Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 13 14 [15] 16 17 ... 19

Author Topic: Nomic TBS (Nomic Phase)  (Read 14275 times)

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Nomic TBS (Nomic Phase)
« Reply #210 on: March 18, 2011, 06:34:34 pm »

Confused: Why does this topic seem to be the root of so much argument?  ???
You might have a point...

Should I tell peeps to knock it off and play the game?
Logged

Karl Marx

  • Bay Watcher
  • Democracy is the road to socialism.
    • View Profile
    • My Autobiography
Re: Nomic TBS (Nomic Phase)
« Reply #211 on: March 18, 2011, 06:36:16 pm »

Confused: Why does this topic seem to be the root of so much argument?  ???
You might have a point...

Should I tell peeps to knock it off and play the game?

Perplexed:What emotions are you feeling?
Logged
A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
----------------------------------------------------------

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Nomic TBS (Nomic Phase)
« Reply #212 on: March 18, 2011, 06:38:02 pm »

Well, I was entertained, but to be honest, I don't want this game to devolve. This is supposed to be the nomic phase, people should be voting on subjects so the game can progress.
Logged

Twi

  • Bay Watcher
  • ✨heterotemporality✨
    • View Profile
Re: Nomic TBS (Nomic Phase)
« Reply #213 on: March 18, 2011, 06:38:10 pm »

Confused: Why does this topic seem to be the root of so much argument?  ???
You might have a point...

Should I tell peeps to knock it off and play the game?
I think that might be smart.
Or at the very least, keep arguments out of the game itself.
Logged

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Nomic TBS (Nomic Phase)
« Reply #214 on: March 18, 2011, 06:39:31 pm »

Confused: Why does this topic seem to be the root of so much argument?  ???
You might have a point...

Should I tell peeps to knock it off and play the game?
I think that might be smart.
Or at the very least, keep arguments out of the game itself.
Yeah.

Please move the silly banter to PMs.
Logged

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Nomic TBS (Nomic Phase)
« Reply #215 on: March 18, 2011, 07:00:44 pm »

I Propose that arguing too much shall result in a Pineapple Demon attacking the offending players units.
Logged
It's FEF, not FEOF

Criptfeind

  • Bay Watcher
    • View Profile
Re: Nomic TBS (Nomic Phase)
« Reply #216 on: March 18, 2011, 07:11:21 pm »

I Propose that arguing too much shall result in a Pineapple Demon attacking the offending players units.

...

<_<

...

>_>


Yea.
Logged

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Nomic TBS (Nomic Phase)
« Reply #217 on: March 18, 2011, 07:20:11 pm »

I propose that when a unit has gained 3 kills it may have a name bestowed upon it. When a unit reaches 7 kills it may be promoted to a hero and given a special ability.
Logged
It's FEF, not FEOF

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Nomic TBS (Nomic Phase)
« Reply #218 on: March 18, 2011, 09:05:36 pm »

Oh I will be on vacation for the next week so I'm not sure if I'll be able to post during that period
Logged
It's FEF, not FEOF

Karl Marx

  • Bay Watcher
  • Democracy is the road to socialism.
    • View Profile
    • My Autobiography
Re: Nomic TBS (Nomic Phase)
« Reply #219 on: March 18, 2011, 09:06:34 pm »

I shall take his place, and be a Nomic/TBS
Logged
A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
----------------------------------------------------------

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Nomic TBS (Nomic Phase)
« Reply #220 on: March 18, 2011, 09:09:37 pm »

ey ey ey I said might. I know my aunt has internet connection but I was saying just in case I don't have time.
Logged
It's FEF, not FEOF

Twi

  • Bay Watcher
  • ✨heterotemporality✨
    • View Profile
Re: Nomic TBS (Nomic Phase)
« Reply #221 on: March 18, 2011, 09:13:05 pm »

I would take the place if that happened.
Maybe.
Logged

Karl Marx

  • Bay Watcher
  • Democracy is the road to socialism.
    • View Profile
    • My Autobiography
Re: Nomic TBS (Nomic Phase)
« Reply #222 on: March 18, 2011, 09:15:41 pm »

A man can dream can't he.
Logged
A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
----------------------------------------------------------

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Nomic TBS (Nomic Phase)
« Reply #223 on: March 18, 2011, 11:40:29 pm »

I Propose that arguing too much shall result in a Pineapple Demon attacking the offending players units.
Yea. It's going in so long as I don't get outvoted.
Oh I will be on vacation for the next week so I'm not sure if I'll be able to post during that period
The first person to step up when that happens will take your place for the period, unless they are already a participant in this game.
Logged

Myroc

  • Bay Watcher
  • Lurking Skeleton
    • View Profile
Re: Nomic TBS (Nomic Phase)
« Reply #224 on: March 19, 2011, 06:05:30 am »

I propose that that Assassins shall be replaced by Ninja Suicide Bombers. They act as they currently do but automatically die upon killing someone.

If you do this, I will create assassins again. So you know this will be pointless, right?

Besides, once they kill someone, if their in the middle of enemies then their screwed anyway. Once their visable they can be killed by ANYTHING
It still screams OP with a cry loud enough to pierce adamantium. It will make it IMPOSSIBLE to send out lone, tough units without them dying a horrible painful death. You'll have to group them together, but that will STILL cause them to be able to obliterate a large force of units before they even reach your base, because of their ridiculous movement speed, and you can still create more of them relatively easily.

I hereby revoke my previous proposal and instead propose that assassins should have their movement speed reduced to 1.
Logged
We all have problems. Some people just have more awesome problems than others.
Getting angry is fun. Getting angry over petty things even better.
Pages: 1 ... 13 14 [15] 16 17 ... 19