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Author Topic: What about a good smoke ?  (Read 7891 times)

Jeoshua

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Re: What about a good smoke ?
« Reply #15 on: March 10, 2011, 10:14:28 pm »

It doesn't have to be FPS hogging huge spreading miasma (unless toady wants to use this game as his personal soap-box against smoking... unlikely)

Just a little puff.  Like a fly or something... Doesn't need to spread out, hurt others, etc.  It might linger underground tho, so making your meeting area properly ventilated would be a good idea.  Or having a zone you could set for a smoking area XD
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IT 000

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Re: What about a good smoke ?
« Reply #16 on: March 10, 2011, 10:44:32 pm »

Still, a dozen dwarves smoking? Each puffing out a 1x1 cloud of smoke every few seconds?

Don't get me wrong, having smoking dwarves around would provide an interesting aesthetic, as well as make sieges more unbearable. Maybe making use cave_adapt type of addictions where a dwarf can get over his addiction if not enough cigs are around. Providing huge negative thoughts to those who cannot have a smoke and to those who are in a close proximity to smokers 3x3 (perhaps based on ETHICS) would also be interesting.

Additionally you are trusting dwarves, who cannot put on clothes, to hold a cigarette. I can foresee several bugs, dwarves not using cigs, dwarves using more then one cig, dwarves not putting down spent cigs. Dwarves that do not stop smoking and stand there forever.

Alas I am willing to sacrifice aesthetics for frame rate. And for foreseeable game ending bugs.

Assuming bugs could be worked out, the idea was built up a little more (How would you make cigs? Quality? Happiness? Smoking during work or while on break? Addiction and 'recruitment' to smoking?) and there was an ON/OFF switch (both for the politically correct and for Lag haters) I'd be fully behind this.
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Jeoshua

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Re: What about a good smoke ?
« Reply #17 on: March 10, 2011, 10:59:10 pm »

Additionally you are trusting dwarves, who cannot put on clothes, to hold a cigarette. I can foresee several bugs, dwarves not using cigs, dwarves using more then one cig, dwarves not putting down spent cigs. Dwarves that do not stop smoking and stand there forever.


Dwarves? Stupid?

Never.
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Granite26

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Re: What about a good smoke ?
« Reply #18 on: March 10, 2011, 11:01:22 pm »

Additionally you are trusting dwarves, who cannot put on clothes, to hold a cigarette. I can foresee several new kinds of fun, dwarves not using cigs, dwarves using more then one cig, dwarves not putting down spent cigs. Dwarves that do not stop smoking and stand there forever.  Dwarves smoking in the booze store, Dwarves giving away the fort position by going outside for a smoke in the middle of the night.
ftfy

Jeoshua

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Re: What about a good smoke ?
« Reply #19 on: March 10, 2011, 11:03:01 pm »

Additionally you are trusting dwarves, who cannot put on clothes, to hold a cigarette. I can foresee several new kinds of fun, dwarves not using cigs, dwarves using more then one cig, dwarves not putting down spent cigs. Dwarves that do not stop smoking and stand there forever.  Dwarves smoking in the booze store, Dwarves giving away the fort position by going outside for a smoke in the middle of the night.
ftfy

Oooooh... you.... I love fun.

Ideally they shouldn't leave their Burrow to smoke... but if not given a place to do it, they might smoke just about anywhere.  They'd show up as "on break" but the break would last a fraction of the time of a normal break.
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Granite26

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Re: What about a good smoke ?
« Reply #20 on: March 10, 2011, 11:04:09 pm »

yeah... booze on fire is dwarven trouble, but smoking on the deck of a ship at night is good gritty historical WWII trouble

Marshall Burns

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Re: What about a good smoke ?
« Reply #21 on: March 10, 2011, 11:07:15 pm »

LOTR dwarves actually smoke "pipe weed"  just what pipe weed is is not really gone into, but it was developed by hobbits according to some of Tolkein's work, and considering Hobbit proclivities (eating all the time, very mellow) I think it was more likely marijuana than tobacco.

Sorry to go all nerd-pedant, but Tolkien says in the introduction to LotR that it's tobacco.
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sockless

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Re: What about a good smoke ?
« Reply #22 on: March 11, 2011, 12:41:13 am »

You don't even need to have smoke.

