Day 0 complete! We've got our rough concept all fleshed out, and will be working out the puzzles, art, and engine in detail tomorrow. Here's a quick synopsis of what we're shooting for. Not sure if we can do everything we want to do with this, but we'll give it a shot:
LD27 Theme:
10 Seconds
Overview:
The game is a Puzzle RPG set aboard an Orbital Research Station which, over the next 10 Seconds, will be destroyed. Luckily, the player (a Space Janitor) has somehow become unstuck in time by the event, and can use this power to try to prevent it! If, of course, they can figure out what exactly went wrong. A lot can happen in 10 Seconds!
Gameplay:
The specifics of the puzzles, and the story itself, will remain secret for now. Generally speaking, though, gameplay takes place in two phases. The first is a slow-paced exploration/puzzle-solving mode, where the player becomes unstuck in time, with events around them frozen at the start of the event. They can move freely, investigate the ship as it existed in that moment, interact with objects, and set up events Rube-Goldberg style, to try to prevent the disaster.
The second phase is fully automated, as the player flees toward the escape pods over the course of 10 seconds, witnessing the events they've tweaked taking place as they run across the ship. Time gradually slows down as they run, until it finally stops. They then rewind, and return to the Frozen-Time phase at the start of the event, where they can try to solve the problem once again. This repeats until they've solved the mystery of the Temporal Anomaly, and prevented the destruction of the station!