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Author Topic: Nomic TBS (Nomic Phase)  (Read 13819 times)

SHAD0Wdump

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Re: Nomic TBS
« Reply #30 on: March 16, 2011, 05:37:29 pm »

Sorry about the delay, I took a 3 hour test this morning, had very little sleep during the night, and wanted to relax.

I'll have the turn up soon, do be aware I might have to make assumptions about some of your actions.
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SHAD0Wdump

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Re: Nomic TBS
« Reply #31 on: March 16, 2011, 07:28:13 pm »

Bdthemag creates a wall around his corner of the map.
I request to build a wall around my fort for this turn, only special units can go through them. Otherwise other units must go through the 3 entrances along the wall.

Spoiler (click to show/hide)

Taricus invents artillery.
Quote
Units stay put.

Create Artillery, A unit capable of destroying a unit from two tiles away.

Johnfalcon99977 invents the tank.
Quote
Move Both Soldiers East.

Invent The Tank.
Is invincible to infantry-like units and can move 2 spaces a turn. It can only be destroyed if 2 infantry-like units (i.e. Soldiers and the future sort) or sombody makes something that can kill it with fire.
(I had to alter that into something that worked, sorry if I missed some feature)

Karl Max invents the sniper school, and by clever consequence, the sniper at the same time.
Quote
Invent Building:Sniper School, While a player has this building they can access the sniper unit, which has a considerable Firing range

Train Unit:Sniper
Move North Soldier 1 Space North
Move West Soldier 1 Space West

Snipers have a range of 5-6 depending on whether they set up a sniper nest or not.
(There was no specification as to where he wanted the building, so I chose for him)

Spoiler: Bdthemag (click to show/hide)
Spoiler: Taricus (click to show/hide)
Spoiler: Johnfalcon99977 (click to show/hide)
Spoiler: Karl Marx (click to show/hide)



Do note, that anything that seems imbalanced is really up to the council to get under control. I'll likely only get involved on blatant god moding.

It is now the Nomic Phase.
« Last Edit: March 16, 2011, 07:40:09 pm by SHAD0Wdump »
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Johnfalcon99977

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Re: Nomic TBS
« Reply #32 on: March 16, 2011, 07:53:00 pm »

Hurray! Time for the amazing rule fuck-ups!

Edit: And so far, I am domainating the game by owning a unit that cannot be destoried by anything we currently have besides artillery! Which Sucks!

I would also appreciate a vote on increasing the map size.
« Last Edit: March 16, 2011, 07:57:13 pm by Johnfalcon99977 »
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Karl Marx

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Re: Nomic TBS
« Reply #33 on: March 16, 2011, 07:55:04 pm »

Hurray! Time for the amazing rule fuck-ups!

Que?
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
----------------------------------------------------------

Johnfalcon99977

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Re: Nomic TBS
« Reply #34 on: March 16, 2011, 07:58:20 pm »

Nomic Council shall decide our fates now.
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Bdthemag

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Re: Nomic TBS
« Reply #35 on: March 16, 2011, 07:59:00 pm »

Well im hoping something happens to that tank unit...
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Furtuka

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Re: Nomic TBS
« Reply #36 on: March 16, 2011, 07:59:23 pm »

ignore
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It's FEF, not FEOF

Johnfalcon99977

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Re: Nomic TBS
« Reply #37 on: March 16, 2011, 08:00:16 pm »

You know, you could, theoretically, invent a unit that isn't infantry-like and be able to kill it.
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Furtuka

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Re: Nomic TBS
« Reply #38 on: March 16, 2011, 08:00:43 pm »

should I pm or post?
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It's FEF, not FEOF

Bdthemag

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Re: Nomic TBS
« Reply #39 on: March 16, 2011, 08:01:39 pm »

I think you post so other council members can vote.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Johnfalcon99977

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Re: Nomic TBS
« Reply #40 on: March 16, 2011, 08:02:09 pm »

Post. We want to see what the merciless and godly Council will do to us.
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Criptfeind

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Re: Nomic TBS
« Reply #41 on: March 16, 2011, 08:02:22 pm »

Subject: Wall busting.

I purpose that artillery can break a wall in one shot and tanks can break a wall in two shots. Both can break a gate in one.
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SHAD0Wdump

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Re: Nomic TBS
« Reply #42 on: March 16, 2011, 08:02:31 pm »

I would also appreciate a vote on increasing the map size.
Oh no! If that happened the pixel-y details on the units would be even more obscure! XD

should I pm or post?
You as a Council member, post.

Then again that could also change.
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Furtuka

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Re: Nomic TBS
« Reply #43 on: March 16, 2011, 08:04:05 pm »

I'd like to propose 0

Subject:Terrain
 there shall be randomly placed terrain blocks such as forests and lakes with different effects (to be decided on by council if this passes).

I also propose

Subject: resources
 There shall be resources (to be decided on by the council if this passes) of which players shall require to build additional units
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It's FEF, not FEOF

Criptfeind

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Re: Nomic TBS
« Reply #44 on: March 16, 2011, 08:10:10 pm »

Councilman 'Criptfeind' Votes yea on both Subject:Terrain and Subject: resources.
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