Whenever someone suggests something and then says that it's in something else, everyone rages at them.
By saying that another fantasy thing used it is showing an example of how it can be relevant. I don't want DF to be a LOTR clone as much as anyone else does, but just because it's in something else doesn't mean we can't have it.

The same goes for period correctness. Just because they didn't have it in the medieval times doesn't mean we can't have it. The best example of this is coking, coking wasn't invented until the 18th century I believe. DF isn't a simulation of medieval Europe either, so just because it was used around then, but not in Europe doesn't mean that we can't have it.

In fact, diversity is something we need, especially with the caravan arc. Right now, players strive to find the perfect embark, that contains iron ore, flux, coal, clay and sand. Players will need to import things when the caravan arc is complete. Tobacco and other drugs like guarana and coffee. Some things will only grow in certain climates. This would be especially well done if Improved Farming was implemented.

I am personally in favour of having tobacco in fortresses. I'm not too sure about health effects, like cancer and stuff. It beyond any doubt that it does happen in real life, but it could be a bit of an annoyance in your fortress. A way of implementing tobacco is that they could get a good thought from chewing/smoking tobacco, and there is a small chance of getting addicted. When addicted, they would get a negative thought from not having tobacco to smoke. After a while without smoking, addicted dwarves can lose their addiction.

You could then have a smoke free fortress, so you don't get any of the benefits of smoking (bad wording I know) and you don't get any of the disadvantages of smoking either.

Dwarves would just smoke as they work, instead of having smoko breaks.

I don't think that smoking should set the booze stockpile on fire though, as it's not actually that flammable in real life, especially as a lot of it is only ale.
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Jeoshua

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Re: What about a good smoke ?
« Reply #23 on: March 11, 2011, 01:19:30 am »

True.  It's a cigarette... not a stick of magma ;)

Also:
When addicted, they would get a negative thought from not having tobacco to smoke. After a while without smoking, addicted dwarves can lose their addiction.

I'm thinking it would also make a nicotine deprived dwarf to be that much closer to a tantrum... I know I personally have hulk-raged on people when not having tobacco... but I don't walk around with an Axe all day.  Dwarves do.  And they berzerk.

Ah.... this idea sounds like ALOT of fun.
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IT 000

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Re: What about a good smoke ?
« Reply #24 on: March 11, 2011, 02:16:18 am »

Perhaps there would be no (visible) smoke at all, I would support such a suggestion then. Plus it would open up several industries. Plant industry, trade industry, crafts industry (Pipes were more popular back then and it would be easier then disposable cigs) Dwarves could come already hooked and may bring a pipe with them. Of course finding out how to increase the amount of dwarves affected will have to be talked over. Any ideas?
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Neonivek

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Re: What about a good smoke ?
« Reply #25 on: March 11, 2011, 03:09:31 am »

I remember how in one continuity Dwarves had access to smoking tabacco... but had absolutely NO way of obtaining it. (As they lived in fridged mountains)

Which is a good question... How are the Dwarves getting access to this material anyhow?
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Gimli007

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Re: What about a good smoke ?
« Reply #26 on: March 11, 2011, 06:55:17 am »

Urist McNicfit cancels work: Needs a smoke.

Put it in, I say.

You made me laugh good one.
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Uristocrat

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Re: What about a good smoke ?
« Reply #27 on: March 12, 2011, 06:01:55 pm »

It's just my opinion, but I don't like the idea of introducing tobacco or other drugs, even if we already have alcohol.
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Jacos

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Re: What about a good smoke ?
« Reply #28 on: March 12, 2011, 07:39:34 pm »

I wonder if Gnomeblight could make for an particularly harsh drug?
Imagine all the dwarves smoking it around the trade depot just as a gnome caravan arrives (if they are added in the future), and all the gnomes start coughing and become high, before dying.
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Bohandas

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Re: What about a good smoke ?
« Reply #29 on: March 13, 2011, 01:41:28 am »

Opium wars sound fun...

Better than elves thinking humans look funny as a reason.

Personally I've always envisioned elves as being opium fiends myself.

I fully support the idea of introducing smoking into Dwarf Fortress, (but for this rationale, not the hackneyed LOTR rationale given by the original poster)
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