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Author Topic: What about a good smoke ?  (Read 7911 times)

Bohandas

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Re: What about a good smoke ?
« Reply #30 on: March 13, 2011, 01:44:12 am »

LOTR dwarves actually smoke "pipe weed"  just what pipe weed is is not really gone into, but it was developed by hobbits according to some of Tolkein's work, and considering Hobbit proclivities (eating all the time, very mellow) I think it was more likely marijuana than tobacco.

Sorry to go all nerd-pedant, but Tolkien says in the introduction to LotR that it's tobacco.

Clearly, this is a plot hole...
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Bohandas

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Re: What about a good smoke ?
« Reply #31 on: March 13, 2011, 01:57:50 am »

Opium wars sound fun...

Better than elves thinking humans look funny as a reason.

Personally I've always envisioned elves as being opium fiends myself.

I fully support the idea of introducing smoking into Dwarf Fortress, (but for this rationale, not the hackneyed LOTR rationale given by the original poster)

I just want to clarify that I am not saying that the politics behind the real world opium wars (or even the concept in general) are particularly apropos to the game. The part that I find fitting is the idea of the elves being addicted to opium, because to me, the conduct and demeanor of your average high-fantasy (no pun intended) type elf has always suggested somebody who is stoned out of their mind on a relatively pretentious street drug...
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Bohandas

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Re: What about a good smoke ?
« Reply #32 on: March 13, 2011, 01:58:24 am »

In LOTR dwarfs smoke tabaco with pipes , so do these dwarfs should too while they are not working.

First rule of suggestions: Just because LOTR did it, does not mean, in any way shape of form, that DF should do it. Dwarf fortress is not lord of the rings, nor does it extend from lord of the rings, nor does it inherit from lord of the rings. They are two separate entity, and one can do what the other is not. We do not need to make sure every piece of fiction conforms to Tolkeins backyard. And this goes for just about everybody! Let developers have freedom in what they do, and not limit them to the series of a guy who died a while ago, therefore is unlikely to get expanded. If somebody wants to remake the LOTR universe exactly, then it is their loss.

As said, LOTR is not a bible for all fantasy games.

Thirded.
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Buttery_Mess

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Re: What about a good smoke ?
« Reply #33 on: March 13, 2011, 12:05:36 pm »

I'm massively in favour of tobacco. Pipes are very dwarfy, and irl there are some beautifully crafted pipes. You get pipes made out of wood, certain plants (like corn cob pipes), ivory, metal, ceramics, all sorts.

A thick luxuriant beard just looks better with a pipe poking out of it. Tell me I'm wrong.
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Re: What about a good smoke ?
« Reply #34 on: March 13, 2011, 09:43:48 pm »

Pipes... absolutely.  You could even make a crafts industry around them. Imagine, if you will:

THINGLORION, THE BANE OF LUNGS!

All craftsdwarfship is of the highest quality.  The object menaces with spikes of adamantium.  On it is an image of Thikut McSmoker surrounded by dwarves.  The dwarves are smoking.  Thikut is coughing.
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Bohandas

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Re: What about a good smoke ?
« Reply #35 on: March 13, 2011, 10:19:12 pm »

We should also add crack, horse, blow, angel dust, acid, special k, E, and chronic...
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Bohandas

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Re: What about a good smoke ?
« Reply #36 on: March 13, 2011, 10:21:21 pm »

We should also add crack, horse, blow, angel dust, acid, special k, E, and chronic...

... But in all seriousness, if any drug is added, it really should be magic mushrooms. Think about it, it just doesn't get any dwarfier than that, most of their crops are already some kind of mushroom to begin with...
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Jeoshua

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Re: What about a good smoke ?
« Reply #37 on: March 13, 2011, 10:24:14 pm »

Drugs: Not necessary

Smoking: Almost deffinitely necessary.  With pipes.  And smoke clouds (before you say it hurts FPS, ask yourself this: Does mist hurt FPS? OR is it just Misma...)
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Bohandas

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Re: What about a good smoke ?
« Reply #38 on: March 13, 2011, 10:37:38 pm »

Drugs: Not necessary

Smoking: Almost deffinitely necessary.  With pipes.  And smoke clouds (before you say it hurts FPS, ask yourself this: Does mist hurt FPS? OR is it just Misma...)

Ok
First, Just because it doesn't get people properly, correctly, acceptably high, in a way visible to other people, doesn't mean that tobacco isn't a drug. It causes withdraw symptoms like a drug...

