Prologue:
So here's how it is. After the war, there was all kinds of people left livin' without much of a purpose, just driftin' to and fro'. One of these drifters, by the name of Abbey Cobot, spent years after the war going place to place just tryin' to get ahead and never succeedin'. Till one day, she landed in a pile of luck or a pile of problems, depending on how you see it.
Our dear little Abbey had got herself some land on a rim world called Haven from a speculative business transaction gone well. Thing was, the land had a storied history. It had once had a degree of prosperity, but the place was hot from more then just the sun. There were bandits for neighbors and to make matters worse, Haven was neighbors to a planet called Miranda. When Abbey claimed the deed, she became mayor of a ghost town located nowhere near the civilized parts of the planet.
Still, there are folks willing to risk the dangers of Haven a second time. It could be a nice land if folks were brave enough to claim it again. And it's right smack dab against the edge of the verse, far from the alliance as you can get, which certainly appeals to some. Abbey, or Mayor Cobot as she was styled now, recruited herself some like minded folks and set off for the Rim on wings of determination. They didn't expect an easy landin', but they was willin' to fight for this patch of land and make it their own.
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This is going to be a PBP RPG in the Serenity verse. Except instead of following the crew of a ship, it's following the more heroic members of a group of homesteaders staking a claim on a dangerous part of the rim. As such, the recommended roles are a little different:
Crucial roles:
-Negotiator
-Muscle
-"Security Specialist"
-Medic
Secondary roles (but by no means useless):
-Driver/Pilot
-Leader
-Tracker
-Heavy Gunner
-Mechanic
If you don't want to make a character sheet, then give me a character description and a character role and I can make one for you. Keep in mind that you aren't a crew in this adventure but are instead members of a town. So have a role in mind for what you do outside of the adventures. I.e. you might be the sheriff or the owner of the general store or a rancher, etc. Even if you just came along because you are a friend of Mayor Cobot's and keep the settlement safe, you need some sort of day job.
I'm open to homebrew traits and such as long as they are balanced. I don't have a specific number of players in mind, but more then four players is probably going to overwhelm me. Character starting level is Greenhorn. If you are looking for the rules, I hear that Goggle does wonders.
Character sheet format is like I posted in the other game:
Name: Wren Marshal
Background: Wren left for the war a dedicated young patriot. She knew it was a just cause and knew it would be her ticket out of a dead end job on Beaumonde and into excitment. The woman who returned didn't know what the hell she had been thinking. The whole damn verse had been sold a pile of crap and she knew those responsible weren't gonna pay. In her mind the high and mighty types ought to be lined up and shot and the poor bloody infantry on both sides were big damn heroes.
Wren traveled because she sure as hell didn't feel like going back to Beaumonde. She found work where she could doing odd jobs. She still remembers how to fight, but doesn't relish it like she once did. She joined a couple crews but they didn't hold together for long. Now she's joined a third crew and doesn't know how long it will last, but she's mostly just living for tomorrow.
Assets: Perfect Recall (Major), military rank (Alliance Corporal)(Minor)(+2 willpower), mechanical empath (minor)
Complications: Hooked (Minor)(painkillers), Lightweight (Minor), Chip on the Shoulder (minor), Loyal (vets of either side)
Attributes:
Strength 6
Agility 8
Vitality 8
Alertness 6
Intelligence 8
Willpower 6
Derived Attributes:
Initiative: d8 + d6
Life Points: 14
Skills:
Guns d6
Discipline d4
Heavy Weapons d6
-demolitions d4
-ships cannons d2
Mechanical Engineering d6
-machinery maintenance d4
-mechanical repairs d4
Melee Weapons d4
medical expertise d4
planetary vehicles d2
scientific expertise d6
survival d4
technical engineering d4
Unarmed d4
Gear:
Gun cleaning kit 2.6 credits
Multiband 2.4 credits
Knife, Combat 1.6 credits
Pistol 18 credits
Tool Set, Mechanics 284 credits
20 credits in cash
420 credits worth share in the ship
It's not going to be all that key to the story, but planetary locations are going to be based on the official verse map:
http://www.fireflyshipworks.com/map-of-the-verse/map-of-the-verse/