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Author Topic: Nomic TBS (Nomic Phase)  (Read 13779 times)

Karl Marx

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Re: Nomic TBS (TBS Phase)
« Reply #165 on: March 17, 2011, 08:42:07 pm »

Why are my soldiers DEAD, I can't see them, I mean come on bro.
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
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Johnfalcon99977

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Re: Nomic TBS (TBS Phase)
« Reply #166 on: March 17, 2011, 08:42:49 pm »

They were burned by Cript.

BLAME HIM!
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Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

Criptfeind

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Re: Nomic TBS (TBS Phase)
« Reply #167 on: March 17, 2011, 08:43:30 pm »

Because if you could see dead soldiers soon the map would just be a mess of bodies.
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Karl Marx

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Re: Nomic TBS (TBS Phase)
« Reply #168 on: March 17, 2011, 08:45:05 pm »

I think they aren't dead given what the effect of magma was determined to be, Maybe just covered in lava.
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
----------------------------------------------------------

Criptfeind

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Re: Nomic TBS (TBS Phase)
« Reply #169 on: March 17, 2011, 08:46:30 pm »

The effect was determined that it killed your guys.
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Karl Marx

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Re: Nomic TBS (TBS Phase)
« Reply #170 on: March 17, 2011, 08:49:52 pm »

Too bad, it's been done.



All of Johnfalcon and KarlMarx's units have been magma'd. That magma is also permanent terrain.
 It is still possible for them to produce units in this condition.

It is now the TBS Phase.

Magma'd does not mean KILLED, the only relevant thing I saw about magma was magic magma, nothing about death, I call shenanigans.
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
----------------------------------------------------------

SHAD0Wdump

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Re: Nomic TBS (TBS Phase)
« Reply #171 on: March 17, 2011, 08:51:50 pm »

They are right, the magma killed those troops.

Don't blame me, blame the incompetence of the council. They let that ruling get through.

Hell, Cript gave instruction that the magma should harm your units, the votes for magic magma were too late before I started updating.
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Criptfeind

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Re: Nomic TBS (TBS Phase)
« Reply #172 on: March 17, 2011, 08:52:24 pm »

The too bad had to do with the magic magma, before that came up it was killing magma all the way.

Thus too bad means killing magma.

Oh look ninja.
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Karl Marx

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Re: Nomic TBS (TBS Phase)
« Reply #173 on: March 17, 2011, 08:55:21 pm »


Coming soon to a Council near you!
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
----------------------------------------------------------

Criptfeind

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Re: Nomic TBS (TBS Phase)
« Reply #174 on: March 17, 2011, 08:57:21 pm »

Lucky for us the council has declared that any damage creepers do is magically shunted to Karl Marx's buildings.
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Karl Marx

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Re: Nomic TBS (TBS Phase)
« Reply #175 on: March 17, 2011, 09:00:00 pm »

Foiled again.
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
----------------------------------------------------------

SHAD0Wdump

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Re: Nomic TBS (TBS Phase)
« Reply #176 on: March 18, 2011, 03:58:25 pm »

Taricus invents the first aircraft unit.
Quote from: Taricus
Units stay put.

Develop Close support Aircraft: May attack units next to it. Cannot be attacked by regular ground units.

Johnfalcon invents the sinister assassin.
Quote from: Johnfalcon99977
I build a tank and invent Assassins.

They are hidden from the map and can only be seen by me. They can move 7 spaces a turn, and while hidden, can insta-kill any unit by stepping on them. No exceptions. However, once they have struck, they will become visable to everyone, and they are very weak, being able to kill anything.
The only way to return to their hidden state is by returning to a 3 space proximity to the nearest allied building.

Karl Marx invents the magma harvester, somewhat harmless...
Quote from: Karl Marx
Invent Unit: Magma Harvester-A slow, bulky unit that can harvest magma and store it.
Invent Fortification:Magma Moat-When a player has a Magma Harvester the Harvester can spread Magma in a "Wall" Like pattern around his territory.
Manufacture another sniper.

Bdthemag goes and rips off Starcraft...
Quote from: Bdthemag
I request to build a Ghost Barracks, the Ghost Barracks produce the unit type Ghost. No they are not actual ghosts, think of the ghosts in SC. They are invisible to other units unless a unit lands within 1 square of it, they also have of range of 1 square to attack units.

Spoiler: Bdthemag (click to show/hide)
Spoiler: Taricus (click to show/hide)
Spoiler: Johnfalcon99977 (click to show/hide)
Spoiler: Karl Marx (click to show/hide)



It is now the Nomic Phase.
« Last Edit: March 18, 2011, 04:42:13 pm by SHAD0Wdump »
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Johnfalcon99977

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Re: Nomic TBS (Nomic Phase)
« Reply #177 on: March 18, 2011, 04:08:19 pm »

Can you remove the sinister from the name? Yeah, that kind of kills my vision of them.
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Criptfeind

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Re: Nomic TBS (Nomic Phase)
« Reply #178 on: March 18, 2011, 04:09:48 pm »

I do purpose the implementation of needs of resources.
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SHAD0Wdump

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Re: Nomic TBS (Nomic Phase)
« Reply #179 on: March 18, 2011, 04:11:04 pm »

Can you remove the sinister from the name? Yeah, that kind of kills my vision of them.
It's not part of the name, but honestly... the way they work seems sinister to me.
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