Secondly, crack is something that you smoke. With pipes.
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sockless

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Re: What about a good smoke ?
« Reply #39 on: March 13, 2011, 11:27:22 pm »

As you do in all good change debates, I shall outline a need and a model.

Need: We need smoking implemented into the game as a valuable cash crop good for trading. It would also add more realism and immersion into the game.

Model:
A drugs framework would be made, where you have a drug, and that drug would create a syndrome, it's just that the syndrome would be a good one. That way, we could make several new syndromes and people could mod in their own drugs if they wanted to. We could also make long term effects, where there is a possibility of lung problems later in life.

Tobacco would only be plantable on soil and only in a certain biome, therefore fortress in the frigid north and in the boiling south wouldn't be able to grow it and would have to import it.

Tobacco would then be cured in a farmers workshop.

You would be able to smoke it with a pipe, chew it and maybe make cigars from it. Pipes would be made from wood, stone, metal, bone and horn.

Your dwarves would smoke on the job and everywhere else, or it might just be incorporated into the already existing break.

I already talked about addiction on page 2 and I CBF C+Ping it.
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Re: What about a good smoke ?
« Reply #40 on: March 14, 2011, 03:51:48 am »

I'm tentatively in favour of this. Me, I don't last a day without a smoke, I start biting people. And you know what dwarves can do just scratching somebody (the severed part sails off in an arc!).

It goes give rise to an interesting visual, though. Goblin siege outside, two hundred angry dwarves inside, huddling, grumbling over their lack of nicfix.

"Urist. Urist. Urist, ye soddin' twat! Wake up. Go outside. See if th' gobbos're still thurr."
"Err...yep, they are."
"Blahdy Armok! Wha' is this crap?! I've sa' thru a hunnerd sieges, no problem each an' erry toim...but now th' buggers 'ave gone an' taken th' smoke stockpile! Bastids! *sigh* Wael, ah'm gonna see if ah can pick some tobacco crumbs outta me beard."

We all know how hard it is. *nod*


I also like the idea of dwarves using ornate, well-crafted pipes (metal, wood, porcelain, etc.) and the humans just rolling up. Elves are probably hash fiends.
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Buttery_Mess

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Re: What about a good smoke ?
« Reply #41 on: March 14, 2011, 09:06:36 am »

There should just be tobacco and some wierd underground crop to smoke. I don't think anything more is necessary.
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Nikov

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Re: What about a good smoke ?
« Reply #42 on: March 14, 2011, 02:04:44 pm »

Concerning Opium wars? No, it's in bad taste, and not everybody supports such a bruitish suggestion just because 'real life does it'.

Teehee.

Lets all be clear. Tobacco is a drug, everyone knows this, LOTR isn't the Bible of fantasy, everyone knows this too, smoke causes quite negligable FPS drops (I modded my smelters), and similarly anyone can get a mod for 'pipe-leaf' to be anything from ecstacy to crack cocaine to arsenic.

Dwarves having nice little meerschaum pipes would be pretty cool. However it call sort of comes in on one thing. We'd need a way for dwarves to carry around numerous small, personal items. Belts, perhaps. That way a dwarf can 'take a break' any time he cared to without running to a tobacco stockpile, save to refil his pouch, and have a quick pipe in the hall or his bedroom. It would also make it much easier for dwarves to handle currency and secondary weapons.
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Rimbecano

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Re: What about a good smoke ?
« Reply #43 on: March 14, 2011, 03:24:01 pm »

LOTR dwarves actually smoke "pipe weed"  just what pipe weed is is not really gone into, but it was developed by hobbits according to some of Tolkein's work, and considering Hobbit proclivities (eating all the time, very mellow) I think it was more likely marijuana than tobacco.

Sorry to go all nerd-pedant, but Tolkien says in the introduction to LotR that it's tobacco.

Furthermore, I think it's referred to as "'baccy" or something like it a few times in-story.
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Rimbecano

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Re: What about a good smoke ?
« Reply #44 on: March 14, 2011, 03:40:31 pm »

Drugs: Not necessary

Smoking: Almost deffinitely necessary.  With pipes.  And smoke clouds (before you say it hurts FPS, ask yourself this: Does mist hurt FPS? OR is it just Misma...)

Ok
First, Just because it doesn't get people properly, correctly, acceptably high, in a way visible to other people, doesn't mean that tobacco isn't a drug. It causes withdraw symptoms like a drug...

Sure, it's a drug. But alcohol is more of a drug, and is already included in-game.

I wouldn't be thrilled to see anything with more adverse social effects than alcohol included in-game, but tobacco falls short of alcohol in that respect.

Speaking of addictive substances: Coffee for the elves would be interesting...
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