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Author Topic: Free animals on Embark?  (Read 2986 times)

ZeroSumHappiness

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Re: Free animals on Embark?
« Reply #30 on: March 11, 2011, 06:17:13 pm »

So you could, in theory, remove wagon hauling and carrying capacity from everything but kittens, ensuring all your animals are kittens then give them a carrying capacity of 1, yielding an instant kittensplosion...
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TheyTarget

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Re: Free animals on Embark?
« Reply #31 on: March 11, 2011, 06:32:11 pm »

So you could, in theory, remove wagon hauling and carrying capacity from everything but kittens, ensuring all your animals are kittens then give them a carrying capacity of 1, yielding an instant kittensplosion...
Yea, but if you're going that far you could just mod kitten values to 1 and buy 10000. Or any animal for that matter. I did it with my "common domestic giant cave spider". Fun was had.
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Keldane

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Re: Free animals on Embark?
« Reply #32 on: March 11, 2011, 06:40:22 pm »

How did you embark with 25000 blocks? I don't know how to get more then 10000 embark points, but anyways, I'm gonna keep that constant for point of comparison. Also blocks weight a lot less then boulders.

If you go into your Data/Init folder and open world_gen.txt in notepad, you can alter the numbers for any world gen setting beyond what the normal in-game restrictions would be. Note that some settings may cause infinite rejections - such as trying to set it to have more volcanos than tiles. For embark points, however, there's nothing stopping you from doing what I do when I want a quick-start construction project and adding an extra two zeros onto the end of that 10000 embark point limit. It won't work for worlds that have already been genned, of course, and if you have the seed/gen information for an existing world, upping the embark points shouldn't change anything else when you regen it.
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GreatWyrmGold

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Re: Free animals on Embark?
« Reply #33 on: March 11, 2011, 07:13:20 pm »

You get 2 free [WAGON_PULLER] animals at embark.
Maybe I should make cave dragons wagon pullers...
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