Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 21 22 [23] 24 25 ... 40

Author Topic: Stronghold: Kingdoms  (Read 157035 times)

Taricus

  • Bay Watcher
    • View Profile
Re: Stronghold: Kingdoms
« Reply #330 on: March 18, 2011, 07:04:03 pm »

Right, send some food over. :)
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

King Cow

  • Bay Watcher
    • View Profile
Re: Stronghold: Kingdoms
« Reply #331 on: March 19, 2011, 06:37:32 am »

Btw can I be added to the OP post so maybe a friend will join me in Surrey?

King Cow, New Cow Land village

England>South East England> Surrey> Dorking> In the North
Logged

adwarf

  • Bay Watcher
    • View Profile
Re: Stronghold: Kingdoms
« Reply #332 on: March 19, 2011, 06:41:48 am »

We have gained quite a crowd.
Logged

King Cow

  • Bay Watcher
    • View Profile
Re: Stronghold: Kingdoms
« Reply #333 on: March 19, 2011, 06:44:49 am »

Ah damn I was going to edit my last post.

Anyway is it worth while getting market + an extra merchant? It will cost me 3 points.
Logged

adwarf

  • Bay Watcher
    • View Profile
Re: Stronghold: Kingdoms
« Reply #334 on: March 19, 2011, 06:50:20 am »

Without a market you can't trade, but don't worry if you want to wait, because I waited five days then got it.
Logged

King Cow

  • Bay Watcher
    • View Profile
Re: Stronghold: Kingdoms
« Reply #335 on: March 19, 2011, 06:55:48 am »

What sort of income can I expect from trade would you guess? Say if I sold 2000 gold.

I'm not really sure how it works the local buy price for stone is: 143 So is that 143 gold per 1000? lol I might be having a brain fart about this.
Logged

adwarf

  • Bay Watcher
    • View Profile
Re: Stronghold: Kingdoms
« Reply #336 on: March 19, 2011, 07:00:07 am »

1000 Units for the amount it says.
Logged

King Cow

  • Bay Watcher
    • View Profile
Re: Stronghold: Kingdoms
« Reply #337 on: March 19, 2011, 07:03:54 am »

Ok thankyou, I like these games because you really have to do some forward planning.

I'm thinking about pillaging a local inactive town next to me but I need to invest tech in this to make it profitable. I'm also worried it might provoke my larger neighbours into attack me if they think I might be an overconfident noob.

If I just invest in stone production this might be more cost effective but boreing.. ???
Logged

adwarf

  • Bay Watcher
    • View Profile
Re: Stronghold: Kingdoms
« Reply #338 on: March 19, 2011, 07:13:10 am »

You have beginneers protection they can't attack for awhile only AI castle can, and a wall, and your keep can fend them off
Logged

King Cow

  • Bay Watcher
    • View Profile
Re: Stronghold: Kingdoms
« Reply #339 on: March 19, 2011, 07:18:58 am »

No I lost the protection awhile ago now (2 days maybe) I have to think about investing in defence I will reach the limmit for archers soon...
Logged

adwarf

  • Bay Watcher
    • View Profile
Re: Stronghold: Kingdoms
« Reply #340 on: March 19, 2011, 07:28:09 am »

Where I am I only get attacked by AI castles, because I am not much of a threat, but I do still produce lots of resources.
Logged

Tyler6498

  • Bay Watcher
    • View Profile
Re: Stronghold: Kingdoms
« Reply #341 on: March 19, 2011, 11:02:56 am »

Higher ranking players are not really interested in attacking smaller people for a good reason, someone of my rank attacking like...a commoner or such would have to pay like 100,000 honor to capture and about 27,000to pillage..It's to make it so higher ranked players are not to easily abuse the smaller towns nearby. So don't truly fear them unless your within a rank or 2 of em.
Logged
I play adventure mode because it's hard and when I play, I am too.
I believe we're talking about full scale colonisation here.  You don't just leave all your shit in the van when you move house.

Duuvian

  • Bay Watcher
  • Internet ≠ Real Life
    • View Profile
Re: Stronghold: Kingdoms
« Reply #342 on: March 19, 2011, 07:32:23 pm »

"Your resolution is too small to play Stronghold Kingdoms."

WELL I NEVER

Trying anyways.

EDIT:  Yeah, my resolution is too small.  Can't play.  =/

I had the same problem. There was a way to enable larger resolutions than your monitor can handle. I enabled it when I tried Aurora and then promptly forgot about it. It worked well for me for this game. You could try searching aurora resolution or something and see if you can find the way to do this, as I can't recall.

Also, I just logged into world 2. I'm trying to figure out which county to pick. Any suggestions? I'd prefer to be near people from B12, preferably in the same county.
Logged
FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Taricus

  • Bay Watcher
    • View Profile
Re: Stronghold: Kingdoms
« Reply #343 on: March 19, 2011, 07:33:23 pm »

Ross-shire.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Duuvian

  • Bay Watcher
  • Internet ≠ Real Life
    • View Profile
Re: Stronghold: Kingdoms
« Reply #344 on: March 19, 2011, 07:36:07 pm »

Cool, which one is that? I'm afraid to see if right clicking will pop up the name, as hovering only says to click to settle there or something along those lines.

EDIT: Aw, snap, I figured out the other screen is a map with labels, then my display driver crashed, likely due to stretching out my resolution or something. I guess I'll restart.
« Last Edit: March 19, 2011, 07:38:37 pm by Duuvian »
Logged
FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit
Pages: 1 ... 21 22 [23] 24 25 ... 40