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Author Topic: (D&D 3.5ed) Fading North (Always recruiting)  (Read 31082 times)

adwarf

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Re: (D&D 3.5ed) Fading North (Always recruiting)
« Reply #435 on: March 20, 2011, 03:26:33 pm »

And GOOD LUCK !!!!!!!!!!!!!!!!!!!!
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ragnarok97071

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Re: (D&D 3.5ed) Fading North (Always recruiting)
« Reply #436 on: March 20, 2011, 03:27:46 pm »

and adwarf: You got knocked unconscious, and then DID EXACTLY WHAT CAUSED YOU TO GET KNOCKED OUT AGAIN. Don't diss other people for getting disabled in combat.
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Quote from: Wing, via Discord
I want a coat that doesn't make me look like a rear admiral from the East India Company

Atomicdremora

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Re: (D&D 3.5ed) Fading North (Always recruiting)
« Reply #437 on: March 20, 2011, 03:29:16 pm »

Thank you!
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adwarf

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Re: (D&D 3.5ed) Fading North (Always recruiting)
« Reply #438 on: March 20, 2011, 03:32:47 pm »

I know I said I ressurected you guys from death, and got good healing rolls. I didn't say you guys sucked. If you two weren't there we would have died, also mog make sure you throw more enemies at them ( Maybe Two bosses )
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Criptfeind

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Re: (D&D 3.5ed) Fading North (Always recruiting)
« Reply #439 on: March 20, 2011, 03:35:40 pm »

and adwarf: You got knocked unconscious, and then DID EXACTLY WHAT CAUSED YOU TO GET KNOCKED OUT AGAIN. Don't diss other people for getting disabled in combat.
Ohhhh, what did he do?
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adwarf

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Re: (D&D 3.5ed) Fading North (Always recruiting)
« Reply #440 on: March 20, 2011, 03:47:29 pm »

and adwarf: You got knocked unconscious, and then DID EXACTLY WHAT CAUSED YOU TO GET KNOCKED OUT AGAIN. Don't diss other people for getting disabled in combat.
Ohhhh, what did he do?

Not telling but I did not reach HP of 0
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Criptfeind

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Re: (D&D 3.5ed) Fading North (Always recruiting)
« Reply #441 on: March 20, 2011, 03:54:19 pm »

Okay. I will just imagine something really dumb
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RedWarrior0

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Re: (D&D 3.5ed) Fading North (Always recruiting)
« Reply #442 on: March 20, 2011, 03:56:13 pm »

Still working on the Neutronium Golem problem. And I refuse to use anything more than a 21st level wizard, albeit with a little bit of extra wealth and nigh-optimized stats

Anybody got suggestions what an ad hoc DC modifier would be for an epic spell?
-Using the Transport Seed to transport the casting of the spell (but not the spellcaster) to any location or the proximity of any creature with which the caster has a magical bond ((Haha that neutronium golem bond ability is used against it))
-Ignore Spell resistance
-Use a different type of saving throw
-Able to only be targeted on constructs

Also, what outside of the SRD can be used to increase ability scores, that stacks with Inherent and Enhancement bonuses?
Finally, how much would a Ring of Spellcraft +100 cost?
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Criptfeind

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Re: (D&D 3.5ed) Fading North (Always recruiting)
« Reply #443 on: March 20, 2011, 03:58:39 pm »

Well. Part of the lore of planescape is a druid that can increase your stats. It is a untyped permanent increase. But there are not really rules as such for him.

Also, are we starting this now? I am ready.
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moghopper

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Re: (D&D 3.5ed) Fading North (Always recruiting)
« Reply #444 on: March 20, 2011, 03:59:33 pm »

Server is up

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Criptfeind

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Re: (D&D 3.5ed) Fading North (Always recruiting)
« Reply #445 on: March 20, 2011, 04:00:34 pm »

Some people here don't know it's name. Or the hamachi.
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moghopper

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Re: (D&D 3.5ed) Fading North (Always recruiting)
« Reply #446 on: March 20, 2011, 04:01:27 pm »

Some people here don't know it's name. Or the hamachi.


Hamachi group: Fading North (no pass needed)

Maptools server name: Fading North (no pass needed)
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Criptfeind

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Re: (D&D 3.5ed) Fading North (Always recruiting)
« Reply #447 on: March 20, 2011, 04:39:12 pm »

Where is the old man and rouge?
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adwarf

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Re: (D&D 3.5ed) Fading North (Always recruiting)
« Reply #448 on: March 20, 2011, 05:08:03 pm »

Okay. I will just imagine something really dumb

It was actually. I got knocked out twice.
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Criptfeind

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Re: (D&D 3.5ed) Fading North (Always recruiting)
« Reply #449 on: March 20, 2011, 06:15:19 pm »

Yeah. He told us.

Why?
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