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Author Topic: Roll to pilot a mech [mission 2]  (Read 7634 times)

Frelock

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Re: Roll to pilot a mech [mission 1: Round 2]
« Reply #45 on: March 15, 2011, 06:25:47 pm »

Try to draw the enemy mech's fire, and continue shooting.
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warhammer651

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Re: Roll to pilot a mech [mission 1: Round 2]
« Reply #46 on: March 16, 2011, 01:59:35 pm »

I have WAY to much shit to deal with today, along with a decent amount of crap and bullshit. Update tomorrow
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warhammer651

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Re: Roll to pilot a mech [mission 1: Round 2]
« Reply #47 on: March 17, 2011, 11:34:52 am »

Mission 1 : Round 3

Spoiler:  Paladin (click to show/hide)

Spoiler: Occam (click to show/hide)

Spoiler: Panther (click to show/hide)

Spoiler: Shield (click to show/hide)

Spoiler: Enemy Mechs (click to show/hide)

Over your radios comes a sudden transmission from the customized mech: "wait, please! I surrender, just don't kill me!"
At this point, the mission is effectively over, but what are you going to do about him? Will you kill him, or will you take him prisoner?
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Taricus

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Re: Roll to pilot a mech [mission 1: Round 2]
« Reply #48 on: March 17, 2011, 12:12:37 pm »

"Blood for blood. You will die for vanguard!"
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Draignean

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Re: Roll to pilot a mech [mission 1: Round 2]
« Reply #49 on: March 17, 2011, 12:16:32 pm »

Stand off! He's more use to us alive and talking. Blood for blood, but he's only one. If he can tell us about ten then he's worth it.

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Frelock

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Re: Roll to pilot a mech [mission 1: Round 2]
« Reply #50 on: March 17, 2011, 12:52:19 pm »

Come now, Paladin.  Don't you know that defeat means friendship?  I say take him in, and convince him to join our glorious righteous side.
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Taricus

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Re: Roll to pilot a mech [mission 1: Round 2]
« Reply #51 on: March 17, 2011, 12:56:11 pm »

Defied this trope.
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SeriousConcentrate

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Re: Roll to pilot a mech [mission 1: Round 2]
« Reply #52 on: March 17, 2011, 01:19:38 pm »

Took me awhile to think of a new mech design, but resigning now.

Callsign: Hive
Pilot skills: Missile Massacre
Mech: An incredibly thick mech that requires three people to operate; a pilot to control the body, a gunner to control the weapons, and a general engineer to reload and perform various other functions. It is humanoid in design, although headless and armless.
Mech traits: Target Tracker
Weapons: "Massacre" LOS seekers, "Hornet" Heat-Seekers
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warhammer651

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Re: Roll to pilot a mech [mission 1 Over
« Reply #53 on: March 18, 2011, 03:36:55 pm »

Post mission
You take the pilot prisoner, much to Paladin's chagrin and set up a temporary camp in the ruins where you strip the prisoner's mech for parts and attempt to interrogate hm. At first, he refuses to tell you anything other than his name, rank, and serial number (Kurt Grennan, Lance leader, 678-8756 respectively), citing that his "offer" never involved anything more than him surrendering, but after you leave him with Paladin for a few hours he becomes much more talkative. He gives you the rough specs of several new enemy mechs and basic Lance organization


Spoiler: Mech Specs (click to show/hide)

After around a day or two, you finally meet up with allied forces, allowing you to hand over the prisoner to Intel (you almost feel sorry for the guy) and get some deserved R&R. Slightly less welcome is the FNG being added to your team, one "Witch Hunter".

Spoiler: Talarion (click to show/hide)

___________________________________________________________________________________________________________________________________

This is pretty much a mini-update whilst I create the next mission. Mission 2 briefing and deployment will be up saturday
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warhammer651

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Re: Roll to pilot a mech [mission 1 Over]
« Reply #54 on: March 19, 2011, 12:39:56 pm »

Mission 2 Briefing

Thanks to that prisoner you captured we know know the location of an enemy base/Mech factory. This factory is supplying most of the Empire's troops in the area, so we need it taken out ASAP.  We believe that they have no more than two Lances of mechs to defend the base, However, we believe that one of the Lances is a "short Lance", so be careful.


Here's a map of the area. we've labeled the building you need to destroy.
    

There is a large gorge in the center of the area, spanned by two bridges. Be careful when fighting on those, they won't stand up to too much fire.

You have two routes you can approach the base from. The first is to come up from the south, along the road, the second is to approach from the east, within the canyon.



In addition to your mechs, we are assigning some tanks to assist you. These tanks are equipped with 120mm cannons, a mid-ranged ballistic weapon. They will be approaching from the west.

Good luck and good hunting
>Pick your approach
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Taricus

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Re: Roll to pilot a mech [mission 2 breifing]
« Reply #55 on: March 19, 2011, 12:42:03 pm »

Drop in the east.
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Draignean

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Re: Roll to pilot a mech [mission 2 breifing]
« Reply #56 on: March 19, 2011, 12:42:47 pm »

Drop in the south
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---
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A: "No, not particularly."

Frelock

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Re: Roll to pilot a mech [mission 2 breifing]
« Reply #57 on: March 19, 2011, 01:58:24 pm »

Drop in the west (unless there's something that makes that second bridge inaccessible...)
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warhammer651

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Re: Roll to pilot a mech [mission 2 breifing]
« Reply #59 on: March 20, 2011, 05:19:32 pm »

waiting on Talarion
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