Golem, Neutronium (Large Construct)
Hit Dice: 250d1000+1,966,080 (2,216,080 hp)
Initiative: +79
Speed: Fly 5,901,426,338' (perfect)
Armor Class: 932 (-1 size, -1 Dex, +80 gravitic mastery, +844 natural), touch 88, flat-footed 932
Base To-Hit: +187 (+437 grapple)
Attack: Slam +512 (40960d10+246 damage; average 225,526)
Full Attack: 2 slams, as above
Special Attacks: Gravitic aura, heat aura, pulsed x-ray, starquake
Special Qualities: Accretion, construct, damage reduction 1500/-, darkvision 60ft, fast healing 1500, gravitic mastery, immunity to magic, low-light vision, magnetar, superluminal, unearthly construction
Saves: Fort +163, Ref +162, Will +163
Abilities: S:502, D:9, Cn:-, I:-, W:11, Ch:1
Environment: Outer space
Organization: Solitary, patrol (2-4), or with time lord (Divine Rank 192, 960HD)
Challenge Rating: 9721
Treasure: None
Alignment: always Neutral
Advancement: 251-353HD (Large), 354-707HD (Huge)
Level Adjustment: +17,427 (assuming sentience)
A ball of blistering heat surrounding this automaton is palpable. At its centre you can discern a dark grey humanoid shape, only slightly taller than a human, but proportionally built like a stocky dwarf. The surface of the figure is featureless, and seems to bubble and ripple as if constantly boiling.
Combat
A neutronium golem is an all but invincible opponent, and is generally powerful enough to deal with even multiple cosmic-level threats simultaneously, or at the very least delay them until a time lord arrives to investigate the disturbance. Even approaching a neutronium golem is extremely hazardous for all but the most resilient opponents. Those struck by a neutralizer's powerful fists are often disintegrated with a single blow, their remains briefly decorating the construct's body before being incinerated and crushed to infinitesimal fragments by the unrelenting heat and gravity. A typical punch (averaging 225,526 damage) is fully capable of destroying a planet (an Earth-sized planet would have roughly 122,880 hp).
Accretion (Ex): Anyone striking a neutronium golem must make a DC 461 Strength check as an immediate action to be able to retrieve their weapon (or appendage) from the automaton's surface following each and every attack. The save DC is Strength-based.
Damage Reduction (Ex): Neutronium has a natural hardness of 1500.
Fast Healing (Ex): The immense gravitational energy of a neutronium golem binds it together, allowing it to naturally heal 1500 hit points per round.
Table G-1: Neutronium Golem Gravitic Aura
Radius Hp Damage* Death Unconcious Stunning
20 ft 10% DC 461 - -
60 ft 2% DC 461 - -
200 ft - - DC 461 -
600 ft - - - DC 461
* The target's max hp is reduced by this amount each round
Gravitic Aura (Ex): The great mass of a neutronium golem causes gravitic disturbances within the localized area. Table G-1: Neutronium Golem Gravitic Aura details the myriad effects of this ability.
Gravitic Mastery (Su): A neutronium golem is not subject to gravity, including its own. It can control the ebb and flow of its own gravity, giving it a +80 elemental mastery bonus to its: armor class, attack rolls, checks (ability checks), difficulty class (for determining special abilities), initiative, and saving throws.
Table G-2: Neutronium Golem Heat Aura
Radius Divine Fire Damage
20 miles 62d1000 (avg. 31,031)
60 miles 15d1000 (avg. 7507)
200 miles 3d1000 (avg. 1501)
600 miles 1d1000 (avg. 500)
Heat Aura (Ex): The local area surrounding a neutronium golem burns with the fury of a thousand suns. Table G-2: Neutronium Golem Heat Aura details the divine fire damage experienced at different ranges.
Immunity to Magic (Ex): A neutronium golem is immune to any spell or spell-like ability that allows spell resistance.
Magnetar (Ex): Once a neutronium golem has identified a target for termination, the two beings are inextricably linked, and the neutronium golem can follow the target anywhere. Treat this as an infinite-range Spell Stowaway attuned to any magical methods of movement.
Pulsed X-Ray (Su): A neutronium golem can emit a pulsed x-ray each round as a free action. This wave targets everything within a 1000-mile spread centred on the golem. Those within the area of effect immediately suffer 125d1000 divine fire damage (avg. 62,562) with no save.
Table G-3: Neutronium Golem Death Throes
Radius Distintegration Fireball Blast Radiation*
140 miles DC 215 1400d6 2000d6 200
330 miles - 1400d6 2000d6 200
1000 miles - - 2000d6 200
1500 miles - - 200d6 20
2000 miles - - 20d6 2
2500 miles - - 2d6 -
*Ability damage to Str, Dex and Con.
Starquake (Ex): The death throes of a neutronium golem results in a cosmic conflagration, much akin to a miniature supernova. Table G-3: Neutronium Golem Death Throes details the amount of damage. Blast damage should be treated as bludgeoning damage. The effect is roughly equivalent to 150 petatons of TNT. The save DC is Constitution-based.
Superluminal (Ex): A neutronium golem travels at the speed of light. This gives it a movement speed of 5,621,108,587 feet, the equivalent of 1,117,694 miles per round or 186,282 miles per second.
Unearthly Construction (Ex): A neutronium golem is fashioned by lords and other similarly powerful beings. These cosmic automatons use d1000's for Hit Dice and have maximum hit points per Hit Die. Incase anyone wanted to know for real, here are the stats.