

FURTUKA RETURN ME TO MY BODY OR BE DESTROYED BY FLAMING SPIRIT !!!!!!!!!!!!!!!!!!!!!!!!!! Please I will bake you some cookies.
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Criptfeind

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Re: Dungeon Keeper: The Q&A
« Reply #307 on: April 29, 2011, 02:33:26 pm »

I am pretty sure that is well past his abilities.
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adwarf

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Re: Dungeon Keeper: The Q&A
« Reply #308 on: April 29, 2011, 02:43:13 pm »

I am pretty sure that is well past his abilities.
He can atleast raise me as an undea minion although I won't listen to what he tells me to do unless I want to.
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Criptfeind

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Re: Dungeon Keeper: The Q&A
« Reply #309 on: April 29, 2011, 02:44:31 pm »

He might MAYBE be able to raise your body. But you would be completely mindless and unable to do anything without direction.

You, as a player, are out.
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adwarf

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Re: Dungeon Keeper: The Q&A
« Reply #310 on: April 29, 2011, 02:46:56 pm »

He might MAYBE be able to raise your body. But you would be completely mindless and unable to do anything without direction.

You, as a player, are out.

Undead aren't mindless atleast some of them aren't it just depends if you bind a soul to said body or not.  Like most skeletons he raises would just be basically puppets for him to control, but if he bound my soul to a vessel or atleast the real world I would be able to inhabit another body with same control as before.
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Criptfeind

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Re: Dungeon Keeper: The Q&A
« Reply #311 on: April 29, 2011, 02:58:41 pm »

Right. and like I said, far past his abilities.
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Ochita

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Re: Dungeon Keeper: The Q&A
« Reply #312 on: April 29, 2011, 03:18:04 pm »

Face it adwarf. You're not coming back.
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IronyOwl

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Re: Dungeon Keeper: The Q&A
« Reply #313 on: April 29, 2011, 04:04:22 pm »

Tough call between small gate and super spitfire.


I guess I'll take Super Spitfire for my perk and Mining for my bonus skill.
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Rask

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Re: Dungeon Keeper: The Q&A
« Reply #314 on: April 29, 2011, 04:22:10 pm »

Hmm, Gaseus Form would be great to have as insurance against dying, but I suppose recovering in the coffin doesn't help much if the rest of the team is killed and leaves the coffin undefended.

Healing Powder as a perk it is!
The skillpoint goes into Throwing.
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